diff --git a/GFramework.Godot.Tests/Logging/GodotLogAppenderTests.cs b/GFramework.Godot.Tests/Logging/GodotLogAppenderTests.cs
new file mode 100644
index 00000000..d16e73b9
--- /dev/null
+++ b/GFramework.Godot.Tests/Logging/GodotLogAppenderTests.cs
@@ -0,0 +1,80 @@
+using System;
+using System.Collections.Generic;
+using GFramework.Core.Abstractions.Logging;
+using GFramework.Godot.Logging;
+
+namespace GFramework.Godot.Tests.Logging;
+
+///
+/// Verifies the Godot appender edge that adapts Core log entries to Godot output rendering.
+///
+[TestFixture]
+public sealed class GodotLogAppenderTests
+{
+ ///
+ /// Verifies that the appender renders Core log entry data and merged structured properties.
+ ///
+ [Test]
+ public void Render_Should_Use_Core_LogEntry_And_Merged_Properties()
+ {
+ LogContext.Clear();
+ using var sceneContext = LogContext.Push("Scene", "Boot");
+ var appender = new GodotLogAppender(new GodotLoggerOptions
+ {
+ Mode = GodotLoggerMode.Release,
+ ReleaseOutputTemplate = "{timestamp:yyyyMMdd}|{level:u3}|{category}|{message}{properties}"
+ });
+ var entry = new LogEntry(
+ new DateTime(2026, 5, 3, 4, 5, 6, DateTimeKind.Utc),
+ LogLevel.Info,
+ "Game.Services.Inventory",
+ "Ready",
+ null,
+ new Dictionary(StringComparer.Ordinal)
+ {
+ [" "] = "ignored",
+ ["Score"] = 12.5m
+ });
+
+ var result = appender.Render(entry);
+
+ Assert.That(result, Is.EqualTo("20260503|INF|Game.Services.Inventory|Ready | Scene=Boot, Score=12.5"));
+ }
+
+ ///
+ /// Verifies that dynamic option providers are evaluated for each rendered log entry.
+ ///
+ [Test]
+ public void Render_Should_Use_Latest_Options_From_Provider()
+ {
+ var options = new GodotLoggerOptions
+ {
+ Mode = GodotLoggerMode.Release,
+ ReleaseOutputTemplate = "[release] {message}"
+ };
+ var appender = new GodotLogAppender(() => options);
+ var entry = new LogEntry(
+ DateTime.UtcNow,
+ LogLevel.Warning,
+ "Game",
+ "Reloaded",
+ null,
+ null);
+
+ var releaseResult = appender.Render(entry);
+
+ options = new GodotLoggerOptions
+ {
+ Mode = GodotLoggerMode.Debug,
+ DebugOutputTemplate = "[debug] {message}"
+ };
+
+ var debugResult = appender.Render(entry);
+
+ Assert.Multiple(() =>
+ {
+ Assert.That(releaseResult, Is.EqualTo("[release] Reloaded"));
+ Assert.That(debugResult, Is.EqualTo("[debug] Reloaded"));
+ });
+ }
+}
diff --git a/GFramework.Godot/Logging/GodotLogAppender.cs b/GFramework.Godot/Logging/GodotLogAppender.cs
new file mode 100644
index 00000000..dd41b8df
--- /dev/null
+++ b/GFramework.Godot/Logging/GodotLogAppender.cs
@@ -0,0 +1,211 @@
+using System;
+using System.Collections.Generic;
+using System.Globalization;
+using System.Linq;
+using GFramework.Core.Abstractions.Logging;
+using Godot;
+
+namespace GFramework.Godot.Logging;
+
+///
+/// Writes Core instances to the Godot output APIs.
+///
+///
+/// This appender is the Godot-specific edge of the Core logging pipeline. It keeps formatting, color selection, and
+/// Godot debugger routing in the host package while allowing consumers to compose Godot output with Core
+/// features such as CompositeLogger, filters, and async appenders. The appender
+/// does not own unmanaged resources; and are therefore no-op lifecycle
+/// hooks that satisfy the shared appender contract.
