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feat(setting): 添加设置数据版本迁移功能
- 新增 IVersioned 接口用于定义版本信息 - 实现设置数据自动迁移机制,支持版本升级转换 - 添加 SettingsMigration 接口用于处理不同版本间的数据转换 - 在 SettingsModel 中集成迁移功能,加载时自动执行版本迁移 - 优化设置数据管理,新增 AllData 方法获取所有设置数据 - 重构代码结构,添加清晰的方法分组注释块
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GFramework.Core.Abstractions/versioning/IVersioned.cs
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GFramework.Core.Abstractions/versioning/IVersioned.cs
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// Copyright (c) 2026 GeWuYou
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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namespace GFramework.Core.Abstractions.versioning;
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/// <summary>
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/// 定义具有版本信息的接口
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/// </summary>
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public interface IVersioned
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{
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/// <summary>
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/// 获取对象的版本号
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/// </summary>
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int Version { get; }
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}
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42
GFramework.Game.Abstractions/setting/ISettingsMigration.cs
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GFramework.Game.Abstractions/setting/ISettingsMigration.cs
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// Copyright (c) 2026 GeWuYou
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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namespace GFramework.Game.Abstractions.setting;
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/// <summary>
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/// 定义设置数据迁移接口,用于处理不同版本设置数据之间的转换
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/// </summary>
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public interface ISettingsMigration
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{
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/// <summary>
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/// 获取要迁移的设置类型
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/// </summary>
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Type SettingsType { get; }
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/// <summary>
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/// 获取源版本号(迁移前的版本)
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/// </summary>
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int FromVersion { get; }
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/// <summary>
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/// 获取目标版本号(迁移后的版本)
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/// </summary>
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int ToVersion { get; }
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/// <summary>
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/// 执行设置数据迁移操作
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/// </summary>
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/// <param name="oldData">需要迁移的旧版设置数据</param>
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/// <returns>迁移后的新版设置数据</returns>
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ISettingsSection Migrate(ISettingsSection oldData);
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}
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@ -1,4 +1,5 @@
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using GFramework.Core.extensions;
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using GFramework.Core.Abstractions.versioning;
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using GFramework.Core.extensions;
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using GFramework.Core.model;
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using GFramework.Game.Abstractions.setting;
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@ -11,87 +12,91 @@ public class SettingsModel : AbstractModel, ISettingsModel
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{
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private readonly Dictionary<Type, IApplyAbleSettings> _applicators = new();
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private readonly Dictionary<Type, ISettingsData> _dataSettings = new();
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private readonly Dictionary<(Type type, int from), ISettingsMigration> _migrations = new();
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private ISettingsPersistence? _persistence;
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// -----------------------------
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// Data
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// -----------------------------
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/// <summary>
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/// 获取或创建数据设置
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/// 获取指定类型的设置数据实例,如果不存在则创建新的实例
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/// </summary>
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/// <typeparam name="T">设置数据类型,必须实现ISettingsData接口并具有无参构造函数</typeparam>
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/// <typeparam name="T">设置数据类型,必须实现ISettingsData接口并提供无参构造函数</typeparam>
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/// <returns>指定类型的设置数据实例</returns>
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public T GetData<T>() where T : class, ISettingsData, new()
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{
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var type = typeof(T);
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if (_dataSettings.TryGetValue(type, out var data))
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return (T)data;
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// 尝试从现有字典中获取已存在的设置数据
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if (_dataSettings.TryGetValue(type, out var existing))
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return (T)existing;
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// 创建新的设置数据实例并存储到字典中
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var created = new T();
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_dataSettings[type] = created;
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return created;
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}
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/// <summary>
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/// 获取所有已注册的可应用设置
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/// 获取所有设置数据的枚举集合
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/// </summary>
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/// <returns>所有可应用设置的枚举集合</returns>
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public IEnumerable<IApplyAbleSettings> AllApplicators()
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{
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return _applicators.Values;
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}
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/// <returns>所有设置数据的枚举集合</returns>
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public IEnumerable<ISettingsData> AllData()
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=> _dataSettings.Values;
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// -----------------------------
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// Applicator
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// -----------------------------
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/// <summary>
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/// 注册可应用设置(必须手动注册)
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/// 获取所有设置应用器的枚举集合
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/// </summary>
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/// <typeparam name="T">可应用设置的类型,必须继承自class和IApplyAbleSettings</typeparam>
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/// <param name="applicator">要注册的可应用设置实例</param>
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/// <returns>返回当前设置模型实例,支持链式调用</returns>
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public ISettingsModel RegisterApplicator<T>(T applicator) where T : class, IApplyAbleSettings
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/// <returns>所有设置应用器的枚举集合</returns>
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public IEnumerable<IApplyAbleSettings> AllApplicators()
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=> _applicators.Values;
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/// <summary>
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/// 注册设置应用器到模型中
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/// </summary>
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/// <typeparam name="T">设置应用器类型,必须实现IApplyAbleSettings接口</typeparam>
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/// <param name="applicator">要注册的设置应用器实例</param>
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/// <returns>当前设置模型实例,支持链式调用</returns>
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public ISettingsModel RegisterApplicator<T>(T applicator)
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where T : class, IApplyAbleSettings
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{
