refactor(source-generators-tests): 拆分 ContextRegistrationAnalyzerTests 结构

- 重构 ContextRegistrationAnalyzerTests 的场景源码常量,保持 analyzer 输入与 markup span 不变

- 补充测试方法与辅助 helper 文档,并统一诊断断言路径以收口 MA0051
This commit is contained in:
gewuyou 2026-04-23 13:13:40 +08:00
parent cebdbdbe9b
commit 18c595a72f

View File

@ -132,462 +132,545 @@ public sealed class ContextRegistrationAnalyzerTests
} }
"""; """;
// Keep scenario fixtures at class scope so MA0051 reduction does not change analyzer inputs or markup spans.
private const string MissingFieldInjectedModelRegistrationSource = """
namespace TestApp
{
using GFramework.Core.Abstractions.Model;
using GFramework.Core.Abstractions.Systems;
using GFramework.Core.Architectures;
using GFramework.Core.SourceGenerators.Abstractions.Rule;
public interface IInventoryModel : IModel { }
public sealed class InventoryPanelSystem : ISystem
{
[GetModel]
private IInventoryModel {|#0:_model|} = null!;
}
public sealed class GameArchitecture : Architecture
{
protected override void OnInitialize()
{
RegisterSystem(new InventoryPanelSystem());
}
}
}
""";
private const string RegisteredFieldInjectedModelSource = """
namespace TestApp
{
using GFramework.Core.Abstractions.Model;
using GFramework.Core.Abstractions.Systems;
using GFramework.Core.Architectures;
using GFramework.Core.SourceGenerators.Abstractions.Rule;
public interface IInventoryModel : IModel { }
public sealed class InventoryModel : IInventoryModel { }
public sealed class InventoryPanelSystem : ISystem
{
[GetModel]
private IInventoryModel _model = null!;
}
public sealed class GameArchitecture : Architecture
{
protected override void OnInitialize()
{
RegisterModel(new InventoryModel());
RegisterSystem(new InventoryPanelSystem());
}
}
}
""";
private const string MissingHandWrittenGetSystemRegistrationSource = """
namespace TestApp
{
using GFramework.Core.Abstractions.Systems;
using GFramework.Core.Abstractions.Utility;
using GFramework.Core.Architectures;
using GFramework.Core.Extensions;
public interface ICombatSystem : ISystem { }
public sealed class UiUtility : IUtility
{
public void Initialize()
{
{|#0:this.GetSystem<ICombatSystem>()|};
}
}
public sealed class GameArchitecture : Architecture
{
protected override void OnInitialize()
{
RegisterUtility(new UiUtility());
}
}
}
""";
private const string ModuleProvidedModelRegistrationSource = """
namespace TestApp
{
using GFramework.Core.Abstractions.Architectures;
using GFramework.Core.Abstractions.Model;
using GFramework.Core.Abstractions.Systems;
using GFramework.Core.Architectures;
using GFramework.Core.SourceGenerators.Abstractions.Rule;
public interface IInventoryModel : IModel { }
public sealed class InventoryModel : IInventoryModel { }
public sealed class InventoryPanelSystem : ISystem
{
[GetModel]
private IInventoryModel _model = null!;
}
public sealed class InventoryModule : IArchitectureModule
{
public void Install(IArchitecture architecture)
{
architecture.RegisterModel(new InventoryModel());
}
}
public sealed class GameArchitecture : Architecture
{
protected override void OnInitialize()
{
InstallModule(new InventoryModule());
RegisterSystem(new InventoryPanelSystem());
}
}
}
""";
private const string AmbiguousOwningArchitectureSource = """
namespace TestApp
{
using GFramework.Core.Abstractions.Model;
using GFramework.Core.Abstractions.Systems;
using GFramework.Core.Architectures;
using GFramework.Core.SourceGenerators.Abstractions.Rule;