+///
+public sealed class GodotLogAppender : ILogAppender
+{
+ private static readonly IReadOnlyDictionary EmptyProperties =
+ new Dictionary(StringComparer.Ordinal);
+
+ private readonly Func _optionsProvider;
+
+ ///
+ /// Initializes a Godot appender with default Godot logger options.
+ ///
+ public GodotLogAppender()
+ : this(new GodotLoggerOptions())
+ {
+ }
+
+ ///
+ /// Initializes a Godot appender with fixed Godot logger options.
+ ///
+ /// The formatting and routing options used for every appended entry.
+ /// is .
+ public GodotLogAppender(GodotLoggerOptions options)
+ : this(CreateFixedOptionsProvider(options))
+ {
+ }
+
+ ///
+ /// Initializes a Godot appender with a dynamic options provider.
+ ///
+ ///
+ /// Provides the latest formatting and routing options for each append operation.
+ ///
+ ///
+ /// The Godot logger provider uses this constructor so cached loggers observe hot-reloaded settings without
+ /// being recreated. The provider must be fast and thread-safe because it is called on the logging path.
+ ///
+ internal GodotLogAppender(Func optionsProvider)
+ {
+ _optionsProvider = optionsProvider ?? throw new ArgumentNullException(nameof(optionsProvider));
+ }
+
+ ///
+ /// Appends one Core log entry to Godot's console and debugger output.
+ ///
+ /// The Core log entry to render.
+ /// is .
+ public void Append(LogEntry entry)
+ {
+ ArgumentNullException.ThrowIfNull(entry);
+
+ var options = _optionsProvider();
+ var rendered = Render(entry, options);
+
+ if (options.Mode == GodotLoggerMode.Debug)
+ {
+ WriteDebug(entry.Level, rendered);
+ }
+ else
+ {
+ GD.Print(rendered);
+ }
+
+ if (entry.Exception != null)
+ {
+ GD.PrintErr(entry.Exception.ToString());
+ }
+ }
+
+ ///
+ /// Completes pending writes.
+ ///
+ ///
+ /// Godot output APIs are synchronous from this appender's point of view, so there is no buffered state to
+ /// flush.
+ ///
+ public void Flush()
+ {
+ }
+
+ ///
+ /// Releases appender resources.
+ ///
+ ///
+ /// The appender does not own disposable Godot resources. This method exists to honor the Core appender
+ /// lifecycle contract and to remain composable with factories that dispose appenders uniformly.
+ ///
+ public void Dispose()
+ {
+ }
+
+ ///
+ /// Formats structured properties for the {properties} template placeholder.
+ ///
+ /// The already-merged property set from a Core .
+ ///
+ /// A leading separator plus formatted properties, or an empty string when no valid properties exist.
+ ///
+ ///
+ /// Blank keys are ignored because they cannot produce useful structured output and can come from
+ /// caller-provided tuples. Valid keys are trimmed at render time so the appender never mutates the original
+ /// property dictionary.
+ ///
+ internal static string FormatProperties(IReadOnlyDictionary? properties)
+ {
+ if (properties == null || properties.Count == 0)
+ {
+ return string.Empty;
+ }
+
+ var formattedProperties = properties
+ .Where(static pair => !string.IsNullOrWhiteSpace(pair.Key))
+ .Select(static pair => $"{pair.Key.Trim()}={FormatValue(pair.Value)}")
+ .ToArray();
+
+ return formattedProperties.Length == 0
+ ? string.Empty
+ : " | " + string.Join(", ", formattedProperties);
+ }
+
+ ///
+ /// Renders a Core log entry without writing it to Godot.
+ ///
+ /// The Core log entry to render.
+ /// The line that would be sent to the selected Godot output API.
+ ///
+ /// Tests use this method to verify template and structured-property behavior without depending on Godot's
+ /// static output APIs.