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var type = typeof(T);
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_applicators[type] = applicator;
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_applicators[typeof(T)] = applicator;
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return this;
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}
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/// <summary>
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/// 获取已注册的可应用设置
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/// 获取指定类型的设置应用器实例
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/// </summary>
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/// <typeparam name="T">可应用设置类型,必须实现IApplyAbleSettings接口</typeparam>
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/// <returns>找到的可应用设置实例,如果未找到则返回null</returns>
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/// <typeparam name="T">设置应用器类型,必须实现IApplyAbleSettings接口</typeparam>
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/// <returns>指定类型的设置应用器实例,如果不存在则返回null</returns>
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public T? GetApplicator<T>() where T : class, IApplyAbleSettings
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{
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var type = typeof(T);
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return _applicators.TryGetValue(type, out var applicator)
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? (T)applicator
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return _applicators.TryGetValue(typeof(T), out var app)
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? (T)app
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: null;
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}
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/// <summary>
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/// 获取所有设置数据
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/// </summary>
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/// <returns>所有设置数据的枚举集合</returns>
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public IEnumerable<ISettingsData> AllData()
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{
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return _dataSettings.Values;
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}
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// -----------------------------
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// Section lookup
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// -----------------------------
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/// <summary>
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/// 尝试获取指定类型的设置节
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/// 尝试获取指定类型的设置节
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/// </summary>
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/// <param name="type">要查找的设置类型</param>
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/// <param name="section">输出参数,找到的设置节实例</param>
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/// <returns>如果找到设置节则返回true,否则返回false</returns>
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/// <returns>如果找到对应类型的设置节则返回true,否则返回false</returns>
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public bool TryGet(Type type, out ISettingsSection section)
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{
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// 首先在数据设置字典中查找
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if (_dataSettings.TryGetValue(type, out var data))
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{
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section = data;
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return true;
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}
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// 然后在应用器字典中查找
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if (_applicators.TryGetValue(type, out var applicator))
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{
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section = applicator;
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@ -102,9 +107,49 @@ public class SettingsModel : AbstractModel, ISettingsModel
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return false;
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}
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// -----------------------------
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// Migration
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// -----------------------------
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/// <summary>
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/// 初始化并加载指定类型的设置数据
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/// 注册设置迁移器到模型中
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/// </summary>
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/// <param name="migration">要注册的设置迁移器实例</param>
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/// <returns>当前设置模型实例,支持链式调用</returns>
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public ISettingsModel RegisterMigration(ISettingsMigration migration)
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{
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_migrations[(migration.SettingsType, migration.FromVersion)] = migration;
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return this;
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}
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/// <summary>
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/// 如果需要的话,对设置节进行版本迁移
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/// </summary>
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/// <param name="section">待检查和迁移的设置节</param>
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/// <returns>迁移后的设置节</returns>
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private ISettingsSection MigrateIfNeeded(ISettingsSection section)
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{
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if (section is not IVersioned versioned)
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return section;
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var type = section.GetType();
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var current = section;
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while (_migrations.TryGetValue((type, versioned.Version), out var migration))
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{
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current = migration.Migrate(current);
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versioned = (IVersioned)current;
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}
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return current;
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}
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// -----------------------------
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// Load / Init
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// -----------------------------
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/// <summary>
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/// 异步初始化设置模型,加载指定类型的设置数据
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/// </summary>
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/// <param name="settingTypes">要初始化的设置类型数组</param>
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public async Task InitializeAsync(params Type[] settingTypes)
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type.GetConstructor(Type.EmptyTypes) == null)
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continue;
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// 使用反射调用泛型方法 LoadAsync<T>
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// Load<T>()
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var method = typeof(ISettingsPersistence)
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.GetMethod(nameof(ISettingsPersistence.LoadAsync))!
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.MakeGenericMethod(type);
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@ -124,14 +169,17 @@ public class SettingsModel : AbstractModel, ISettingsModel
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var task = (Task)method.Invoke(_persistence, null)!;
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await task;
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var loaded = (ISettingsData)((dynamic)task).Result;
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_dataSettings[type] = loaded;
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var loaded = (ISettingsSection)((dynamic)task).Result;
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// ★ 关键:迁移
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var migrated = MigrateIfNeeded(loaded);
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_dataSettings[type] = (ISettingsData)migrated;
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}
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}
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/// <summary>
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/// 初始化方法,用于执行模型的初始化逻辑
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/// 初始化方法,用于获取设置持久化服务
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/// </summary>
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protected override void OnInit()
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{
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