From 010453761566606c6c3248782c6a7fd780984127 Mon Sep 17 00:00:00 2001
From: GeWuYou <95328647+GeWuYou@users.noreply.github.com>
Date: Fri, 17 Apr 2026 19:19:25 +0800
Subject: [PATCH] =?UTF-8?q?refactor(config):=20=E4=BC=98=E5=8C=96=E6=9E=B6?=
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- 在初始化方法中添加了针对GF_ContextRegistration_003警告的禁用指令
- 通过#pragma warning disable和#pragma warning restore临时禁用了特定警告
- 保持了原有的配置注册表获取和怪物表格数据读取逻辑
- 确保了测试代码的编译清洁性同时维持功能完整性
---
.../Config/ArchitectureConfigIntegrationTests.cs | 6 ++++--
1 file changed, 4 insertions(+), 2 deletions(-)
diff --git a/GFramework.Game.Tests/Config/ArchitectureConfigIntegrationTests.cs b/GFramework.Game.Tests/Config/ArchitectureConfigIntegrationTests.cs
index f9a2492f..3020f9fd 100644
--- a/GFramework.Game.Tests/Config/ArchitectureConfigIntegrationTests.cs
+++ b/GFramework.Game.Tests/Config/ArchitectureConfigIntegrationTests.cs
@@ -325,8 +325,8 @@ public class ArchitectureConfigIntegrationTests
}
///
- /// 创建一个使用配置模块的模块实例。
- ///
+ /// 创建一个使用配置模块的模块实例。
+ ///
/// 测试配置根目录。
/// 已配置的模块实例。
private static GameConfigModule CreateModule(string configRoot)
@@ -529,7 +529,9 @@ public class ArchitectureConfigIntegrationTests
///
protected override void OnInit()
{
+#pragma warning disable GF_ContextRegistration_003
var registry = this.GetUtility();
+#pragma warning restore GF_ContextRegistration_003
var monsterTable = registry.GetMonsterTable();
ObservedMonsterName = monsterTable.Get(1).Name;