From 494c341c084c5a07b865eedf05330a9dc1e4ddee Mon Sep 17 00:00:00 2001 From: GeWuYou <95328647+GeWuYou@users.noreply.github.com> Date: Wed, 11 Mar 2026 21:57:04 +0800 Subject: [PATCH] =?UTF-8?q?refactor(storage):=20=E9=87=8D=E6=9E=84?= =?UTF-8?q?=E6=96=87=E4=BB=B6=E5=AD=98=E5=82=A8=E5=AE=9E=E7=8E=B0=E4=BB=A5?= =?UTF-8?q?=E6=94=AF=E6=8C=81=E5=BC=82=E6=AD=A5=E5=AE=89=E5=85=A8=E9=94=81?= =?UTF-8?q?=E5=92=8C=E5=8E=9F=E5=AD=90=E5=86=99=E5=85=A5?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit - 替换同步锁机制为异步键锁管理器,提升并发性能 - 实现原子写入功能,通过临时文件防止写入过程中的数据损坏 - 添加资源释放接口(IDisposable)和对象销毁检查 - 集成异步IO操作,包括缓冲区大小配置选项 - 更新Godot文件存储适配器以匹配新的异步安全机制 - 优化文件读取操作,支持异步文本读取避免阻塞 - 移除旧的并发字典锁实现,统一使用新的锁管理器 --- GFramework.Game/Storage/FileStorage.cs | 176 ++++++++------- GFramework.Godot/Storage/GodotFileStorage.cs | 222 ++++++++----------- 2 files changed, 193 insertions(+), 205 deletions(-) diff --git a/GFramework.Game/Storage/FileStorage.cs b/GFramework.Game/Storage/FileStorage.cs index c593697..2f08dce 100644 --- a/GFramework.Game/Storage/FileStorage.cs +++ b/GFramework.Game/Storage/FileStorage.cs @@ -1,21 +1,24 @@ using System.IO; using System.Text; +using GFramework.Core.Abstractions.Concurrency; using GFramework.Core.Abstractions.Serializer; +using GFramework.Core.Concurrency; using GFramework.Game.Abstractions.Storage; namespace GFramework.Game.Storage; /// /// 基于文件系统的存储实现,实现了IFileStorage接口,支持按key细粒度锁保证线程安全 +/// 使用异步安全的锁机制、原子写入和自动清理 /// -public sealed class FileStorage : IFileStorage +public sealed class FileStorage : IFileStorage, IDisposable { + private readonly int _bufferSize; private readonly string _extension; - - // 每个key对应的锁对象 - private readonly ConcurrentDictionary _keyLocks = new(); + private readonly IAsyncKeyLockManager _lockManager; private readonly string _rootPath; private readonly ISerializer _serializer; + private bool _disposed; /// /// 初始化FileStorage实例 @@ -23,15 +26,30 @@ public sealed class FileStorage : IFileStorage /// 存储根目录路径 /// 序列化器实例 /// 存储文件的扩展名 - public FileStorage(string rootPath, ISerializer serializer, string extension = ".dat") + /// IO 缓冲区大小,默认 8KB + /// 可选的锁管理器,用于依赖注入 + public FileStorage(string rootPath, ISerializer serializer, string extension = ".dat", int bufferSize = 8192, + IAsyncKeyLockManager? lockManager = null) { _rootPath = rootPath; _serializer = serializer; _extension = extension; + _bufferSize = bufferSize; + _lockManager = lockManager ?? new AsyncKeyLockManager(); Directory.CreateDirectory(_rootPath); } + /// + /// 释放资源 + /// + public void Dispose() + { + if (_disposed) return; + _disposed = true; + _lockManager.Dispose(); + } + /// /// 清理文件段字符串,将其中的无效文件名字符替换为下划线 /// @@ -92,19 +110,7 @@ public sealed class FileStorage : IFileStorage /// 存储键,用于标识要删除的存储项 public void Delete(string key) { - // 将键转换为文件路径 - var path = ToPath(key); - - // 获取或创建与路径关联的锁对象,确保线程安全 - var keyLock = _keyLocks.GetOrAdd(path, _ => new object()); - - // 使用锁确保同一时间只有一个线程操作该路径的文件 - lock (keyLock) - { - // 如果文件存在,则删除该文件 - if (File.Exists(path)) - File.Delete(path); - } + DeleteAsync(key).GetAwaiter().GetResult(); } /// @@ -112,10 +118,16 @@ public sealed class FileStorage : IFileStorage /// /// 存储键,用于标识要删除的存储项 /// 表示异步操作的任务 - public Task DeleteAsync(string key) + public async Task DeleteAsync(string key) { - // 在线程池中运行同步删除方法以实现异步操作 - return Task.Run(() => Delete(key)); + ObjectDisposedException.ThrowIf(_disposed, this); + var path = ToPath(key); + + await using (await _lockManager.AcquireLockAsync(path)) + { + if (File.Exists(path)) + File.Delete(path); + } } #endregion @@ -129,13 +141,7 @@ public sealed class FileStorage : IFileStorage /// 如果存储项存在则返回true,否则返回false public bool Exists(string key) { - var path = ToPath(key); - var keyLock = _keyLocks.GetOrAdd(path, _ => new object()); - - lock (keyLock) - { - return File.Exists(path); - } + return ExistsAsync(key).GetAwaiter().GetResult(); } /// @@ -143,9 +149,15 @@ public sealed class FileStorage : IFileStorage /// /// 存储键 /// 如果存储项存在则返回true,否则返回false - public Task ExistsAsync(string key) + public async Task ExistsAsync(string key) { - return Task.FromResult(Exists(key)); + ObjectDisposedException.ThrowIf(_disposed, this); + var path = ToPath(key); + + await using (await _lockManager.AcquireLockAsync(path)) + { + return File.Exists(path); + } } #endregion @@ -161,17 +173,7 @@ public sealed class FileStorage : IFileStorage /// 当存储键不存在时抛出 public T Read(string key) { - var path = ToPath(key); - var keyLock = _keyLocks.GetOrAdd(path, _ => new object()); - - lock (keyLock) - { - if (!File.Exists(path)) - throw new FileNotFoundException($"Storage key not found: {key}", path); - - var content = File.ReadAllText(path, Encoding.UTF8); - return _serializer.Deserialize(content); - } + return ReadAsync(key).GetAwaiter().GetResult(); } /// @@ -183,16 +185,14 @@ public sealed class FileStorage : IFileStorage /// 反序列化后的对象或默认值 public T Read(string key, T defaultValue) { - var path = ToPath(key); - var keyLock = _keyLocks.GetOrAdd(path, _ => new object()); - - lock (keyLock) + ObjectDisposedException.ThrowIf(_disposed, this); + try { - if (!File.Exists(path)) - return defaultValue; - - var content = File.ReadAllText(path, Encoding.UTF8); - return _serializer.Deserialize(content); + return Read(key); + } + catch (FileNotFoundException) + { + return defaultValue; } } @@ -205,25 +205,26 @@ public sealed class FileStorage : IFileStorage /// 当存储键不存在时抛出 public async Task ReadAsync(string key) { + ObjectDisposedException.ThrowIf(_disposed, this); var path = ToPath(key); - var keyLock = _keyLocks.GetOrAdd(path, _ => new object()); - // 异步操作依然使用lock保护文件读写 - lock (keyLock) + await using (await _lockManager.AcquireLockAsync(path)) { if (!File.Exists(path)) throw new FileNotFoundException($"Storage key not found: {key}", path); - } - // 读取文件内容可以使用异步IO,但要注意锁范围 - string content; - await using (var fs = new FileStream(path, FileMode.Open, FileAccess.Read, FileShare.Read)) - using (var sr = new StreamReader(fs, Encoding.UTF8)) - { - content = await sr.ReadToEndAsync(); - } + await using var fs = new FileStream( + path, + FileMode.Open, + FileAccess.Read, + FileShare.Read, + _bufferSize, + useAsync: true); - return _serializer.Deserialize(content); + using