From 0ea3c0ad9da9d319d807068247a60c5ee3ebafd0 Mon Sep 17 00:00:00 2001
From: GeWuYou <95328647+GeWuYou@users.noreply.github.com>
Date: Fri, 10 Apr 2026 23:10:06 +0800
Subject: [PATCH] =?UTF-8?q?refactor(config):=20=E6=9B=B4=E6=96=B0Godot=20Y?=
=?UTF-8?q?AML=E9=85=8D=E7=BD=AE=E5=8A=A0=E8=BD=BD=E5=99=A8=E7=9A=84?=
=?UTF-8?q?=E5=91=BD=E5=90=8D=E7=A9=BA=E9=97=B4=E5=BC=95=E7=94=A8?=
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- 为Godot.FileAccess添加using别名以避免冲突
- 添加GFramework.Game.Config命名空间引用
- 添加NUnit.Framework测试框架引用
- 优化配置加载器的依赖管理
- 提升代码可读性和维护性
- 确保测试类的正确引用关系
---
.../Config/GodotYamlConfigLoaderTests.cs | 10 ++++++----
GFramework.Godot/Config/GodotYamlConfigLoader.cs | 1 +
2 files changed, 7 insertions(+), 4 deletions(-)
diff --git a/GFramework.Godot.Tests/Config/GodotYamlConfigLoaderTests.cs b/GFramework.Godot.Tests/Config/GodotYamlConfigLoaderTests.cs
index 52ef30fa..7fa43f71 100644
--- a/GFramework.Godot.Tests/Config/GodotYamlConfigLoaderTests.cs
+++ b/GFramework.Godot.Tests/Config/GodotYamlConfigLoaderTests.cs
@@ -2,7 +2,9 @@ using System;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
+using GFramework.Game.Config;
using GFramework.Godot.Config;
+using NUnit.Framework;
namespace GFramework.Godot.Tests.Config;
@@ -12,10 +14,6 @@ namespace GFramework.Godot.Tests.Config;
[TestFixture]
public sealed class GodotYamlConfigLoaderTests
{
- private string _resourceRoot = null!;
- private string _testRoot = null!;
- private string _userRoot = null!;
-
///
/// 为每个测试准备独立的资源根目录与用户目录。
///
@@ -44,6 +42,10 @@ public sealed class GodotYamlConfigLoaderTests
}
}
+ private string _resourceRoot = null!;
+ private string _testRoot = null!;
+ private string _userRoot = null!;
+
///
/// 验证导出态会把注册过的 YAML 与 schema 文本同步到运行时缓存,再交给底层加载器。
///
diff --git a/GFramework.Godot/Config/GodotYamlConfigLoader.cs b/GFramework.Godot/Config/GodotYamlConfigLoader.cs
index 35b59196..3cd9de8c 100644
--- a/GFramework.Godot/Config/GodotYamlConfigLoader.cs
+++ b/GFramework.Godot/Config/GodotYamlConfigLoader.cs
@@ -3,6 +3,7 @@ using GFramework.Core.Abstractions.Events;
using GFramework.Game.Abstractions.Config;
using GFramework.Game.Config;
using GFramework.Godot.Extensions;
+using FileAccess = Godot.FileAccess;
namespace GFramework.Godot.Config;