diff --git a/AGENTS.md b/AGENTS.md index 570d1da8..92fad88c 100644 --- a/AGENTS.md +++ b/AGENTS.md @@ -33,6 +33,13 @@ All AI agents and contributors must follow these rules when writing, reviewing, baseline from a non-incremental repository-root build by running `dotnet clean` and then `dotnet build`. - Contributors MUST NOT treat a repeated incremental `dotnet build` result as authoritative for warning inspection when a clean baseline has not been captured in the same round. +- If a direct `dotnet clean`、`dotnet build`、or `dotnet test` command fails inside the agent sandbox with missing + diagnostics, `Permission denied`, MSBuild pipe/socket errors, or other environment-only noise that does not match a + normal shell invocation, contributors MUST request permission and rerun the same direct command outside the sandbox + before concluding that the repository or toolchain is broken. +- For repository truth, contributors MUST prefer the result of the original direct command executed outside the sandbox + over sandbox-only failures, workaround-heavy variants, or speculative environment flags unless the user explicitly + asks for a non-default command shape. - If the task changes multiple projects or shared abstractions, prefer a solution-level or affected-project `dotnet build ... -c Release`; otherwise use the smallest build command that still proves the result compiles. - When a task adds a feature or modifies code, contributors MUST run a Release build for every directly affected @@ -235,6 +242,8 @@ All generated or modified code MUST include clear and meaningful comments where ### Validation Commands Use the smallest command set that proves the change, then expand if the change is cross-cutting. +If a sandboxed agent run reports environment-specific .NET failures, rerun the same direct command outside the sandbox +and treat that unsandboxed result as authoritative for validation and warning baselines. ```bash # Check warnings from the default repository build entrypoint diff --git a/GFramework.Ecs.Arch.Tests/Ecs/EcsAdvancedTests.cs b/GFramework.Ecs.Arch.Tests/Ecs/EcsAdvancedTests.cs index 7bf6e347..9873a262 100644 --- a/GFramework.Ecs.Arch.Tests/Ecs/EcsAdvancedTests.cs +++ b/GFramework.Ecs.Arch.Tests/Ecs/EcsAdvancedTests.cs @@ -60,11 +60,8 @@ public class EcsAdvancedTests InitializeEcsModule(); _world!.Create(new Position(0, 0)); - Assert.DoesNotThrow(() => - { - World.Destroy(_world); - _world = null; - }); + World.Destroy(_world); + _world = null; } [Test] @@ -124,7 +121,7 @@ public class EcsAdvancedTests _world = _container!.Get(); - Assert.DoesNotThrow(() => _ecsModule.Update(1.0f)); + _ecsModule.Update(1.0f); } [Test] @@ -211,4 +208,4 @@ public class EcsAdvancedTests Assert.That(_world.Has(entity3), Is.False); Assert.That(_world.Has(entity3), Is.True); } -} \ No newline at end of file +} diff --git a/GFramework.Game.Tests/Config/GameConfigBootstrapTests.cs b/GFramework.Game.Tests/Config/GameConfigBootstrapTests.cs index 1670c9b2..10285b6a 100644 --- a/GFramework.Game.Tests/Config/GameConfigBootstrapTests.cs +++ b/GFramework.Game.Tests/Config/GameConfigBootstrapTests.cs @@ -167,7 +167,7 @@ public class