From 4adf3f11d4a1fdca393dfc53cc861013ff541660 Mon Sep 17 00:00:00 2001 From: GwWuYou <95328647+GeWuYou@users.noreply.github.com> Date: Sat, 3 Jan 2026 20:24:31 +0800 Subject: [PATCH] =?UTF-8?q?refactor(godot):=20=E8=B0=83=E6=95=B4=E5=91=BD?= =?UTF-8?q?=E5=90=8D=E7=A9=BA=E9=97=B4=E5=92=8C=E5=AF=BC=E5=85=A5=E8=AF=AD?= =?UTF-8?q?=E5=8F=A5?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit - 移除 GFramework.Godot.Abstractions.assets 命名空间引用 - 添加 System 和 System.Collections.Generic 导入 - 统一使用 GFramework.Godot.assets 命名空间 - 修正 AbstractResourceFactorySystem 中的导入引用 - 更新 IResourceLoadSystem 的命名空间定义 - 调整 ResourceLoadSystem 的导入顺序 --- GFramework.Godot/assets/AbstractResourceFactorySystem.cs | 1 - GFramework.Godot/assets/IResourceLoadSystem.cs | 6 ++++-- GFramework.Godot/assets/ResourceLoadSystem.cs | 4 ++-- GFramework.Godot/system/AbstractAudioManagerSystem.cs | 3 ++- 4 files changed, 8 insertions(+), 6 deletions(-) diff --git a/GFramework.Godot/assets/AbstractResourceFactorySystem.cs b/GFramework.Godot/assets/AbstractResourceFactorySystem.cs index d30ff0d..ad913c2 100644 --- a/GFramework.Godot/assets/AbstractResourceFactorySystem.cs +++ b/GFramework.Godot/assets/AbstractResourceFactorySystem.cs @@ -3,7 +3,6 @@ using GFramework.Core.Abstractions.enums; using GFramework.Core.extensions; using GFramework.Core.system; using GFramework.Game.Abstractions.assets; -using GFramework.Godot.Abstractions.assets; using Godot; namespace GFramework.Godot.assets; diff --git a/GFramework.Godot/assets/IResourceLoadSystem.cs b/GFramework.Godot/assets/IResourceLoadSystem.cs index a196200..8c08c4a 100644 --- a/GFramework.Godot/assets/IResourceLoadSystem.cs +++ b/GFramework.Godot/assets/IResourceLoadSystem.cs @@ -1,8 +1,10 @@ -using GFramework.Core.Abstractions.system; +using System; +using System.Collections.Generic; +using GFramework.Core.Abstractions.system; using GFramework.Game.Abstractions.assets; using Godot; -namespace GFramework.Godot.Abstractions.assets; +namespace GFramework.Godot.assets; /// /// 资源加载系统接口,提供资源和场景的加载、实例化、预加载等功能 diff --git a/GFramework.Godot/assets/ResourceLoadSystem.cs b/GFramework.Godot/assets/ResourceLoadSystem.cs index eb541a6..39986be 100644 --- a/GFramework.Godot/assets/ResourceLoadSystem.cs +++ b/GFramework.Godot/assets/ResourceLoadSystem.cs @@ -1,6 +1,6 @@ -using GFramework.Core.system; +using System.Collections.Generic; +using GFramework.Core.system; using GFramework.Game.Abstractions.assets; -using GFramework.Godot.Abstractions.assets; using Godot; namespace GFramework.Godot.assets; diff --git a/GFramework.Godot/system/AbstractAudioManagerSystem.cs b/GFramework.Godot/system/AbstractAudioManagerSystem.cs index 6a77f99..f7d2a04 100644 --- a/GFramework.Godot/system/AbstractAudioManagerSystem.cs +++ b/GFramework.Godot/system/AbstractAudioManagerSystem.cs @@ -1,7 +1,8 @@ +using System.Collections.Generic; using GFramework.Core.extensions; using GFramework.Core.system; using GFramework.Game.Abstractions.assets; -using GFramework.Godot.Abstractions.assets; +using GFramework.Godot.assets; using Godot; namespace GFramework.Godot.system;