+ ///
+ internal string Render(LogEntry entry)
+ {
+ ArgumentNullException.ThrowIfNull(entry);
+
+ return Render(entry, _optionsProvider());
+ }
+
+ private static Func CreateFixedOptionsProvider(GodotLoggerOptions options)
+ {
+ ArgumentNullException.ThrowIfNull(options);
+ return () => options;
+ }
+
+ private static string Render(LogEntry entry, GodotLoggerOptions options)
+ {
+ var templateText = options.Mode == GodotLoggerMode.Debug
+ ? options.DebugOutputTemplate
+ : options.ReleaseOutputTemplate;
+ var context = new GodotLogRenderContext(
+ entry.Timestamp,
+ entry.Level,
+ entry.LoggerName,
+ entry.Message,
+ options.GetColor(entry.Level),
+ FormatProperties(GetMergedProperties(entry)));
+
+ return GodotLogTemplate.Parse(templateText).Render(context);
+ }
+
+ private static IReadOnlyDictionary GetMergedProperties(LogEntry entry)
+ {
+ var allProperties = entry.GetAllProperties();
+ return allProperties.Count == 0 ? EmptyProperties : allProperties;
+ }
+
+ private static string FormatValue(object? value)
+ {
+ if (value == null)
+ {
+ return "null";
+ }
+
+ return value switch
+ {
+ IFormattable formattable => formattable.ToString(null, CultureInfo.InvariantCulture),
+ _ => value.ToString() ?? string.Empty
+ };
+ }
+
+ private static void WriteDebug(LogLevel level, string rendered)
+ {
+ GD.PrintRich(rendered);
+
+ switch (level)
+ {
+ case LogLevel.Fatal:
+ case LogLevel.Error:
+ GD.PushError(rendered);
+ break;
+ case LogLevel.Warning:
+ GD.PushWarning(rendered);
+ break;
+ }
+ }
+}
diff --git a/GFramework.Godot/Logging/GodotLogger.cs b/GFramework.Godot/Logging/GodotLogger.cs
index d6dbe974..763d480e 100644
--- a/GFramework.Godot/Logging/GodotLogger.cs
+++ b/GFramework.Godot/Logging/GodotLogger.cs
@@ -1,19 +1,23 @@
using System;
using System.Collections.Generic;
-using System.Globalization;
-using System.Linq;
using GFramework.Core.Abstractions.Logging;
using GFramework.Core.Logging;
-using Godot;
namespace GFramework.Godot.Logging;
///
/// Godot platform logger implementation.
///
+///
+/// This logger preserves the existing entry point while delegating output to
+/// so Godot rendering remains compatible with the Core appender pipeline.
+///
public sealed class GodotLogger : AbstractLogger
{
- private readonly Func _optionsProvider;
+ private static readonly IReadOnlyDictionary EmptyProperties =
+ new Dictionary(StringComparer.Ordinal);
+
+ private readonly GodotLogAppender _appender;
///
/// Initializes a logger that preserves the historical fixed-format template.
@@ -45,11 +49,14 @@ public sealed class GodotLogger : AbstractLogger
/// Initializes the core logger with dynamic options and level providers.
///
/// The resolved logger name used in rendered output.
- /// The provider that supplies the latest rendering options for each write.
+ ///
+ /// The provider that supplies the latest rendering options for each write.
+ ///
/// The provider that supplies the latest effective minimum level.
///
/// The Godot factory uses this constructor so cached logger instances can observe hot-reloaded settings without
- /// being recreated. The default public constructor supplies a fixed provider to avoid allocation on the log path.
+ /// being recreated. The default public constructor supplies a fixed provider to avoid allocation on the log
+ /// path.
///
internal GodotLogger(
string name,
@@ -57,7 +64,8 @@ public sealed class GodotLogger : AbstractLogger
Func minLevelProvider)
: base(name, minLevelProvider ?? throw new ArgumentNullException(nameof(minLevelProvider)))
{
- _optionsProvider = optionsProvider ?? throw new ArgumentNullException(nameof(optionsProvider));
+ _appender = new GodotLogAppender(
+ optionsProvider ?? throw new ArgumentNullException(nameof(optionsProvider)));
}
///
@@ -74,6 +82,9 @@ public sealed class GodotLogger : AbstractLogger
///
/// Uses Godot-aware structured rendering instead of the base string concatenation fallback.
///
+ /// The log level.
+ /// The message body before Godot template rendering.