GameConfigBootstrapTests continueInitialization.Set(); - Assert.DoesNotThrowAsync(() => firstInitializeTask); + Assert.That(async () => await firstInitializeTask.ConfigureAwait(false), Throws.Nothing); Assert.Multiple(() => { diff --git a/GFramework.Game.Tests/Config/GeneratedConfigConsumerIntegrationTests.cs b/GFramework.Game.Tests/Config/GeneratedConfigConsumerIntegrationTests.cs index ca20065c..b92acaac 100644 --- a/GFramework.Game.Tests/Config/GeneratedConfigConsumerIntegrationTests.cs +++ b/GFramework.Game.Tests/Config/GeneratedConfigConsumerIntegrationTests.cs @@ -198,11 +198,10 @@ public class GeneratedConfigConsumerIntegrationTests Assert.That(yaml.EndsWith("\n", StringComparison.Ordinal), Is.True); }); - Assert.DoesNotThrow(() => - MonsterConfigBindings.ValidateYaml(_rootPath, "monster/generated.yaml", yaml)); - - Assert.DoesNotThrowAsync(async () => - await MonsterConfigBindings.ValidateYamlAsync(_rootPath, "monster/generated.yaml", yaml).ConfigureAwait(false)); + MonsterConfigBindings.ValidateYaml(_rootPath, "monster/generated.yaml", yaml); + Assert.That( + async () => await MonsterConfigBindings.ValidateYamlAsync(_rootPath, "monster/generated.yaml", yaml).ConfigureAwait(false), + Throws.Nothing); var invalidYaml = """ id: 3 diff --git a/GFramework.Game.Tests/Config/YamlConfigTextValidatorTests.cs b/GFramework.Game.Tests/Config/YamlConfigTextValidatorTests.cs index 5e9350c6..85f5d8ce 100644 --- a/GFramework.Game.Tests/Config/YamlConfigTextValidatorTests.cs +++ b/GFramework.Game.Tests/Config/YamlConfigTextValidatorTests.cs @@ -54,16 +54,15 @@ public sealed class YamlConfigTextValidatorTests } """); - Assert.DoesNotThrow(() => - YamlConfigTextValidator.Validate( - "monster", - schemaPath, - "monster/generated.yaml", - """ - id: 1 - name: Slime - hp: 10 - """)); + YamlConfigTextValidator.Validate( + "monster", + schemaPath, + "monster/generated.yaml", + """ + id: 1 + name: Slime + hp: 10 + """); } /// @@ -169,8 +168,7 @@ public sealed class YamlConfigTextValidatorTests hp: 10 """; - Assert.DoesNotThrow(() => - YamlConfigTextValidator.Validate("monster", schemaPath, "monster/generated.yaml", yaml)); + YamlConfigTextValidator.Validate("monster", schemaPath, "monster/generated.yaml", yaml); File.WriteAllText( schemaPath, diff --git a/ai-plan/public/analyzer-warning-reduction/todos/analyzer-warning-reduction-tracking.md b/ai-plan/public/analyzer-warning-reduction/todos/analyzer-warning-reduction-tracking.md index 7ea2c6e7..5cdb06be 100644 --- a/ai-plan/public/analyzer-warning-reduction/todos/analyzer-warning-reduction-tracking.md +++ b/ai-plan/public/analyzer-warning-reduction/todos/analyzer-warning-reduction-tracking.md @@ -6,85 +6,46 @@ ## 当前恢复点 -- 恢复点编号:`ANALYZER-WARNING-REDUCTION-RP-064` -- 当前阶段:`Phase 64` +- 恢复点编号:`ANALYZER-WARNING-REDUCTION-RP-065` +- 当前阶段:`Phase 65` - 当前焦点: - - `2026-04-25` 当前 turn 先执行 `$gframework-pr-review`,复核 PR #288 的 latest-head unresolved 线程与折叠评论 - - 已收敛一批经本地复核后仍成立的 review 建议,包括 `ThrowIfNull` 回退、测试桩 XML 注释修正、`FileStorage` 资源所有权、`SceneRouterBase` 线程亲和语义与若干测试噪音 - - 已确认用户在 WSL 下直接执行的标准 `dotnet build -c Release` 路径可用;前一轮失败主要来自主线程附加的 workaround 参数而非仓库本身不可构建 - - 基线 `origin/main` 