public interface IInventoryModel : IModel { }
public sealed class InventoryPanelSystem : ISystem
{
[GetModel]
private IInventoryModel _model = null!;
}
public sealed class FirstArchitecture : Architecture
{
protected override void OnInitialize()
{
RegisterSystem(new InventoryPanelSystem());
}
}
public sealed class SecondArchitecture : Architecture
{
protected override void OnInitialize()
{
RegisterSystem(new InventoryPanelSystem());
}
}
}
""";
private const string MissingGetUtilitiesRegistrationSource = """
namespace TestApp
{
using System.Collections.Generic;
using GFramework.Core.Abstractions.Systems;
using GFramework.Core.Abstractions.Utility;
using GFramework.Core.Architectures;
using GFramework.Core.SourceGenerators.Abstractions.Rule;
public interface IInventoryUtility : IUtility { }
public sealed class InventoryPanelSystem : ISystem
{
[GetUtilities]
private IReadOnlyList<IInventoryUtility> {|#0:_utilities|} = null!;
}
public sealed class GameArchitecture : Architecture
{
protected override void OnInitialize()
{
RegisterSystem(new InventoryPanelSystem());
}
}
}
""";
private const string DerivedArchitectureVirtualHelperRegistrationSource = """
namespace TestApp
{
using GFramework.Core.Abstractions.Model;
using GFramework.Core.Abstractions.Systems;
using GFramework.Core.Architectures;
using GFramework.Core.SourceGenerators.Abstractions.Rule;
public interface IInventoryModel : IModel { }
public sealed class InventoryModel : IInventoryModel { }
public abstract class ArchitectureBase : Architecture
{
protected override void OnInitialize()
{
RegisterComponents();
}
protected virtual void RegisterComponents()
{
}
}
public sealed class InventoryPanelSystem : ISystem
{
[GetModel]
private IInventoryModel _model = null!;
}
public sealed class GameArchitecture : ArchitectureBase
{
protected override void RegisterComponents()
{
RegisterModel(new InventoryModel());
RegisterSystem(new InventoryPanelSystem());
}
}
}
""";
private const string DerivedModuleVirtualHelperRegistrationSource = """
namespace TestApp
{
using GFramework.Core.Abstractions.Architectures;
using GFramework.Core.Abstractions.Model;
using GFramework.Core.Abstractions.Systems;
using GFramework.Core.Architectures;
using GFramework.Core.SourceGenerators.Abstractions.Rule;
public interface IInventoryModel : IModel { }
public sealed class InventoryModel : IInventoryModel { }
public abstract class ModuleBase : IArchitectureModule
{
public void Install(IArchitecture architecture)
{
RegisterComponents(architecture);
}
protected virtual void RegisterComponents(IArchitecture architecture)
{
}
}
public sealed class DerivedInventoryModule : ModuleBase
{
protected override void RegisterComponents(IArchitecture architecture)
{
architecture.RegisterModel(new InventoryModel());
}
}
public sealed class InventoryPanelSystem : ISystem
{
[GetModel]
private IInventoryModel _model = null!;
}
public sealed class GameArchitecture : Architecture
{
protected override void OnInitialize()
{
InstallModule(new DerivedInventoryModule());
RegisterSystem(new InventoryPanelSystem());
}
}
}
""";
private const string DerivedArchitectureBaseHelperCallSource = """
namespace TestApp
{
using GFramework.Core.Abstractions.Model;
using GFramework.Core.Abstractions.Systems;
using GFramework.Core.Architectures;
using GFramework.Core.SourceGenerators.Abstractions.Rule;
public interface IInventoryModel : IModel { }
