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perf(scene): 优化路由守卫异步方法性能
- 将 ISceneRouteGuard 中的 Task 返回类型改为 ValueTask - 将 IUiRouteGuard 中的 Task 返回类型改为 ValueTask - 移除注释中的多余缩进空格 - 提升异步操作的性能表现
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@ -16,7 +16,7 @@ using GFramework.Game.Abstractions.Routing;
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namespace GFramework.Game.Abstractions.Scene;
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/// <summary>
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/// 场景进入参数接口
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/// 该接口用于定义场景跳转时传递的参数数据结构
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/// 场景进入参数接口
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/// 该接口用于定义场景跳转时传递的参数数据结构
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/// </summary>
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public interface ISceneEnterParam : IRouteContext;
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@ -27,12 +27,12 @@ public interface ISceneRouteGuard : IRouteGuard<ISceneBehavior>
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/// <param name="sceneKey">目标场景的唯一标识符。</param>
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/// <param name="param">场景进入参数,可能包含初始化数据或上下文信息。</param>
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/// <returns>如果允许进入则返回 true,否则返回 false。</returns>
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Task<bool> CanEnterAsync(string sceneKey, ISceneEnterParam? param);
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ValueTask<bool> CanEnterAsync(string sceneKey, ISceneEnterParam? param);
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/// <summary>
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/// 异步检查是否允许离开指定场景。
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/// </summary>
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/// <param name="sceneKey">当前场景的唯一标识符。</param>
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/// <returns>如果允许离开则返回 true,否则返回 false。</returns>
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new Task<bool> CanLeaveAsync(string sceneKey);
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ValueTask<bool> CanLeaveAsync(string sceneKey);
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}
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@ -3,7 +3,7 @@
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namespace GFramework.Game.Abstractions.UI;
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/// <summary>
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/// UI页面进入参数接口
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/// 该接口用于定义UI页面跳转时传递的参数数据结构
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/// UI页面进入参数接口
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/// 该接口用于定义UI页面跳转时传递的参数数据结构
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/// </summary>
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public interface IUiPageEnterParam : IRouteContext;
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@ -3,23 +3,23 @@ using GFramework.Game.Abstractions.Routing;
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namespace GFramework.Game.Abstractions.UI;
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/// <summary>
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/// UI路由守卫接口
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/// 用于拦截和处理UI路由切换,实现业务逻辑解耦
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/// UI路由守卫接口
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/// 用于拦截和处理UI路由切换,实现业务逻辑解耦
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/// </summary>
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public interface IUiRouteGuard : IRouteGuard<IUiPageBehavior>
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{
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/// <summary>
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/// 进入UI前的检查
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/// 进入UI前的检查
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/// </summary>
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/// <param name="uiKey">目标UI标识符</param>
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/// <param name="param">进入参数</param>
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/// <returns>true表示允许进入,false表示拦截</returns>
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Task<bool> CanEnterAsync(string uiKey, IUiPageEnterParam? param);
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ValueTask<bool> CanEnterAsync(string uiKey, IUiPageEnterParam? param);
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/// <summary>
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/// 离开UI前的检查
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/// 离开UI前的检查
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/// </summary>
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/// <param name="uiKey">当前UI标识符</param>
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/// <returns>true表示允许离开,false表示拦截</returns>
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new Task<bool> CanLeaveAsync(string uiKey);
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ValueTask<bool> CanLeaveAsync(string uiKey);
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}
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