var sr = new StreamReader(fs, Encoding.UTF8); + var content = await sr.ReadToEndAsync(); + return _serializer.Deserialize(content); + } } #endregion @@ -305,18 +306,11 @@ public sealed class FileStorage : IFileStorage /// 要存储的对象 public void Write(string key, T value) { - var path = ToPath(key); - var keyLock = _keyLocks.GetOrAdd(path, _ => new object()); - var content = _serializer.Serialize(value); - - lock (keyLock) - { - File.WriteAllText(path, content, Encoding.UTF8); - } + WriteAsync(key, value).GetAwaiter().GetResult(); } /// - /// 异步写入指定键的存储项 + /// 异步写入指定键的存储项,使用原子写入防止文件损坏 /// /// 要序列化的对象类型 /// 存储键 @@ -324,19 +318,41 @@ public sealed class FileStorage : IFileStorage /// 表示异步操作的任务 public async Task WriteAsync(string key, T value) { + ObjectDisposedException.ThrowIf(_disposed, this); var path = ToPath(key); - var keyLock = _keyLocks.GetOrAdd(path, _ => new object()); - var content = _serializer.Serialize(value); + var tempPath = path + ".tmp"; - // 异步写也需要锁 - lock (keyLock) + await using (await _lockManager.AcquireLockAsync(path)) { - using var fs = new FileStream(path, FileMode.Create, FileAccess.Write, FileShare.None); - using var sw = new StreamWriter(fs, Encoding.UTF8); - sw.WriteAsync(content); - } + try + { + var content = _serializer.Serialize(value); - await Task.CompletedTask; + // 先写入临时文件 + await using (var fs = new FileStream( + tempPath, + FileMode.Create, + FileAccess.Write, + FileShare.None, + _bufferSize, + useAsync: true)) + { + await using var sw = new StreamWriter(fs, Encoding.UTF8); + await sw.WriteAsync(content); + await sw.FlushAsync(); + } + + // 原子性替换目标文件 + File.Move(tempPath, path, overwrite: true); + } + catch + { + // 清理临时文件 + if (File.Exists(tempPath)) + File.Delete(tempPath); + throw; + } + } } #endregion diff --git a/GFramework.Godot/Storage/GodotFileStorage.cs b/GFramework.Godot/Storage/GodotFileStorage.cs index 4ef608e..3fc22e3 100644 --- a/GFramework.Godot/Storage/GodotFileStorage.cs +++ b/GFramework.Godot/Storage/GodotFileStorage.cs @@ -1,8 +1,9 @@ -using System.Collections.Concurrent; using System.IO; using System.Text; +using GFramework.Core.Abstractions.Concurrency; using GFramework.Core.Abstractions.Serializer; using GFramework.Core.Abstractions.Storage; +using GFramework.Core.Concurrency; using GFramework.Godot.Extensions; using Godot; using Error = Godot.Error; @@ -12,24 +13,33 @@ namespace GFramework.Godot.Storage; /// /// Godot 特化的文件存储实现,支持 res://、user:// 和普通文件路径 -/// 支持按 key 细粒度锁保证线程安全 +/// 支持按 key 细粒度锁保证线程安全,使用异步安全的锁机制 /// -public sealed class GodotFileStorage : IStorage +public sealed class GodotFileStorage : IStorage, IDisposable { - /// - /// 每个 key 对应的锁对象 - /// - private readonly ConcurrentDictionary _keyLocks = new(); - + private readonly IAsyncKeyLockManager _lockManager; private readonly ISerializer _serializer; + private bool _disposed; /// /// 初始化 Godot 文件存储 /// /// 序列化器实例 - public GodotFileStorage(ISerializer serializer) + /// 可选的锁管理器,用于依赖注入 + public GodotFileStorage(ISerializer serializer, IAsyncKeyLockManager? lockManager = null) { _serializer = serializer ?? throw