From 3ec1c6748b85984bb5c7e7b9a4b0f839bb3956b5 Mon Sep 17 00:00:00 2001 From: GeWuYou <95328647+GeWuYou@users.noreply.github.com> Date: Thu, 15 Jan 2026 12:38:57 +0800 Subject: [PATCH] =?UTF-8?q?refactor(ui):=20=E4=BD=BF=E7=94=A8=E9=9B=86?= =?UTF-8?q?=E5=90=88=E8=A1=A8=E8=BE=BE=E5=BC=8F=E5=88=9D=E5=A7=8B=E5=8C=96?= =?UTF-8?q?=E5=88=97=E8=A1=A8?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit - 将 List 的初始化从 new() 改为 [] - 简化了代码语法,提高可读性 --- GFramework.Game/ui/UiTransitionPipeline.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/GFramework.Game/ui/UiTransitionPipeline.cs b/GFramework.Game/ui/UiTransitionPipeline.cs index c8a8d01..872c397 100644 --- a/GFramework.Game/ui/UiTransitionPipeline.cs +++ b/GFramework.Game/ui/UiTransitionPipeline.cs @@ -11,7 +11,7 @@ namespace GFramework.Game.ui; public class UiTransitionPipeline { private static readonly ILogger Log = LoggerFactoryResolver.Provider.CreateLogger("UiTransitionPipeline"); - private readonly List _handlers = new(); + private readonly List _handlers = []; private readonly Dictionary _options = new(); ///