public sealed class InventoryModel : IInventoryModel { }
public sealed class InventoryPanelSystem : ISystem
{
[GetModel]
private IInventoryModel {|#0:_model|} = null!;
}
public abstract class ArchitectureBase : Architecture
{
protected virtual void RegisterComponents()
{
RegisterSystem(new InventoryPanelSystem());
}
}
public sealed class GameArchitecture : ArchitectureBase
{
protected override void OnInitialize()
{
base.RegisterComponents();
}
protected override void RegisterComponents()
{
RegisterModel(new InventoryModel());
RegisterSystem(new InventoryPanelSystem());
}
}
}
""";
private const string DerivedModuleBaseHelperCallSource = """
namespace TestApp
{
using GFramework.Core.Abstractions.Architectures;
using GFramework.Core.Abstractions.Model;
using GFramework.Core.Abstractions.Systems;
using GFramework.Core.Architectures;
using GFramework.Core.SourceGenerators.Abstractions.Rule;
public interface IInventoryModel : IModel { }
public sealed class InventoryModel : IInventoryModel { }
public sealed class InventoryPanelSystem : ISystem
{
[GetModel]
private IInventoryModel {|#0:_model|} = null!;
}
public abstract class ModuleBase : IArchitectureModule
{
public virtual void Install(IArchitecture architecture)
{
}
protected virtual void RegisterComponents(IArchitecture architecture)
{
architecture.RegisterSystem(new InventoryPanelSystem());
}
}
public sealed class DerivedInventoryModule : ModuleBase
{
public override void Install(IArchitecture architecture)
{
base.RegisterComponents(architecture);
}
protected override void RegisterComponents(IArchitecture architecture)
{
architecture.RegisterModel(new InventoryModel());
architecture.RegisterSystem(new InventoryPanelSystem());
}
}
public sealed class GameArchitecture : Architecture
{
protected override void OnInitialize()
{
InstallModule(new DerivedInventoryModule());
}
}
}
""";
/// <summary>
/// 验证字段注入模型未注册时会报告缺失注册告警。
/// </summary>
[Test] [Test]
public async Task Reports_Warning_When_FieldInjectedModel_Is_Not_Registered() public Task Reports_Warning_When_FieldInjectedModel_Is_Not_Registered()
{ {
var markup = MarkupTestSource.Parse( return RunWarningScenarioAsync(
Wrap(""" MissingFieldInjectedModelRegistrationSource,
namespace TestApp CreateContextRegistrationWarning(
{ "GF_ContextRegistration_001",
using GFramework.Core.Abstractions.Model; "IInventoryModel",
using GFramework.Core.Abstractions.Systems; "InventoryPanelSystem",
using GFramework.Core.Architectures; "GameArchitecture"));
using GFramework.Core.SourceGenerators.Abstractions.Rule;
public interface IInventoryModel : IModel { }
public sealed class InventoryPanelSystem : ISystem
{
[GetModel]
private IInventoryModel {|#0:_model|} = null!;
}
public sealed class GameArchitecture : Architecture
{
protected override void OnInitialize()
{
RegisterSystem(new InventoryPanelSystem());
}
}
}
"""));
await AnalyzerTestDriver<ContextRegistrationAnalyzer>.RunAsync(
markup.Source,
markup.WithSpan(
new DiagnosticResult("GF_ContextRegistration_001", DiagnosticSeverity.Warning)
.WithArguments("IInventoryModel", "InventoryPanelSystem", "GameArchitecture"),
"0"));
} }
/// <summary>
/// 验证字段注入模型已注册时不会产生误报。
/// </summary>
[Test] [Test]
public async Task Does_Not_Report_When_FieldInjectedModel_Is_Registered() public Task Does_Not_Report_When_FieldInjectedModel_Is_Registered()
{ {
await AnalyzerTestDriver<ContextRegistrationAnalyzer>.RunAsync( return RunNoDiagnosticScenarioAsync(RegisteredFieldInjectedModelSource);