new ArgumentNullException(nameof(serializer)); + _lockManager = lockManager ?? new AsyncKeyLockManager(); + } + + /// + /// 释放资源 + /// + public void Dispose() + { + if (_disposed) return; + _disposed = true; + _lockManager.Dispose(); } #region Delete @@ -40,10 +50,20 @@ public sealed class GodotFileStorage : IStorage /// 存储键 public void Delete(string key) { - var path = ToAbsolutePath(key); - var keyLock = GetLock(path); + DeleteAsync(key).GetAwaiter().GetResult(); + } - lock (keyLock) + /// + /// 异步删除指定键对应的文件 + /// + /// 存储键 + /// 异步任务 + public async Task DeleteAsync(string key) + { + ObjectDisposedException.ThrowIf(_disposed, this); + var path = ToAbsolutePath(key); + + await using (await _lockManager.AcquireLockAsync(path)) { // 处理Godot文件系统路径的删除操作 if (path.IsGodotPath()) @@ -61,19 +81,6 @@ public sealed class GodotFileStorage : IStorage if (File.Exists(path)) File.Delete(path); } } - - // 删除完成后尝试移除锁,防止锁字典无限增长 - _keyLocks.TryRemove(path, out _); - } - - /// - /// 异步删除指定键对应的文件 - /// - /// 存储键 - /// 异步任务 - public async Task DeleteAsync(string key) - { - await Task.Run(() => Delete(key)); } #endregion @@ -126,16 +133,6 @@ public sealed class GodotFileStorage : IStorage return Path.Combine(dir, fileName); } - /// - /// 获取指定路径对应的锁对象,如果不存在则创建新的锁对象 - /// - /// 文件路径 - /// 对应路径的锁对象 - private object GetLock(string path) - { - return _keyLocks.GetOrAdd(path, _ => new object()); - } - #endregion #region Exists @@ -147,15 +144,7 @@ public sealed class GodotFileStorage : IStorage /// 文件存在返回 true,否则返回 false public bool Exists(string key) { - var path = ToAbsolutePath(key); - var keyLock = GetLock(path); - - lock (keyLock) - { - if (!path.IsGodotPath()) return File.Exists(path); - using var file = FileAccess.Open(path, FileAccess.ModeFlags.Read); - return file != null; - } + return ExistsAsync(key).GetAwaiter().GetResult(); } /// @@ -163,9 +152,17 @@ public sealed class GodotFileStorage : IStorage /// /// 存储键 /// 表示异步操作的任务,结果为布尔值表示文件是否存在 - public Task ExistsAsync(string key) + public async Task ExistsAsync(string key) { - return Task.FromResult(Exists(key)); + ObjectDisposedException.ThrowIf(_disposed, this); + var path = ToAbsolutePath(key); + + await using (await _lockManager.AcquireLockAsync(path)) + { + if (!path.IsGodotPath()) return File.Exists(path); + using var file = FileAccess.Open(path, FileAccess.ModeFlags.Read); + return file != null; + } } #endregion @@ -181,10 +178,41 @@ public sealed class GodotFileStorage : IStorage /// 当指定键对应的文件不存在时抛出 public T Read(string key) { - var path = ToAbsolutePath(key); - var keyLock = GetLock(path); + return ReadAsync(key).GetAwaiter().GetResult(); + } - lock (keyLock) + /// + /// 读取指定键对应的序列化数据,如果文件不存在则返回默认值 + /// + /// 要反序列化的类型 + /// 存储键 + /// 当文件不存在时返回的默认值 + /// 反序列化后的对象实例或默认值 + public T Read(string key, T defaultValue) + { + ObjectDisposedException.ThrowIf(_disposed, this); + try + { + return Read(key); + } + catch (FileNotFoundException) + { + return defaultValue; + } + } + + /// + /// 异步读取指定键对应的序列化数据并反序列化为指定类型 + /// + /// 要反序列化的类型 + /// 存储键 + /// 表示异步操作的任务,结果为反序列化后的对象实例 + public async Task