+ /// Structured properties appended through the configured Godot template.
public override void Log(LogLevel level, string message, params (string Key, object? Value)[] properties)
{
if (!IsEnabled(level))
@@ -87,6 +98,10 @@ public sealed class GodotLogger : AbstractLogger
///
/// Uses Godot-aware structured rendering instead of the base string concatenation fallback.
///
+ /// The log level.
+ /// The message body before Godot template rendering.
+ /// The optional exception written after the rendered message.
+ /// Structured properties appended through the configured Godot template.
public override void Log(
LogLevel level,
string message,
@@ -107,73 +122,44 @@ public sealed class GodotLogger : AbstractLogger
Exception? exception,
(string Key, object? Value)[]? properties)
{
- var options = _optionsProvider();
- var templateText = options.Mode == GodotLoggerMode.Debug
- ? options.DebugOutputTemplate
- : options.ReleaseOutputTemplate;
- var context = new GodotLogRenderContext(
+ var entry = new LogEntry(
DateTime.UtcNow,
level,
Name(),
message,
- options.GetColor(level),
- FormatProperties(properties));
- var rendered = GodotLogTemplate.Parse(templateText).Render(context);
+ exception,
+ ToPropertiesDictionary(properties));
- if (options.Mode == GodotLoggerMode.Debug)
- {
- WriteDebug(level, rendered);
- }
- else
- {
- GD.Print(rendered);
- }
-
- if (exception != null)
- {
- GD.PrintErr(exception.ToString());
- }
+ _appender.Append(entry);
}
private static string FormatProperties((string Key, object? Value)[]? properties)
{
- var merged = MergeProperties(properties);
- if (merged.Count == 0)
- {
- return string.Empty;
- }
-
- return " | " + string.Join(", ", merged.Select(static pair => $"{pair.Key}={FormatValue(pair.Value)}"));
+ return GodotLogAppender.FormatProperties(ToPropertiesDictionary(properties));
}
- private static IReadOnlyDictionary MergeProperties((string Key, object? Value)[]? properties)
+ private static IReadOnlyDictionary ToPropertiesDictionary(
+ (string Key, object? Value)[]? properties)
{
- var contextProperties = LogContext.Current;
- if ((properties == null || properties.Length == 0) && contextProperties.Count == 0)
+ if (properties == null || properties.Length == 0)
{
return EmptyProperties;
}
- var merged = new Dictionary(contextProperties, StringComparer.Ordinal);
- if (properties != null)
+ var result = new Dictionary(StringComparer.Ordinal);
+ foreach (var property in properties)
{
- foreach (var property in properties)
+ if (string.IsNullOrWhiteSpace(property.Key))
{
- if (string.IsNullOrWhiteSpace(property.Key))
- {
- continue;
- }
-
- merged[property.Key.Trim()] = property.Value;
+ continue;
}
+
+ result[property.Key.Trim()] = property.Value;
}
- return merged;