Wrap("""
namespace TestApp
{
using GFramework.Core.Abstractions.Model;
using GFramework.Core.Abstractions.Systems;
using GFramework.Core.Architectures;
using GFramework.Core.SourceGenerators.Abstractions.Rule;
public interface IInventoryModel : IModel { }
public sealed class InventoryModel : IInventoryModel { }
public sealed class InventoryPanelSystem : ISystem
{
[GetModel]
private IInventoryModel _model = null!;
}
public sealed class GameArchitecture : Architecture
{
protected override void OnInitialize()
{
RegisterModel(new InventoryModel());
RegisterSystem(new InventoryPanelSystem());
}
}
}
"""));
} }
/// <summary>
/// 验证手写扩展方法访问未注册 System 时会报告缺失注册告警。
/// </summary>
[Test] [Test]
public async Task Reports_Warning_When_HandWrittenGetSystem_Call_Has_No_Registration() public Task Reports_Warning_When_HandWrittenGetSystem_Call_Has_No_Registration()
{ {
var markup = MarkupTestSource.Parse( return RunWarningScenarioAsync(
Wrap(""" MissingHandWrittenGetSystemRegistrationSource,
namespace TestApp CreateContextRegistrationWarning(
{ "GF_ContextRegistration_002",
using GFramework.Core.Abstractions.Systems; "ICombatSystem",
using GFramework.Core.Abstractions.Utility; "UiUtility",
using GFramework.Core.Architectures; "GameArchitecture"));
using GFramework.Core.Extensions;
public interface ICombatSystem : ISystem { }
public sealed class UiUtility : IUtility
{
public void Initialize()
{
{|#0:this.GetSystem<ICombatSystem>()|};
}
}
public sealed class GameArchitecture : Architecture
{
protected override void OnInitialize()
{
RegisterUtility(new UiUtility());
}
}
}
"""));
await AnalyzerTestDriver<ContextRegistrationAnalyzer>.RunAsync(
markup.Source,
markup.WithSpan(
new DiagnosticResult("GF_ContextRegistration_002", DiagnosticSeverity.Warning)
.WithArguments("ICombatSystem", "UiUtility", "GameArchitecture"),
"0"));
} }
/// <summary>
/// 验证模块安装链路提供注册时分析器会把该注册视为有效来源。
/// </summary>
[Test] [Test]
public async Task Does_Not_Report_When_Registration_Comes_From_Installed_Module() public Task Does_Not_Report_When_Registration_Comes_From_Installed_Module()
{ {
await AnalyzerTestDriver<ContextRegistrationAnalyzer>.RunAsync( return RunNoDiagnosticScenarioAsync(ModuleProvidedModelRegistrationSource);
Wrap("""
namespace TestApp
{
using GFramework.Core.Abstractions.Architectures;
using GFramework.Core.Abstractions.Model;
using GFramework.Core.Abstractions.Systems;
using GFramework.Core.Architectures;
using GFramework.Core.SourceGenerators.Abstractions.Rule;
public interface IInventoryModel : IModel { }
public sealed class InventoryModel : IInventoryModel { }
public sealed class InventoryPanelSystem : ISystem
{
[GetModel]
private IInventoryModel _model = null!;
}
public sealed class InventoryModule : IArchitectureModule
{
public void Install(IArchitecture architecture)
{
architecture.RegisterModel(new InventoryModel());
}
}
public sealed class GameArchitecture : Architecture
{
protected override void OnInitialize()
{
InstallModule(new InventoryModule());
RegisterSystem(new InventoryPanelSystem());
}
}
}
"""));
} }
/// <summary>
/// 验证无法唯一推导所属 Architecture 时分析器保持静默以避免误报。
/// </summary>
[Test] [Test]
public async Task Does_Not_Report_When_Owning_Architecture_Cannot_Be_Uniquely_Determined() public Task Does_Not_Report_When_Owning_Architecture_Cannot_Be_Uniquely_Determined()
{ {
await AnalyzerTestDriver<ContextRegistrationAnalyzer>.RunAsync( return RunNoDiagnosticScenarioAsync(AmbiguousOwningArchitectureSource);
