refactor(state): 重构异步状态基类实现架构上下文感知功能

- 更新类注释说明IAsyncState继承自IState接口
- 添加SetContext和GetContext方法用于架构上下文管理
- 实现Destroy方法用于状态销毁和资源释放
- 显式实现IState同步方法并标记为已弃用
- 使用Obsolete特性标注同步方法并提示使用异步版本
- 恢复IAsyncState异步方法的正常实现
- 添加上下文未设置时的操作异常处理
This commit is contained in:
GeWuYou 2026-02-15 20:55:00 +08:00 committed by gewuyou
parent 22c1d08dc3
commit 487f55fef6

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@ -21,7 +21,7 @@ namespace GFramework.Core.state;
/// <summary>
/// 上下文感知异步状态基类
/// 提供基础的异步状态管理功能和架构上下文访问能力
/// 实现了IAsyncState和IContextAware接口
/// 实现了IAsyncState继承IState和IContextAware接口
/// </summary>
public class AsyncContextAwareStateBase : IAsyncState, IContextAware, IDisposable
{
@ -30,6 +30,49 @@ public class AsyncContextAwareStateBase : IAsyncState, IContextAware, IDisposabl
/// </summary>
private IArchitectureContext? _context;
// ============ IState 同步方法显式实现(隐藏 + 运行时保护) ============
/// <summary>
/// 同步进入状态(显式实现,不推荐直接调用)
/// 异步状态应该使用 OnEnterAsync 方法
/// </summary>
/// <exception cref="NotSupportedException">异步状态不支持同步操作</exception>
[Obsolete("This is an async state. Use OnEnterAsync instead.", error: true)]
void IState.OnEnter(IState? from)
{
throw new NotSupportedException(
$"Async state '{GetType().Name}' does not support synchronous OnEnter. " +
$"Use {nameof(OnEnterAsync)} instead.");
}
/// <summary>
/// 同步退出状态(显式实现,不推荐直接调用)
/// 异步状态应该使用 OnExitAsync 方法
/// </summary>
/// <exception cref="NotSupportedException">异步状态不支持同步操作</exception>
[Obsolete("This is an async state. Use OnExitAsync instead.", error: true)]
void IState.OnExit(IState? to)
{
throw new NotSupportedException(
$"Async state '{GetType().Name}' does not support synchronous OnExit. " +
$"Use {nameof(OnExitAsync)} instead.");
}
/// <summary>
/// 同步判断是否可以转换(显式实现,不推荐直接调用)
/// 异步状态应该使用 CanTransitionToAsync 方法
/// </summary>
/// <exception cref="NotSupportedException">异步状态不支持同步操作</exception>
[Obsolete("This is an async state. Use CanTransitionToAsync instead.", error: true)]
bool IState.CanTransitionTo(IState target)
{
throw new NotSupportedException(
$"Async state '{GetType().Name}' does not support synchronous CanTransitionTo. " +
$"Use {nameof(CanTransitionToAsync)} instead.");
}
// ============ IAsyncState 异步方法实现 ============
/// <summary>
/// 异步进入状态时调用的方法
/// 子类可重写此方法以实现特定的异步状态进入逻辑(如加载资源、初始化数据等)
@ -61,52 +104,20 @@ public class AsyncContextAwareStateBase : IAsyncState, IContextAware, IDisposabl
return Task.FromResult(true);
}
/// <summary>
/// 同步进入状态(不推荐使用)
/// 异步状态应该使用 OnEnterAsync 方法
/// </summary>
/// <exception cref="NotSupportedException">异步状态不支持同步操作</exception>
public virtual void OnEnter(IState? from)
{
throw new NotSupportedException(
$"This is an async state ({GetType().Name}). Use OnEnterAsync instead of OnEnter.");
}
/// <summary>
/// 同步退出状态(不推荐使用)
/// 异步状态应该使用 OnExitAsync 方法
/// </summary>
/// <exception cref="NotSupportedException">异步状态不支持同步操作</exception>
public virtual void OnExit(IState? to)
{
throw new NotSupportedException(
$"This is an async state ({GetType().Name}). Use OnExitAsync instead of OnExit.");
}
/// <summary>
/// 同步判断是否可以转换(不推荐使用)
/// 异步状态应该使用 CanTransitionToAsync 方法
/// </summary>
/// <exception cref="NotSupportedException">异步状态不支持同步操作</exception>
public virtual bool CanTransitionTo(IState target)
{
throw new NotSupportedException(
$"This is an async state ({GetType().Name}). Use CanTransitionToAsync instead of CanTransitionTo.");
}
/// <summary>
/// 设置架构上下文
/// </summary>
/// <param name="context">架构上下文实例</param>
public void SetContext(IArchitectureContext context)
{
_context = context;
_context = context ?? throw new ArgumentNullException(nameof(context));
}
/// <summary>
/// 获取架构上下文
/// </summary>
/// <returns>架构上下文实例</returns>
/// <exception cref="InvalidOperationException">当上下文未设置时抛出</exception>
public IArchitectureContext GetContext()
{
return _context ?? throw new InvalidOperationException(