+ return result.Count == 0 ? EmptyProperties : result;
}
- private static readonly IReadOnlyDictionary EmptyProperties =
- new Dictionary(StringComparer.Ordinal);
-
private static Func CreateFixedOptionsProvider(LogLevel minLevel)
{
var options = GodotLoggerOptions.ForMinimumLevel(minLevel);
@@ -191,34 +177,4 @@ public sealed class GodotLogger : AbstractLogger
ArgumentNullException.ThrowIfNull(options);
return () => options.GetEffectiveMinLevel();
}
-
- private static string FormatValue(object? value)
- {
- if (value == null)
- {
- return "null";
- }
-
- return value switch
- {
- IFormattable formattable => formattable.ToString(null, CultureInfo.InvariantCulture),
- _ => value.ToString() ?? string.Empty
- };
- }
-
- private static void WriteDebug(LogLevel level, string rendered)
- {
- GD.PrintRich(rendered);
-
- switch (level)
- {
- case LogLevel.Fatal:
- case LogLevel.Error:
- GD.PushError(rendered);
- break;
- case LogLevel.Warning:
- GD.PushWarning(rendered);
- break;
- }
- }
}
diff --git a/GFramework.Godot/README.md b/GFramework.Godot/README.md
index 3e42f487..7f89c45f 100644
--- a/GFramework.Godot/README.md
+++ b/GFramework.Godot/README.md
@@ -72,7 +72,7 @@ Scene / UI、配置、存储、设置、日志与协程能力接到 `Node`、`Sc
- 节点扩展与 `Signal(...)` fluent API
- `GodotTimeSource` 与协程时间分段
-- Godot 日志 provider
+- Godot 日志 provider 与 `GodotLogAppender`
- 暂停处理、节点池与富文本效果支持
这些目录都是“宿主适配层”,不是新的 gameplay 抽象层。
diff --git a/ai-plan/public/godot-logging-core-sink/todos/godot-logging-core-sink-tracking.md b/ai-plan/public/godot-logging-core-sink/todos/godot-logging-core-sink-tracking.md
index e1ac8d93..0c04f2bf 100644
--- a/ai-plan/public/godot-logging-core-sink/todos/godot-logging-core-sink-tracking.md
+++ b/ai-plan/public/godot-logging-core-sink/todos/godot-logging-core-sink-tracking.md
@@ -7,12 +7,12 @@
## 当前恢复点
-- 恢复点编号:`GODOT-LOGGING-CORE-SINK-RP-001`
-- 当前阶段:`启动与边界确认`
+- 恢复点编号:`GODOT-LOGGING-CORE-SINK-RP-002`
+- 当前阶段:`Godot appender 最小实现已验证`
- 当前焦点:
- - 复查 `GFramework.Core` 当前日志抽象、provider、appender / sink 能力与扩展边界
- - 对照已归档的 `godot-logging-compliance-polish` 结论,确认哪些能力应迁移为 Core 通用扩展,哪些能力应保留在 Godot 宿主层
- - 形成最小实现路径,避免同时引入第二套日志 API 或破坏现有 `GodotLog` 入口
+ - `GFramework.Godot.Logging.GodotLogAppender` 已作为 Core `ILogAppender` 的 Godot 宿主落点落地
+ - `GodotLogger` 保留原有 `ILogger` 入口,但底层输出委托给 appender
+ - Godot / Core logging 文档已说明 provider 与 appender 的组合边界
## 已知输入
@@ -25,19 +25,26 @@
## 待办
-1. 盘点 `GFramework.Core` 日志扩展点与 Godot 侧 logger/provider 的实际耦合点
-2. 判断 Core appender / sink 抽象是否已足够承载 Godot 输出,还是需要先补齐抽象层能力
-3. 制定兼容路径:保留 `GodotLog` 用户入口,同时让底层输出走 Core 可组合管线
-4. 为选定方案补充 targeted tests 与 `docs/zh-CN/` adoption guidance
+1. 已完成:盘点 `GFramework.Core` 日志扩展点与 Godot 侧 logger/provider 的实际耦合点
+2. 已完成:确认现有 Core `ILogAppender` 足够承载 Godot 输出,无需新增第二套 sink API