ReadAsync(string key) + { + ObjectDisposedException.ThrowIf(_disposed, this); + var path = ToAbsolutePath(key); + + await using (await _lockManager.AcquireLockAsync(path)) { string content; @@ -198,69 +226,13 @@ public sealed class GodotFileStorage : IStorage { if (!File.Exists(path)) throw new FileNotFoundException($"Storage key not found: {key}", path); - content = File.ReadAllText(path, Encoding.UTF8); + content = await File.ReadAllTextAsync(path, Encoding.UTF8); } return _serializer.Deserialize(content); } } - /// - /// 读取指定键对应的序列化数据,如果文件不存在则返回默认值 - /// - /// 要反序列化的类型 - /// 存储键 - /// 当文件不存在时返回的默认值 - /// 反序列化后的对象实例或默认值 - public T Read(string key, T defaultValue) - { - var path = ToAbsolutePath(key); - var keyLock = GetLock(path); - - lock (keyLock) - { - if ((path.IsGodotPath() && !FileAccess.FileExists(path)) || (!path.IsGodotPath() && !File.Exists(path))) - return defaultValue; - - return Read(key); - } - } - - /// - /// 异步读取指定键对应的序列化数据并反序列化为指定类型 - /// - /// 要反序列化的类型 - /// 存储键 - /// 表示异步操作的任务,结果为反序列化后的对象实例 - public async Task ReadAsync(string key) - { - var path = ToAbsolutePath(key); - var keyLock = GetLock(path); - - return await Task.Run(() => - { - lock (keyLock) - { - string content; - - if (path.IsGodotPath()) - { - using var file = FileAccess.Open(path, FileAccess.ModeFlags.Read); - if (file == null) throw new FileNotFoundException($"Storage key not found: {key}", path); - content = file.GetAsText(); - } - else - { - if (!File.Exists(path)) - throw new FileNotFoundException($"Storage key not found: {key}", path); - content = File.ReadAllText(path, Encoding.UTF8); - } - - return _serializer.Deserialize(content); - } - }); - } - #endregion #region Directory Operations @@ -361,24 +333,7 @@ public sealed class GodotFileStorage : IStorage /// 要写入的对象实例 public void Write(string key, T value) { - var path = ToAbsolutePath(key); - var keyLock = GetLock(path); - - lock (keyLock) - { - var content = _serializer.Serialize(value); - if (path.IsGodotPath()) - { - using var file = FileAccess.Open(path, FileAccess.ModeFlags.Write); - if (file == null) throw new IOException($"Cannot write file: {path}"); - file.StoreString(content); - } - else - { - Directory.CreateDirectory(Path.GetDirectoryName(path)!); - File.WriteAllText(path, content, Encoding.UTF8); - } - } + WriteAsync(key, value).GetAwaiter().GetResult(); } /// @@ -390,7 +345,24 @@ public sealed class GodotFileStorage : IStorage /// 表示异步操作的任务 public async Task WriteAsync(string key, T value) { - await Task.Run(() => Write(key, value)); + ObjectDisposedException.ThrowIf(_disposed, this); + var path = ToAbsolutePath(key); + + await using (await _lockManager.AcquireLockAsync(path)) + { + var content = _serializer.Serialize(value); + if (path.IsGodotPath()) + { + using var file = FileAccess.Open(path, FileAccess.ModeFlags.Write); + if (file == null) throw new IOException($"Cannot write file: {path}"); + file.StoreString(content); + } + else + { + Directory.CreateDirectory(Path.GetDirectoryName(path)!); + await File.WriteAllTextAsync(path, content, Encoding.UTF8); + } + } } #endregion