From 065f9976540bac35767977dea874546990fe5d25 Mon Sep 17 00:00:00 2001 From: GeWuYou <95328647+GeWuYou@users.noreply.github.com> Date: Mon, 12 Jan 2026 14:44:01 +0800 Subject: [PATCH] =?UTF-8?q?refactor(logging):=20=E6=9B=B4=E6=96=B0GameArch?= =?UTF-8?q?itecture=E7=BB=A7=E6=89=BF=E6=96=B9=E5=BC=8F?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 移除了GameArchitecture类中对Architecture的泛型继承, 改为直接继承Architecture基类,简化了架构实现并保持了相同的功能。 --- GFramework.Core/logging/README.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/GFramework.Core/logging/README.md b/GFramework.Core/logging/README.md index ed06183..6f93aac 100644 --- a/GFramework.Core/logging/README.md +++ b/GFramework.Core/logging/README.md @@ -217,16 +217,16 @@ logger.Info("应用程序启动"); ### 1. 在 Architecture 中使用 ```csharp -public class GameArchitecture : Architecture +public class GameArchitecture : Architecture { protected override void Init() { var logger = LoggerFactoryResolver.Provider.CreateLogger("GameArchitecture"); logger.Info("游戏架构初始化开始"); - + RegisterModel(new PlayerModel()); RegisterSystem(new GameSystem()); - + logger.Info("游戏架构初始化完成"); } }