仍为 `9964962`(`2026-04-24T23:05:53+08:00`) - - 当前累计 branch diff 相对 `origin/main` 为 `75` 个文件、`2098` 行,已触达本轮 `75 files` 阈值 - - `RP-061` 之后已接受 2 个批次提交:`03c73a8`、`9ce1fa6` - - 当前默认恢复入口不再继续扩写集;若要继续 analyzer reduction,优先重新抓取 PR #288 的 unresolved 线程并按最新 head 再做一轮收口 + - `2026-04-25` 已确认此前一批 `dotnet clean` / `dotnet build` / `dotnet test` 异常主要来自 agent 沙箱环境,而不是仓库或 WSL 默认 shell 本身 + - 已用提权后的直接命令重新建立仓库根基线:`dotnet clean` 成功,`dotnet build` 结果为 `656 Warning(s)`、`0 Error(s)` + - 当前 `HEAD` 与 `origin/main` 对齐;基于 `$gframework-batch-boot 50` 的 committed branch diff 现为 `0 files / 0 lines` +- 当前活跃写集是 4 个测试噪音清理文件,属于新的低风险 warning-reduction 批次;提交前需由主线程在沙箱外重新验证 + - 主线程已完成该批次的沙箱外复核,当前可安全并入本轮提交 + - 已决定把“沙箱内 .NET 验证失败时必须申请沙箱外重跑并以该结果为准”写入 `AGENTS.md`,避免后续继续扩散伪环境阻塞 ## 当前活跃事实 -- 当前 `origin/main` 基线提交为 `9964962`(`2026-04-24T23:05:53+08:00`)。 -- 本轮 `Core.Tests` 低风险机械型清理已落地到: - - `ArchitectureAdditionalCqrsHandlersTests.cs` - - `RegistryInitializationHookBaseTests.cs` - - `CommandCoroutineExtensionsTests.cs` - - `TaskCoroutineExtensionsTests.cs` - - `WaitForTaskTTests.cs` - - `AsyncExtensionsTests.cs` - - `LogContextTests.cs` - - `PauseStackManagerTests.cs` -- 本 turn 结合 PR #288 latest-head review 额外收敛了以下仍然成立的问题: - - `AsyncExtensionsTests.cs`:修复 `WithTimeoutAsync` 无返回值测试中错误返回 `ConfiguredTaskAwaitable` 导致的 `CS0029` / `CS1662` - - `ContextAwareCommandExtensions.cs` - - `ContextAwareQueryExtensions.cs` - - `ContextAwareEventExtensions.cs` - - `AsyncExtensions.cs` - - `AsyncKeyLockManagerTests.cs`:去掉两处不会产生额外价值的 `Assert.DoesNotThrowAsync(() => Task.WhenAll(...))` 包装,并把取消断言改为直接消费 `ValueTask.AsTask()` - - `AsyncArchitectureTests.cs` - - `ArchitectureLifecycleBehaviorTests.cs` - - `StateMachineSystemTests.cs` - - `RegistryInitializationHookBaseTests.cs` - - `NumericExtensions.cs` - - `StringExtensions.cs` - - `StoreBuilder.cs` - - `StoreSelection.cs` - - `ArchitectureServicesTests.cs` - - `GameContextTests.cs` - - `RollingFileAppenderTests.cs` - - `TaskCoroutineExtensionsTests.cs` - - `WaitForTaskTests.cs` - - `ScopedStorage.cs` - - `FileStorage.cs` - - `SceneRouterBase.cs` -- 当前 PR review 观察: - - PR:`#288` - - latest reviewed commit:`70c42b579f70c90ab5461a02e611c0fbd8d8a6f2` - - 抓取时 `coderabbitai[bot]` 有 `6` 个 open threads,`greptile-apps[bot]` 有 `2` 个 open threads - - `Actionable comments posted: 7` 与 `outside diff + nitpick = 19` 并不等于必须全收;本 turn 仅接受经本地复核后仍成立且不与仓库约束冲突的建议 -- 本轮 `Core` runtime 低风险机械型清理已落地到: - - `AsyncExtensions.cs` - - `CollectionExtensions.cs` - - `ContextAwareCommandExtensions.cs` - - `ContextAwareEnvironmentExtensions.cs` - - `ContextAwareEventExtensions.cs` - - `ContextAwareQueryExtensions.cs` - - `ContextAwareServiceExtensions.cs` - - `GuardExtensions.cs` - - `NumericExtensions.cs` - - `StoreEventBusExtensions.cs` - - `StringExtensions.cs` - - `StoreBuilder.cs` - - `StoreSelection.cs` -- `dotnet build GFramework.Core/GFramework.Core.csproj -c Release --no-restore -p:TargetFramework=net8.0 -p:RestoreFallbackFolders="" -v minimal` 当前结果为 `0 Warning(s)`、`0 Error(s)`,可作为本轮 runtime 变更的最终最小 Release build 验证。 -- `GFramework.Core.Tests/GFramework.Core.Tests.csproj -c Release --no-incremental` 在 `03c73a8` 提交前的最近一次可信主线程结果为 `198 Warning(s)`、`0 Error(s)`;该观测值覆盖了 `ArchitectureContextTests`、`ArchitectureServicesTests`、`GameContextTests`、`ResultTests`、`AsyncTestModel`、`AsyncTestSystem` 与 `ContextAwareEnvironmentExtensionsTests` 的 7 文件批次。 -- 当前累计 branch diff 相对 `origin/main` 为 `75` 个文件、`2098` 行;本轮主停止条件已经达到。 +- 当前 `origin/main` 基线提交为 `4ad880c`(`2026-04-25T14:35:38+08:00`)。 +- `fix/analyzer-warning-reduction-batch` 当前 `HEAD` 等于 `origin/main`;因此 shorthand 阈值 `$gframework-batch-boot 50` 的当前 committed 规模为: + - `git diff --name-only origin/main...HEAD | wc -l`:`0` + - `git diff --numstat origin/main...HEAD`:`0 added / 0 deleted` +- 提权后的直接仓库根验证已经确认: + - `dotnet clean` + - 结果:成功;此前沙箱内 “Build FAILED but 0 errors” 的 clean 结果不是仓库真值 + - `dotnet build` + - 结果:成功;`656 Warning(s)`、`0 Error(s)`,当前 warning reduction 应以此为总基线 +- 当前待集成的低风险批次文件: + - `GFramework.Game.Tests/Config/GameConfigBootstrapTests.cs` + - `GFramework.Game.Tests/Config/GeneratedConfigConsumerIntegrationTests.cs` + - `GFramework.Game.Tests/Config/YamlConfigTextValidatorTests.cs` + - `GFramework.Ecs.Arch.Tests/Ecs/EcsAdvancedTests.cs` +- 上述批次的 worker 侧验证结果: + - `dotnet build GFramework.Game.Tests/GFramework.Game.Tests.csproj -c Release` + - 最新主线程结果:成功;`0 Warning(s)`、`0 Error(s)` + - `dotnet build GFramework.Ecs.Arch.Tests/GFramework.Ecs.Arch.Tests.csproj -c Release` + - 最新主线程结果:成功;`0 Warning(s)`、`0 Error(s)` ## 当前风险 -- `dotnet clean GFramework.sln -c Release` 与 `dotnet clean GFramework.Game.Tests/GFramework.Game.Tests.csproj -c Release` 仍无法稳定提供新的 clean 基线。 - - 缓解措施:后续若继续整仓 warning reduction,需要单独定位 clean 失败原因,或明确继续沿用 direct build 观测值作为临时真值。 +- active `ai-plan` 之外的历史归档仍保留一部分沙箱内 workaround / 假阻塞记录。 + - 缓解措施:active todo/trace 已刷新为新真值;历史归档保留为时间线,不再作为默认恢复入口。 - 当前 worktree 仍存在未跟踪的 `.codex` 目录。 - - 缓解措施:提交当前批次时只暂存 analyzer-warning-reduction 相关源码与 `ai-plan` 文件,避免把工作目录辅助文件混入提交。 -- 将分支继续推过 `75 files` 会明显降低本轮 reviewability。 - - 缓解措施:当前恢复点默认停止;如需继续,建议在新 turn 明确新的文件阈值或先 rebase / refresh baseline。 -- `GFramework.Core`、`GFramework.Game`、`GFramework.Core.Tests` 当前都仍存在模块级历史 warning 基线。 - - 缓解措施:本 turn 已确保本次 touched files 不再引入新的编译错误,并消化了当前 PR review 中仍成立的高信号问题;若要继续 warning reduction,应开新批次按模块系统化收敛。 + - 缓解措施:提交时只暂存 analyzer-warning-reduction 相关源码与 `ai-plan` / `AGENTS.md` 变更。 +- `GFramework.Core`、`GFramework.Game`、`GFramework.Core.Tests`、`GFramework.Cqrs.Tests` 仍有较大 warning 基线。 + - 缓解措施:后续批次继续优先挑低风险、少文件、可独立验证的测试与局部逻辑切片。 ## 活跃文档 @@ -100,35 +61,21 @@ ## 验证说明 -- `dotnet build GFramework.Core/GFramework.Core.csproj -c Release --no-restore -p:TargetFramework=net8.0 -p:RestoreFallbackFolders="" -v minimal` - - 历史结果:成功;`0 Warning(s)`、`0 Error(s)` -- `dotnet build GFramework.Core.Tests/GFramework.Core.Tests.csproj -c Release --no-incremental --no-restore -p:RestoreFallbackFolders= -v:diag` - - 历史结果:失败;`MSB4276`,默认 SDK resolver 无法解析 `Microsoft.NET.SDK.WorkloadAutoImportPropsLocator`,属于当前 WSL / dotnet 10 环境阻塞 -- `DOTNET_CLI_HOME=/tmp/dotnet-home MSBuildEnableWorkloadResolver=false dotnet build GFramework.Core/GFramework.Core.csproj -c Release --no-restore -p:TargetFramework=net8.0 -p:RestoreFallbackFolders="" -v minimal` - - 结果:失败;`MSB4018`,`ResolvePackageAssets` 命中失效 Windows fallback package folder `D:\Tool\Development