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fix(logging): 调整日志级别输出方法
- 将 Fatal 级别日志从 PrintErr 改为 PushError - 重新排列 switch 语句中的 case 顺序 - 确保 Fatal 和 Error 级别使用正确的 Godot 日志方法
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@ -21,11 +21,13 @@ public sealed class GodotLogger(
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// 根据日志级别选择不同的输出方法
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switch (level)
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{
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case LogLevel.Error:
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case LogLevel.Fatal:
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GD.PrintErr($"{prefix} {message}");
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GD.PushError($"{prefix} {message}");
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break;
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case LogLevel.Error:
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GD.PrintErr($"{prefix} {message}");
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break;
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case LogLevel.Warning:
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GD.PushWarning($"{prefix} {message}");
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break;
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