Wrap("""
namespace TestApp
{
using GFramework.Core.Abstractions.Model;
using GFramework.Core.Abstractions.Systems;
using GFramework.Core.Architectures;
using GFramework.Core.SourceGenerators.Abstractions.Rule;
public interface IInventoryModel : IModel { }
public sealed class InventoryPanelSystem : ISystem
{
[GetModel]
private IInventoryModel _model = null!;
}
public sealed class FirstArchitecture : Architecture
{
protected override void OnInitialize()
{
RegisterSystem(new InventoryPanelSystem());
}
}
public sealed class SecondArchitecture : Architecture
{
protected override void OnInitialize()
{
RegisterSystem(new InventoryPanelSystem());
}
}
}
"""));
} }
/// <summary>
/// 验证集合注入 Utility 缺失注册时仍会报告对应告警。
/// </summary>
[Test] [Test]
public async Task Reports_Warning_When_GetUtilities_Field_Has_No_Registered_Utility() public Task Reports_Warning_When_GetUtilities_Field_Has_No_Registered_Utility()
{ {
var markup = MarkupTestSource.Parse( return RunWarningScenarioAsync(
Wrap(""" MissingGetUtilitiesRegistrationSource,
namespace TestApp CreateContextRegistrationWarning(
{ "GF_ContextRegistration_003",
using System.Collections.Generic; "IInventoryUtility",
using GFramework.Core.Abstractions.Systems; "InventoryPanelSystem",
using GFramework.Core.Abstractions.Utility; "GameArchitecture"));
using GFramework.Core.Architectures;
using GFramework.Core.SourceGenerators.Abstractions.Rule;
public interface IInventoryUtility : IUtility { }
public sealed class InventoryPanelSystem : ISystem
{
[GetUtilities]
private IReadOnlyList<IInventoryUtility> {|#0:_utilities|} = null!;
}
public sealed class GameArchitecture : Architecture
{
protected override void OnInitialize()
{
RegisterSystem(new InventoryPanelSystem());
}
}
}
"""));
await AnalyzerTestDriver<ContextRegistrationAnalyzer>.RunAsync(
markup.Source,
markup.WithSpan(
new DiagnosticResult("GF_ContextRegistration_003", DiagnosticSeverity.Warning)
.WithArguments("IInventoryUtility", "InventoryPanelSystem", "GameArchitecture"),
"0"));
} }
/// <summary>
/// 验证基类初始化经由虚方法分派到派生实现时,派生注册仍会被识别。
/// </summary>
[Test] [Test]
public async Task public Task
Does_Not_Report_When_Inherited_OnInitialize_Calls_Virtual_Helper_Overridden_In_Derived_Architecture() Does_Not_Report_When_Inherited_OnInitialize_Calls_Virtual_Helper_Overridden_In_Derived_Architecture()
{ {
await AnalyzerTestDriver<ContextRegistrationAnalyzer>.RunAsync( return RunNoDiagnosticScenarioAsync(DerivedArchitectureVirtualHelperRegistrationSource);
Wrap("""
namespace TestApp
{
using GFramework.Core.Abstractions.Model;
using GFramework.Core.Abstractions.Systems;
using GFramework.Core.Architectures;
using GFramework.Core.SourceGenerators.Abstractions.Rule;
public interface IInventoryModel : IModel { }
public sealed class InventoryModel : IInventoryModel { }
public abstract class ArchitectureBase : Architecture
{
protected override void OnInitialize()
{
RegisterComponents();
}
protected virtual void RegisterComponents()
{
}
}
public sealed class InventoryPanelSystem : ISystem
{
[GetModel]
private IInventoryModel _model = null!;
}
public sealed class GameArchitecture : ArchitectureBase
{
protected override void RegisterComponents()
{
RegisterModel(new InventoryModel());
RegisterSystem(new InventoryPanelSystem());
}
}
}
"""));
} }
/// <summary>
/// 验证模块基类通过虚方法转发注册时,派生模块的注册依然会被识别。
/// </summary>
[Test] [Test]
