diff --git a/docs/zh-CN/core/property.md b/docs/zh-CN/core/property.md index 48e879f..0e35b48 100644 --- a/docs/zh-CN/core/property.md +++ b/docs/zh-CN/core/property.md @@ -260,7 +260,7 @@ public partial class PlayerUI : Control, IController ### 1. 双向绑定 -``` +```c# // Model public class SettingsModel : AbstractModel { @@ -289,7 +289,7 @@ public partial class VolumeSlider : HSlider, IController ### 2. 计算属性 -``` +```c# public class PlayerModel : AbstractModel { public BindableProperty Health { get; } = new(100); @@ -314,7 +314,7 @@ public class PlayerModel : AbstractModel ### 3. 属性验证 -``` +```c# public class PlayerModel : AbstractModel { private BindableProperty _health = new(100); @@ -338,7 +338,7 @@ public class PlayerModel : AbstractModel ### 4. 条件监听 -``` +```c# public class CombatController : Node, IController { public override void _Ready() @@ -365,7 +365,7 @@ public class CombatController : Node, IController ### 1. 避免频繁触发 -``` +```c# // 使用 SetValueWithoutEvent 批量修改 public void LoadPlayerData(SaveData data) { @@ -381,7 +381,7 @@ public void LoadPlayerData(SaveData data) ### 2. 自定义比较器 -``` +```c# // 避免浮点数精度问题导致的频繁触发 var position = new BindableProperty() .WithComparer((a, b) => a.DistanceTo(b) < 0.001f); @@ -391,7 +391,7 @@ var position = new BindableProperty() ### 值变化检测 -``` +```c# // 使用 EqualityComparer.Default 进行比较 if (!EqualityComparer.Default.Equals(value, MValue)) { @@ -402,7 +402,7 @@ if (!EqualityComparer.Default.Equals(value, MValue)) ### 事件触发机制 -``` +```c# // 当值变化时触发所有注册的回调 _mOnValueChanged?.Invoke(value); ```