From 13829c6d2b130af5a2daf1e07c7fbb9e4c614147 Mon Sep 17 00:00:00 2001 From: GwWuYou <95328647+GeWuYou@users.noreply.github.com> Date: Sat, 27 Dec 2025 23:20:13 +0800 Subject: [PATCH] =?UTF-8?q?chore(license):=20=E6=9B=B4=E6=96=B0=E8=AE=B8?= =?UTF-8?q?=E5=8F=AF=E8=AF=81=E4=B8=BAApache=202.0=E5=B9=B6=E5=AE=8C?= =?UTF-8?q?=E5=96=84=E6=96=87=E6=A1=A3?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit - 将项目许可证从MIT更改为Apache 2.0 - 在各个README文件中添加许可证信息 - 更新主README文件为中文介绍 - 添加框架设计理念和架构优势说明 - 补充技术栈和性能特性介绍 - 更新安装和使用示例 - 添加项目背景和修改说明 - [no tag] --- GFramework.Core/README.md | 6 +- GFramework.Core/architecture/README.md | 6 +- GFramework.Core/command/README.md | 6 +- LICENSE | 214 +++++++++++++++++++++++-- README.md | 132 +++++++++------ 5 files changed, 295 insertions(+), 69 deletions(-) diff --git a/GFramework.Core/README.md b/GFramework.Core/README.md index 5d1ad2b..126c0c6 100644 --- a/GFramework.Core/README.md +++ b/GFramework.Core/README.md @@ -1139,6 +1139,6 @@ public class Button : Control, IController --- -**版本**: 1.0.0 -**适用引擎**: Godot 4.x (C#) -**许可证**: MIT \ No newline at end of file +**版本**: 1.0.0 +**适用引擎**: Godot 4.x (C#) +**许可证**: Apache 2.0 \ No newline at end of file diff --git a/GFramework.Core/architecture/README.md b/GFramework.Core/architecture/README.md index 96a75b4..c093cea 100644 --- a/GFramework.Core/architecture/README.md +++ b/GFramework.Core/architecture/README.md @@ -174,4 +174,8 @@ GameArchitecture.Interface.RegisterSystem(newSystem); - [`ioc`](../ioc/README.md) - IoC 容器 - [`model`](../model/README.md) - 数据模型 - [`system`](../system/README.md) - 业务系统 -- [`utility`](../utility/README.md) - 工具类 \ No newline at end of file +- [`utility`](../utility/README.md) - 工具类 + +--- + +**许可证**: Apache 2.0 \ No newline at end of file diff --git a/GFramework.Core/command/README.md b/GFramework.Core/command/README.md index f91e041..f29aa4f 100644 --- a/GFramework.Core/command/README.md +++ b/GFramework.Core/command/README.md @@ -295,4 +295,8 @@ public class MoveCommand : AbstractCommand, IUndoableCommand - [`query`](../query/README.md) - 查询模式,用于数据查询 - [`events`](../events/README.md) - 事件系统,命令执行后的通知机制 - [`system`](../system/README.md) - 业务系统,命令的主要执行者 -- [`model`](../model/README.md) - 数据模型,命令操作的数据 \ No newline at end of file +- [`model`](../model/README.md) - 数据模型,命令操作的数据 + +--- + +**许可证**: Apache 2.0 \ No newline at end of file diff --git a/LICENSE b/LICENSE index e225668..261eeb9 100644 --- a/LICENSE +++ b/LICENSE @@ -1,21 +1,201 @@ -MIT License + Apache License + Version 2.0, January 2004 + http://www.apache.org/licenses/ -Copyright (c) 2025 GeWuYou + TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: + 1. 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We also recommend that a + file or class name and description of purpose be included on the + same "printed page" as the copyright notice for easier + identification within third-party archives. + + Copyright [yyyy] [name of copyright owner] + + Licensed under the Apache License, Version 2.0 (the "License"); + you may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. diff --git a/README.md b/README.md index f728396..1ff506f 100644 --- a/README.md +++ b/README.md @@ -1,76 +1,85 @@ # GFramework -A comprehensive C# game development framework designed for Godot and general game development scenarios. +一个专为Godot和通用游戏开发场景设计的综合性C#游戏开发框架。 +本项目参考(CV)自[QFramework](https://github.com/liangxiegame/QFramework) -## Features +# 为什么要有这个项目 -### Core Architecture +- 原来的项目是单文件框架,我把框架拆成多个文件,方便管理 +- 纯粹个人自用,要使用还是请访问[QFramework](https://github.com/liangxiegame/QFramework) +- 至于修改名字,是因为我为了方便会发布GuGet包,假设将来QFramework也要发布GuGet包,那么就会冲突了 -- **Dependency Injection**: Built-in IoC container for managing object lifecycles -- **Event System**: Type-safe event system for loose coupling -- **Property Binding**: Bindable properties for reactive programming -- **Logging Framework**: Structured logging with multiple log levels +## 特性 Features -### Game Development Features +### 核心架构 Core Architecture -- **Asset Management**: Centralized asset catalog system -- **Resource Factory**: Factory pattern for resource creation -- **Architecture Pattern**: Clean architecture with separation of concerns +- **依赖注入 Dependency Injection**: 内置IoC容器管理对象生命周期 +- **事件系统 Event System**: 类型安全的事件系统,实现松耦合 +- **属性绑定 Property Binding**: 可绑定属性,支持响应式编程 +- **日志框架 Logging Framework**: 结构化日志,支持多个日志级别 -### Godot Integration +### 游戏开发特性 Game Development Features -- **Godot-Specific Extensions**: Extensions and utilities for Godot development -- **Node Extensions**: Helpful extensions for Godot Node classes -- **Godot Logger**: Specialized logging