diff --git a/GFramework.Godot.Tests/Config/GodotYamlConfigLoaderTests.cs b/GFramework.Godot.Tests/Config/GodotYamlConfigLoaderTests.cs
index 52ef30fa..7fa43f71 100644
--- a/GFramework.Godot.Tests/Config/GodotYamlConfigLoaderTests.cs
+++ b/GFramework.Godot.Tests/Config/GodotYamlConfigLoaderTests.cs
@@ -2,7 +2,9 @@ using System;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
+using GFramework.Game.Config;
using GFramework.Godot.Config;
+using NUnit.Framework;
namespace GFramework.Godot.Tests.Config;
@@ -12,10 +14,6 @@ namespace GFramework.Godot.Tests.Config;
[TestFixture]
public sealed class GodotYamlConfigLoaderTests
{
- private string _resourceRoot = null!;
- private string _testRoot = null!;
- private string _userRoot = null!;
-
///
/// 为每个测试准备独立的资源根目录与用户目录。
///
@@ -44,6 +42,10 @@ public sealed class GodotYamlConfigLoaderTests
}
}
+ private string _resourceRoot = null!;
+ private string _testRoot = null!;
+ private string _userRoot = null!;
+
///
/// 验证导出态会把注册过的 YAML 与 schema 文本同步到运行时缓存,再交给底层加载器。
///
diff --git a/GFramework.Godot/Config/GodotYamlConfigLoader.cs b/GFramework.Godot/Config/GodotYamlConfigLoader.cs
index 35b59196..3cd9de8c 100644
--- a/GFramework.Godot/Config/GodotYamlConfigLoader.cs
+++ b/GFramework.Godot/Config/GodotYamlConfigLoader.cs
@@ -3,6 +3,7 @@ using GFramework.Core.Abstractions.Events;
using GFramework.Game.Abstractions.Config;
using GFramework.Game.Config;
using GFramework.Godot.Extensions;
+using FileAccess = Godot.FileAccess;
namespace GFramework.Godot.Config;