diff --git a/GFramework.Game.Tests/Config/YamlConfigLoaderTests.cs b/GFramework.Game.Tests/Config/YamlConfigLoaderTests.cs
index 29d57119..a8f45394 100644
--- a/GFramework.Game.Tests/Config/YamlConfigLoaderTests.cs
+++ b/GFramework.Game.Tests/Config/YamlConfigLoaderTests.cs
@@ -558,6 +558,50 @@ public class YamlConfigLoaderTests
});
}
+ ///
+ /// 验证大数值配合十进制步进时,会沿用 JS 工具侧的 multipleOf 容差策略。
+ ///
+ [Test]
+ public async Task LoadAsync_Should_Accept_Large_Decimal_Number_When_MultipleOf_Matches_Js_Tolerance()
+ {
+ CreateConfigFile(
+ "monster/slime.yaml",
+ """
+ id: 1
+ dropRate: 10000000.2
+ """);
+ CreateSchemaFile(
+ "schemas/monster.schema.json",
+ """
+ {
+ "type": "object",
+ "required": ["id", "dropRate"],
+ "properties": {
+ "id": { "type": "integer" },
+ "dropRate": {
+ "type": "number",
+ "multipleOf": 0.1
+ }
+ }
+ }
+ """);
+
+ var loader = new YamlConfigLoader(_rootPath)
+ .RegisterTable("monster", "monster", "schemas/monster.schema.json",
+ static config => config.Id);
+ var registry = new ConfigRegistry();
+
+ await loader.LoadAsync(registry);
+
+ var table = registry.GetTable("monster");
+
+ Assert.Multiple(() =>
+ {
+ Assert.That(table.Count, Is.EqualTo(1));
+ Assert.That(table.Get(1).DropRate, Is.EqualTo(10000000.2d));
+ });
+ }
+
///
/// 验证科学计数法数值会按 number 类型被运行时接受。
///
diff --git a/GFramework.Game/Config/YamlConfigSchemaValidator.cs b/GFramework.Game/Config/YamlConfigSchemaValidator.cs
index f7dc74c4..efeda8fa 100644
--- a/GFramework.Game/Config/YamlConfigSchemaValidator.cs
+++ b/GFramework.Game/Config/YamlConfigSchemaValidator.cs
@@ -1745,9 +1745,9 @@ internal static class YamlConfigSchemaValidator
///
/// 判断数值是否满足 multipleOf。
- /// 双精度浮点比较会保留一个与步进量级相关的微小容差,
- /// 以避免运行时与 JS 工具侧在 0.1 / 0.01 这类十进制步进上出现伪失败,
- /// 同时避免值越大就无限放宽合法余数范围。
+ /// 双精度浮点比较会在商空间保留一个与商量级相关的微小容差,
+ /// 以对齐 JS 工具侧对 0.1 / 0.01 这类十进制步进的判定方式,
+ /// 避免出现“编辑器通过、运行时拒绝”的跨环境漂移。
///
/// 当前值。
/// 步进约束。
@@ -1756,8 +1756,8 @@ internal static class YamlConfigSchemaValidator
{
var quotient = value / divisor;
var nearestInteger = Math.Round(quotient);
- var tolerance = 1e-9 * Math.Max(1d, Math.Abs(divisor));
- return Math.Abs(value - (nearestInteger * divisor)) <= tolerance;
+ var tolerance = 1e-9 * Math.Max(1d, Math.Abs(quotient));
+ return Math.Abs(quotient - nearestInteger) <= tolerance;
}
///