+3. 已完成:保留 `GodotLog` / `GodotLoggerFactoryProvider` 入口,并让 `GodotLogger` 底层走 `GodotLogAppender`
+4. 已完成:补充 `GodotLogAppender` targeted tests 与 `docs/zh-CN/` adoption guidance
+5. 待确认:是否还需要在后续阶段补一个配置化 factory 示例,把 `GodotLogAppender` 与文件 / async appender 显式组合
## 验证
- `dotnet build GFramework.sln -c Release`
- 结果:通过,`0 warning / 0 error`
- 备注:2026-05-03 在创建本 active topic 前已验证归档收尾分支;后续实现改动需要按受影响项目重新验证
+- `dotnet test GFramework.Godot.Tests -c Release`
+ - 结果:通过,`75 passed / 0 failed / 0 skipped`
+ - 备注:覆盖 `GodotLogAppender` 渲染、动态 options provider、既有 Godot logging tests
+- `dotnet build GFramework.Godot -c Release`
+ - 结果:通过,`0 warning / 0 error`
+ - 备注:验证受影响运行时项目
## 下一步
-1. 从 `GFramework.Core` 与 `GFramework.Godot.Logging` 源码开始做只读盘点
-2. 在 trace 中记录候选设计和不采用的扩张路径
-3. 确认实现边界后再修改代码与文档
+1. 提交当前 appender 实现、测试、文档与 tracking 更新
+2. 如继续扩展本主题,优先评估是否需要示例化 `CompositeLogger + GodotLogAppender + FileAppender`,而不是新增 API
+3. 若无新增需求,本主题可在 PR 验证通过后归档
diff --git a/ai-plan/public/godot-logging-core-sink/traces/godot-logging-core-sink-trace.md b/ai-plan/public/godot-logging-core-sink/traces/godot-logging-core-sink-trace.md
index e487900b..78abfb76 100644
--- a/ai-plan/public/godot-logging-core-sink/traces/godot-logging-core-sink-trace.md
+++ b/ai-plan/public/godot-logging-core-sink/traces/godot-logging-core-sink-trace.md
@@ -29,3 +29,32 @@
1. 只读盘点 Core logging 抽象与 Godot logger/provider 的耦合点
2. 记录候选设计,明确哪些能力进入 Core,哪些保留在 Godot 宿主层
3. 确认方案后进入实现与文档更新
+
+### RP-002 Godot Appender 最小实现
+
+- 盘点结论:
+ - Core 已有 `ILogAppender`、`LogEntry`、`CompositeLogger`、filter、formatter 与 async appender
+ - Godot 侧主要耦合点是 `GodotLogger` 直接持有模板渲染和 `GD.*` 输出逻辑
+ - 不需要先新增 Core sink 抽象;把 Godot 输出沉淀为 Godot 包内的 `ILogAppender` 已能复用 Core 管线
+- 已实施:
+ - 新增 `GFramework.Godot.Logging.GodotLogAppender`
+ - `GodotLogger` 保留原有 public API,并把输出委托给 `GodotLogAppender`
+ - 新增 `GFramework.Godot.Tests/Logging/GodotLogAppenderTests.cs`
+ - 更新 `GFramework.Godot/README.md`、`docs/zh-CN/core/logging.md`、`docs/zh-CN/godot/index.md`、
+ `docs/zh-CN/godot/logging.md`
+- 采用的兼容边界:
+ - `GodotLog`、`GodotLoggerFactory`、`GodotLoggerFactoryProvider` 不改用户调用方式
+ - Godot 输出可作为 Core appender 被自定义 factory / `CompositeLogger` 组合
+ - 文件、JSON、namespace filter、async 等仍由 Core logging 组件负责,Godot 包只提供宿主控制台落点
+
+### 验证
+
+- `dotnet test GFramework.Godot.Tests -c Release`
+ - 结果:通过,`75 passed / 0 failed / 0 skipped`
+- `dotnet build GFramework.Godot -c Release`
+ - 结果:通过,`0 warning / 0 error`
+
+### 下一步
+
+1. 提交当前 appender 实现与文档更新
+2. 若继续推进本主题,优先补充组合示例或归档 topic,不新增第二套日志 API
diff --git a/docs/zh-CN/core/logging.md b/docs/zh-CN/core/logging.md
index 0b46635c..9382cf37 100644
--- a/docs/zh-CN/core/logging.md
+++ b/docs/zh-CN/core/logging.md
