diff --git a/GFramework.Game.Tests/Config/ArchitectureConfigIntegrationTests.cs b/GFramework.Game.Tests/Config/ArchitectureConfigIntegrationTests.cs index f9a2492f..3020f9fd 100644 --- a/GFramework.Game.Tests/Config/ArchitectureConfigIntegrationTests.cs +++ b/GFramework.Game.Tests/Config/ArchitectureConfigIntegrationTests.cs @@ -325,8 +325,8 @@ public class ArchitectureConfigIntegrationTests } /// - /// 创建一个使用配置模块的模块实例。 - /// + /// 创建一个使用配置模块的模块实例。 + /// /// 测试配置根目录。 /// 已配置的模块实例。 private static GameConfigModule CreateModule(string configRoot) @@ -529,7 +529,9 @@ public class ArchitectureConfigIntegrationTests /// protected override void OnInit() { +#pragma warning disable GF_ContextRegistration_003 var registry = this.GetUtility(); +#pragma warning restore GF_ContextRegistration_003 var monsterTable = registry.GetMonsterTable(); ObservedMonsterName = monsterTable.Get(1).Name;