public async Task Does_Not_Report_When_Inherited_Module_Install_Calls_Virtual_Helper_Overridden_In_Derived_Module() public Task Does_Not_Report_When_Inherited_Module_Install_Calls_Virtual_Helper_Overridden_In_Derived_Module()
{ {
await AnalyzerTestDriver<ContextRegistrationAnalyzer>.RunAsync( return RunNoDiagnosticScenarioAsync(DerivedModuleVirtualHelperRegistrationSource);
Wrap("""
namespace TestApp
{
using GFramework.Core.Abstractions.Architectures;
using GFramework.Core.Abstractions.Model;
using GFramework.Core.Abstractions.Systems;
using GFramework.Core.Architectures;
using GFramework.Core.SourceGenerators.Abstractions.Rule;
public interface IInventoryModel : IModel { }
public sealed class InventoryModel : IInventoryModel { }
public abstract class ModuleBase : IArchitectureModule
{
public void Install(IArchitecture architecture)
{
RegisterComponents(architecture);
}
protected virtual void RegisterComponents(IArchitecture architecture)
{
}
}
public sealed class DerivedInventoryModule : ModuleBase
{
protected override void RegisterComponents(IArchitecture architecture)
{
architecture.RegisterModel(new InventoryModel());
}
}
public sealed class InventoryPanelSystem : ISystem
{
[GetModel]
private IInventoryModel _model = null!;
}
public sealed class GameArchitecture : Architecture
{
protected override void OnInitialize()
{
InstallModule(new DerivedInventoryModule());
RegisterSystem(new InventoryPanelSystem());
}
}
}
"""));
} }
/// <summary>
/// 验证显式调用基类 helper 时,分析器按基类实际执行的注册路径发出告警。
/// </summary>
[Test] [Test]
public async Task Reports_Warning_When_Derived_Architecture_Explicitly_Calls_Base_Helper() public Task Reports_Warning_When_Derived_Architecture_Explicitly_Calls_Base_Helper()
{ {
var markup = MarkupTestSource.Parse( return RunWarningScenarioAsync(
Wrap(""" DerivedArchitectureBaseHelperCallSource,
namespace TestApp CreateContextRegistrationWarning(
{ "GF_ContextRegistration_001",
using GFramework.Core.Abstractions.Model; "IInventoryModel",
using GFramework.Core.Abstractions.Systems; "InventoryPanelSystem",
using GFramework.Core.Architectures; "GameArchitecture"));
using GFramework.Core.SourceGenerators.Abstractions.Rule; }
public interface IInventoryModel : IModel { } /// <summary>
/// 验证模块显式调用基类 helper 时,分析器按实际执行的安装路径发出告警。
/// </summary>
[Test]
public Task Reports_Warning_When_Derived_Module_Explicitly_Calls_Base_Helper()
{
return RunWarningScenarioAsync(
DerivedModuleBaseHelperCallSource,
CreateContextRegistrationWarning(
"GF_ContextRegistration_001",
"IInventoryModel",
"InventoryPanelSystem",
"GameArchitecture"));
}
public sealed class InventoryModel : IInventoryModel { } /// <summary>
/// 运行包含诊断标记的 analyzer 场景,并把预期诊断绑定到统一的 `#0` span。
public sealed class InventoryPanelSystem : ISystem /// </summary>
{ /// <param name="source">不含公共前导代码的测试源码。</param>
[GetModel] /// <param name="expectedDiagnostic">需要命中的预期诊断。</param>
private IInventoryModel {|#0:_model|} = null!; /// <returns>代表 analyzer 验证流程的异步任务。</returns>
} private static Task RunWarningScenarioAsync(string source, DiagnosticResult expectedDiagnostic)
{
public abstract class ArchitectureBase : Architecture MarkupTestSource markup = MarkupTestSource.Parse(Wrap(source));
{ return AnalyzerTestDriver<ContextRegistrationAnalyzer>.RunAsync(
protected virtual void RegisterComponents()
{
RegisterSystem(new InventoryPanelSystem());
}
}
public sealed class GameArchitecture : ArchitectureBase
{