system for Godot applications +- **资产管理 Asset Management**: 集中化资产目录系统 +- **资源工厂 Resource Factory**: 工厂模式的资源创建模式 +- **架构模式 Architecture Pattern**: 关注点分离的清晰架构 -## Projects +### Godot集成 Godot Integration -### Core Projects +- **Godot特定扩展 Godot-Specific Extensions**: Godot开发的扩展和工具 +- **节点扩展 Node Extensions**: Godot节点类的有用扩展 +- **Godot日志器 Godot Logger**: Godot应用程序的专用日志系统 -- **GFramework.Core**: Core framework functionality -- **GFramework.Game**: Game-specific abstractions and systems -- **GFramework.Godot**: Godot-specific implementations +## 项目 Projects -### Source Generators +### 核心项目 Core Projects -- **GFramework.SourceGenerators**: Code generators for automatic code generation -- **GFramework.Godot.SourceGenerators**: Godot-specific code generators -- **GFramework.SourceGenerators.Abstractions**: Abstractions for source generators -- **GFramework.Godot.SourceGenerators.Abstractions**: Godot-specific abstractions +- **GFramework.Core**: 核心框架功能 +- **GFramework.Game**: 游戏特定抽象和系统 +- **GFramework.Godot**: Godot特定实现 -## Getting Started +### 源代码生成器 Source Generators -### Installation +- **GFramework.SourceGenerators**: 自动代码生成的代码生成器 +- **GFramework.Godot.SourceGenerators**: Godot特定的代码生成器 +- **GFramework.SourceGenerators.Abstractions**: 源代码生成器的抽象 +- **GFramework.Godot.SourceGenerators.Abstractions**: Godot特定的抽象 -1. Install the NuGet packages: +## 快速开始 Getting Started + +### 安装 Installation + +1. 安装NuGet包: ```bash dotnet add package GeWuYou.GFramework.Core dotnet add package GeWuYou.GFramework.Game +dotnet add package GeWuYou.GFramework.SourceGenerators dotnet add package GeWuYou.GFramework.Godot +dotnet add package GeWuYou.GFramework.Godot.SourceGenerators ``` -### Basic Usage +### 基本使用 Basic Usage ```csharp -// Create an architecture instance +// 创建架构实例 Create an architecture instance var architecture = new MyArchitecture(); -// Initialize the architecture +// 初始化架构 Initialize the architecture await architecture.InitializeAsync(); -// Access services +// 访问服务 Access services var service = architecture.Container.Resolve(); ``` -### Godot Integration +### Godot集成 Godot Integration ```csharp -// Use Godot-specific features +// 使用Godot特定功能 Use Godot-specific features [GodotLog] public partial class MyGodotNode : Node { - // Auto-generated logger will be available + // 自动生成的日志器将可用 Auto-generated logger will be available private readonly ILogger _log = Log.GetLogger("MyGodotNode"); public override void _Ready() @@ -80,23 +89,52 @@ public partial class MyGodotNode : Node } ``` -## Architecture +## 架构 Architecture -The framework follows clean architecture principles with the following layers: +框架遵循清洁架构原则,具有以下层次: -1. **Core Layer**: Fundamental abstractions and interfaces -2. **Application Layer**: Use cases and application services -3. **Infrastructure Layer**: External dependencies and implementations -4. **Presentation Layer**: UI and user interaction components +1. **核心层 Core Layer**: 基础抽象和接口 Fundamental abstractions and interfaces +2. **应用层 Application Layer**: 用例和应用服务 Use cases and application services +3. **基础设施层 Infrastructure Layer**: 外部依赖和实现 External dependencies and implementations +4. **表示层 Presentation Layer**: UI和用户交互组件 UI and user interaction components -## License +## 许可证 License -This project is licensed under the MIT License - see the [LICENSE](LICENSE) file for details. +本项目基于Apache 2.0许可证 - 详情请参阅 [LICENSE](LICENSE) 文件。 -## Contributing +## 支持 Support -Contributions are welcome! Please read our contributing guidelines before submitting pull requests. +如需支持和问题,请在仓库中提交问题。 -## Support +## 框架设计理念 Framework Design Philosophy -For support and questions, please open an issue in the repository. \ No newline at end of file +### 核心设计原则 Core Design Principles + +- **单一职责原则 Single Responsibility Principle**: 每个类只负责一种功能 +- **开闭原则 Open/Closed Principle**: 对扩展开放,对修改封闭 +- **里氏替换原则 Liskov Substitution Principle**: 子类必须能够替换其父类 +- **接口隔离原则 Interface Segregation Principle**: 多个专用接口优于一个庞大接口 +- **依赖倒置原则 Dependency Inversion Principle**: 依赖抽象而非具体实现 + +### 架构优势 Architecture Benefits + +- **清晰的分层架构 Clear Layered Architecture**: Model、View、Controller、System、Utility各司其职 +- **类型安全 Type Safety**: 基于泛型的组件获取和事件系统 +- **松耦合 Loose Coupling**: 通过事件和接口实现组件解耦 +- **易于测试 Easy Testing**: 依赖注入和纯函数设计 +- **可扩展 Extensibility**: 基于接口的规则体系 +- **生命周期管理 Lifecycle Management**: 自动的注册和注销机制 + +## 技术栈 Technology Stack + +- **.NET 6.0+**: 跨平台运行时 +- **Godot 4.x**: 游戏引擎 +- **C#**: 主要编程语言 +- **Source Generators**: 源代码生成技术 + +## 性能特性 Performance Features + +- **零GC allocations**: 使用结构体和对象池减少垃圾回收 +- **编译时生成**: 通过源代码生成器减少运行时开销 +- **高效事件系统**: 类型安全的事件分发 +- **内存管理**: 自动生命周期管理和资源释放 \ No newline at end of file