@@ -79,6 +79,10 @@ using (LogContext.Push("RequestId", requestId))
`LoggingConfigurationLoader` 读取 `LoggingConfiguration`,再把自定义 `ILoggerFactoryProvider` 挂到
`ArchitectureConfiguration.LoggerProperties.LoggerFactoryProvider` 或 `LoggerFactoryResolver.Provider`。
+宿主包也可以提供自己的 appender。Godot 项目如果需要把 Core 日志管线输出到 Godot 控制台,可以引用
+`GFramework.Godot.Logging.GodotLogAppender`,再用 `CompositeLogger` 或自定义 factory 把它和文件、JSON、异步输出等
+Core 组件组合在同一条调用面下。
+
## 什么时候该换 provider
下面这些场景通常不该只靠改 `MinLevel`:
@@ -87,5 +91,6 @@ using (LogContext.Push("RequestId", requestId))
- 需要按 namespace / level 做过滤
- 需要 JSON 格式日志
- 需要组合多个 appender
+- 需要把输出落到 Godot、Unity 或其他宿主控制台
这时更合理的做法是保留 `ILogger` 调用面不变,只替换 provider / factory / formatter / appender 组合。
diff --git a/docs/zh-CN/godot/index.md b/docs/zh-CN/godot/index.md
index e3b6d1f0..5b0bfe34 100644
--- a/docs/zh-CN/godot/index.md
+++ b/docs/zh-CN/godot/index.md
@@ -16,7 +16,7 @@ description: 以当前 GFramework.Godot 源码、测试与 CoreGrid 接线为准
- 节点运行时辅助:`WaitUntilReadyAsync()`、`AddChildXAsync()`、`QueueFreeX()`、`UnRegisterWhenNodeExitTree(...)`
- Godot 风格的 Scene / UI 工厂与 registry:`GodotSceneFactory`、`GodotUiFactory`
- Godot 特化的存储、设置与配置加载:`GodotFileStorage`、`GodotAudioSettings`、`GodotYamlConfigLoader`
-- 少量面向运行时交互的扩展:`Signal(...)` fluent API、暂停处理、富文本效果、协程时间源
+- 少量面向运行时交互的扩展:`Signal(...)` fluent API、`GodotLogAppender`、暂停处理、富文本效果、协程时间源
它不是 `[GetNode]`、`[BindNodeSignal]`、`AutoLoads`、`InputActions` 的来源。这些能力属于
`GFramework.Godot.SourceGenerators`。
diff --git a/docs/zh-CN/godot/logging.md b/docs/zh-CN/godot/logging.md
index b6a71b44..a850d247 100644
--- a/docs/zh-CN/godot/logging.md
+++ b/docs/zh-CN/godot/logging.md
@@ -9,6 +9,7 @@ description: 以当前 GFramework.Godot.Logging 源码与 CoreGrid 接线为准
除了把日志写到 Godot 控制台,它现在还补上了 Godot 宿主常见的接入便利层:
- `GodotLog` 静态入口
+- `GodotLogAppender`,用于接入 Core appender 管线
- 配置文件自动发现
- 运行期配置热重载
- 延迟 logger 解析,适合 `static readonly` 字段
@@ -20,7 +21,9 @@ description: 以当前 GFramework.Godot.Logging 源码与 CoreGrid 接线为准
### `GodotLogger`
-`GodotLogger` 继承自 `AbstractLogger`,负责把日志写到 Godot 的输出 API:
+`GodotLogger` 继承自 `AbstractLogger`,保留原有 `ILogger` 使用面。它现在把实际输出委托给
+`GodotLogAppender`,所以 `GodotLoggerFactoryProvider` 继续可用,同时 Godot 输出也能作为 Core appender 管线的一个
+可组合目标:
```csharp
public sealed class GodotLogger(
@@ -32,10 +35,27 @@ public sealed class GodotLogger(
当前实现里的几个关键语义:
- 时间戳使用 `DateTime.UtcNow`
-- 输出前缀格式是 `[yyyy-MM-dd HH:mm:ss.fff] LEVEL [LoggerName]`
-- `exception` 不会被单独结构化处理,而是直接追加到消息后面
-- `Trace` / `Debug` 走 `GD.PrintRich(...)`
-- `Info` / `Warning` / `Error` / `Fatal` 分别走 Godot 自身的普通、警告和错误输出通道
+- 模板、级别、颜色仍由 `GodotLoggerOptions` 或配置文件控制
+- 结构化属性来自 `IStructuredLogger` 参数和 `LogContext`
+- `exception` 会在渲染后的主消息之后写入 Godot 错误输出
+
+### `GodotLogAppender`
+
+`GodotLogAppender` 实现 Core 的 `ILogAppender`:
+
+```csharp
