namespace GFramework.Godot.Text.Effects;

/// <summary>
///     为文本应用蓝色语义高亮。
/// </summary>
[GlobalClass]
[Tool]
public partial class RichTextBlueEffect : RichTextEffectBase
{
    private static readonly Color BlueColor = new(0.44f, 0.72f, 0.98f, 1.0f);

    /// <summary>
    ///     获取标签名。
    /// </summary>
    protected override string TagName => "blue";

    /// <summary>
    ///     应用蓝色颜色效果。
    /// </summary>
    /// <param name="charFx">当前字符上下文。</param>
    /// <returns>始终返回 <see langword="true" />。</returns>
    public override bool _ProcessCustomFX(CharFXTransform charFx)
    {
        charFx.Color = BlueColor;
        return true;
    }
}
