From 013fd1ee020495bddded7e46d89adb7a533c1a9a Mon Sep 17 00:00:00 2001 From: GeWuYou <95328647+GeWuYou@users.noreply.github.com> Date: Wed, 4 Feb 2026 20:47:52 +0800 Subject: [PATCH] =?UTF-8?q?feat(setting):=20=E6=B7=BB=E5=8A=A0=E8=AE=BE?= =?UTF-8?q?=E7=BD=AE=E6=A8=A1=E5=9E=8B=E5=88=9D=E5=A7=8B=E5=8C=96=E7=8A=B6?= =?UTF-8?q?=E6=80=81=E6=A3=80=E6=9F=A5=E5=8A=9F=E8=83=BD?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit - 在 ISettingsModel 接口中新增 IsInitialized 属性 - 提供布尔值返回当前对象初始化状态 - 支持外部调用方检查模型是否已完成初始化 - [release ci] --- GFramework.Game.Abstractions/setting/ISettingsModel.cs | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/GFramework.Game.Abstractions/setting/ISettingsModel.cs b/GFramework.Game.Abstractions/setting/ISettingsModel.cs index f47be74..7cf2ae9 100644 --- a/GFramework.Game.Abstractions/setting/ISettingsModel.cs +++ b/GFramework.Game.Abstractions/setting/ISettingsModel.cs @@ -10,6 +10,13 @@ namespace GFramework.Game.Abstractions.setting; /// public interface ISettingsModel : IModel { + /// + /// 获取一个布尔值,指示当前对象是否已初始化。 + /// + /// + /// 如果对象已初始化,则返回 true;否则返回 false。 + /// + public bool IsInitialized { get; } // ========================= // Data // =========================