protected override void OnInitialize()
{
base.RegisterComponents();
}
protected override void RegisterComponents()
{
RegisterModel(new InventoryModel());
RegisterSystem(new InventoryPanelSystem());
}
}
}
"""));
await AnalyzerTestDriver<ContextRegistrationAnalyzer>.RunAsync(
markup.Source, markup.Source,
markup.WithSpan( markup.WithSpan(expectedDiagnostic, "0"));
new DiagnosticResult("GF_ContextRegistration_001", DiagnosticSeverity.Warning)
.WithArguments("IInventoryModel", "InventoryPanelSystem", "GameArchitecture"),
"0"));
} }
[Test] /// <summary>
public async Task Reports_Warning_When_Derived_Module_Explicitly_Calls_Base_Helper() /// 运行不应产生诊断的 analyzer 场景。
/// </summary>
/// <param name="source">不含公共前导代码的测试源码。</param>
/// <returns>代表 analyzer 验证流程的异步任务。</returns>
private static Task RunNoDiagnosticScenarioAsync(string source)
{ {
var markup = MarkupTestSource.Parse( return AnalyzerTestDriver<ContextRegistrationAnalyzer>.RunAsync(Wrap(source));
Wrap("""
namespace TestApp
{
using GFramework.Core.Abstractions.Architectures;
using GFramework.Core.Abstractions.Model;
using GFramework.Core.Abstractions.Systems;
using GFramework.Core.Architectures;
using GFramework.Core.SourceGenerators.Abstractions.Rule;
public interface IInventoryModel : IModel { }
public sealed class InventoryModel : IInventoryModel { }
public sealed class InventoryPanelSystem : ISystem
{
[GetModel]
private IInventoryModel {|#0:_model|} = null!;
}
public abstract class ModuleBase : IArchitectureModule
{
public virtual void Install(IArchitecture architecture)
{
}
protected virtual void RegisterComponents(IArchitecture architecture)
{
architecture.RegisterSystem(new InventoryPanelSystem());
}
}
public sealed class DerivedInventoryModule : ModuleBase
{
public override void Install(IArchitecture architecture)
{
base.RegisterComponents(architecture);
}
protected override void RegisterComponents(IArchitecture architecture)
{
architecture.RegisterModel(new InventoryModel());
architecture.RegisterSystem(new InventoryPanelSystem());
}
}
public sealed class GameArchitecture : Architecture
{
protected override void OnInitialize()
{
InstallModule(new DerivedInventoryModule());
}
}
}
"""));
await AnalyzerTestDriver<ContextRegistrationAnalyzer>.RunAsync(
markup.Source,
markup.WithSpan(
new DiagnosticResult("GF_ContextRegistration_001", DiagnosticSeverity.Warning)
.WithArguments("IInventoryModel", "InventoryPanelSystem", "GameArchitecture"),
"0"));
} }
/// <summary>
/// 构造 Context 注册分析器的统一预期诊断,以保持断言参数顺序稳定。
/// </summary>
/// <param name="diagnosticId">预期诊断 ID。</param>
/// <param name="serviceType">缺失注册的服务或依赖类型。</param>
/// <param name="ownerType">触发访问的拥有者类型。</param>
/// <param name="architectureType">推导出的所属 Architecture 类型。</param>
/// <returns>配置好参数的预期诊断结果。</returns>
private static DiagnosticResult CreateContextRegistrationWarning(
string diagnosticId,
string serviceType,
string ownerType,
string architectureType)
{
return new DiagnosticResult(diagnosticId, DiagnosticSeverity.Warning)
.WithArguments(serviceType, ownerType, architectureType);
}
/// <summary>
/// 将公共测试前导代码与具体场景源码拼接为完整编译单元。
/// </summary>
/// <param name="source">具体测试场景源码。</param>
/// <returns>包含公共前导代码的完整源码文本。</returns>
private static string Wrap(string source) private static string Wrap(string source)
{ {
return $"{TestPreamble}{Environment.NewLine}{Environment.NewLine}{source}"; return $"{TestPreamble}{Environment.NewLine}{Environment.NewLine}{source}";