+public sealed class GodotLogAppender : ILogAppender
+{
+ public GodotLogAppender();
+ public GodotLogAppender(GodotLoggerOptions options);
+ public void Append(LogEntry entry);
+ public void Flush();
+}
+```
+
+它适合在已经使用 `CompositeLogger`、`AsyncLogAppender`、filter 或自定义 factory 的项目里,把 Godot 控制台输出作为
+其中一个落点,而不是为 Godot 重新定义一套业务日志 API。`Flush()` 和 `Dispose()` 没有额外副作用,因为 Godot 输出 API
+对这个 appender 来说没有持有的缓冲区或外部资源。
### `GodotLoggerFactory`
@@ -109,7 +129,7 @@ var logger = GodotLog.CreateLogger();
"Mode": "Debug",
"DebugMinLevel": "Debug",
"ReleaseMinLevel": "Info",
- "DebugOutputTemplate": "[{timestamp:HH:mm:ss.fff}] [color={color}][{level:u3}][/color] [{category:l16}] {message}{properties}",
+ "DebugOutputTemplate": "[{timestamp:HH:mm:ss.fff}] [color={color}]{level:u3}[/color] {message}{properties}",
"ReleaseOutputTemplate": "[{timestamp:HH:mm:ss.fff}] [{level:u3}] [{category:l16}] {message}{properties}",
"Colors": {
"Info": "white",
@@ -214,16 +234,16 @@ RegisterHandler(new LoggingTransitionHandler());
## Godot 控制台输出语义
-当前 `GodotLogger.Write(...)` 的级别映射如下:
+当前 `GodotLogAppender.Append(...)` 的级别映射如下:
| 日志级别 | Godot 输出 API | 当前行为 |
| --- | --- | --- |
-| `Trace` | `GD.PrintRich(...)` | 使用灰色富文本输出 |
-| `Debug` | `GD.PrintRich(...)` | 使用青色富文本输出 |
-| `Info` | `GD.Print(...)` | 普通控制台输出 |
-| `Warning` | `GD.PushWarning(...)` | 进入 Godot 警告通道 |
-| `Error` | `GD.PrintErr(...)` | 输出到错误流 |
-| `Fatal` | `GD.PushError(...)` | 进入 Godot 错误通道 |
+| `Trace` | `GD.PrintRich(...)` 或 `GD.Print(...)` | Debug 模式使用富文本,Release 模式使用普通输出 |
+| `Debug` | `GD.PrintRich(...)` 或 `GD.Print(...)` | Debug 模式使用富文本,Release 模式使用普通输出 |
+| `Info` | `GD.PrintRich(...)` 或 `GD.Print(...)` | Debug 模式使用富文本,Release 模式使用普通输出 |
+| `Warning` | `GD.PrintRich(...)` + `GD.PushWarning(...)` 或 `GD.Print(...)` | Debug 模式同时进入 Godot 警告通道 |
+| `Error` | `GD.PrintRich(...)` + `GD.PushError(...)` 或 `GD.Print(...)` | Debug 模式同时进入 Godot 错误通道 |
+| `Fatal` | `GD.PrintRich(...)` + `GD.PushError(...)` 或 `GD.Print(...)` | Debug 模式同时进入 Godot 错误通道 |
结构化属性如果通过 `IStructuredLogger` 或 `LogContext` 传入,也会追加到模板里的 `{properties}` 占位符。
@@ -259,8 +279,8 @@ System.IO.IOException: ...
- 当前推荐接法仍然是把 `GodotLoggerFactoryProvider` 放进 `ArchitectureConfiguration.LoggerProperties`;如果项目是纯
Godot 宿主,也可以在入口直接调用 `GodotLog.UseAsDefaultProvider()`
-- `GFramework.Godot.Logging` 只解决 Godot 控制台输出,不提供文件落盘、JSON formatter、异步 appender 或按 namespace
- 的复杂过滤
+- `GFramework.Godot.Logging` 只提供 Godot 控制台 appender;文件落盘、JSON formatter、异步 appender 或按 namespace
+ 的复杂过滤继续使用 Core 日志组件组合
- `GodotLogger` 只改变输出方式,不改变 `ILogger` 接口本身;业务代码不需要切换到 Godot 专用日志 API
- `[Log]`、`[ContextAware]` 这类字段注入能力不属于 `GFramework.Godot.Logging`
- Scene / UI 的 `LoggingTransitionHandler` 位于 `GFramework.Game`,Godot 侧只是通过 provider 让它们输出到 Godot 控制台