Tools\Microsoft Visual Studio\Shared\NuGetPackages` -- `DOTNET_CLI_HOME=/tmp/dotnet-home MSBuildEnableWorkloadResolver=false dotnet build GFramework.Core/GFramework.Core.csproj -c Release --no-restore -p:TargetFramework=net9.0 -p:RestoreFallbackFolders="" -v minimal` - - 结果:失败;`MSB4018`,原因同上 -- `DOTNET_CLI_HOME=/tmp/dotnet-home MSBuildEnableWorkloadResolver=false dotnet build GFramework.Core.Tests/GFramework.Core.Tests.csproj -c Release --no-restore -p:TargetFramework=net10.0 -p:RestoreFallbackFolders="" -v minimal` - - 结果:失败;`MSB4018`,原因同上 -- `python3 .agents/skills/gframework-pr-review/scripts/fetch_current_pr_review.py --json-output /tmp/current-pr-review.json` - - 结果:成功;定位到 PR `#288`,提取 latest-head unresolved AI review threads、MegaLinter 与 Docstring Coverage 信号 -- `dotnet restore GFramework.sln -p:RestoreFallbackFolders="" -v minimal` - - 结果:成功;已刷新 WSL 原生 restore 元数据,清除先前的 stale fallback package folder 阻塞 -- `dotnet build GFramework.Core/GFramework.Core.csproj -c Release` - - 结果:成功;`28 Warning(s)`、`0 Error(s)` -- `dotnet build GFramework.Game/GFramework.Game.csproj -c Release` - - 结果:成功;`329 Warning(s)`、`0 Error(s)` -- `dotnet build GFramework.Core.Tests/GFramework.Core.Tests.csproj -c Release` - - 结果:成功;`137 Warning(s)`、`0 Error(s)` -- `dotnet restore GFramework.Core.Tests/GFramework.Core.Tests.csproj -p:TestTargetFrameworks=net8.0 -p:RestoreFallbackFolders="" -v minimal` - - 结果:失败;`NU1201`,`GFramework.Tests.Common` 仅支持 `net10.0`,因此不能用 `net8.0` 旁路验证 `Core.Tests` +- `dotnet clean` + - 当前结果:成功;在提权后的直接 shell 中可正常完成仓库根 clean +- `dotnet build` + - 当前结果:成功;`656 Warning(s)`、`0 Error(s)` +- `dotnet build GFramework.Game.Tests/GFramework.Game.Tests.csproj -c Release` + - 当前结果:成功;`0 Warning(s)`、`0 Error(s)` +- `dotnet build GFramework.Ecs.Arch.Tests/GFramework.Ecs.Arch.Tests.csproj -c Release` + - 当前结果:成功;`0 Warning(s)`、`0 Error(s)` - `git diff --name-only origin/main...HEAD | wc -l` - - 当前结果:`75` + - 当前结果:`0` - `git diff --numstat origin/main...HEAD` - - 当前结果:累计 `1083` added、`1015` deleted,即 `2098` changed lines + - 当前结果:`0 added / 0 deleted` ## 下一步建议 -1. 当前 turn 已按标准 WSL `dotnet build` 路径完成 `Core` / `Game` / `Core.Tests` Release build 验证;后续若继续 PR #288 收尾,优先重新抓取 unresolved threads,确认哪些线程已可直接 resolve。 -2. 若后续要继续 `Core` / `Core.Tests` / `Game` warning reduction,应以当前标准 build 输出为新真值,而不是继续沿用上一轮带 workaround 参数的失败命令。 -3. 若要开启下一轮批处理,优先选择新的 stop-condition(例如新的 file 阈值、warning 目标或限定到单模块)后再继续。 +1. 集成并复核当前 4 文件测试噪音批次后,用沙箱外 `dotnet build GFramework.Game.Tests/GFramework.Game.Tests.csproj -c Release` 与 `dotnet build GFramework.Ecs.Arch.Tests/GFramework.Ecs.Arch.Tests.csproj -c Release` 重新确认结果。 +2. 下一轮 warning reduction 继续优先处理 `GFramework.Game.Tests/Config/YamlConfigLoaderTests.cs` 的长方法切片;它仍是已确认的单文件低风险热点,适合继续用 worker 独立推进。 +3. 后续凡是沙箱内 `.NET` 验证再次出现无诊断失败、pipe/socket 权限问题或与普通 shell 不一致的结果,直接申请沙箱外重跑同一命令,不再扩散 workaround 型命令噪音。 diff --git a/ai-plan/public/analyzer-warning-reduction/traces/analyzer-warning-reduction-trace.md b/ai-plan/public/analyzer-warning-reduction/traces/analyzer-warning-reduction-trace.md index f6394342..2faf0967 100644 --- a/ai-plan/public/analyzer-warning-reduction/traces/analyzer-warning-reduction-trace.md +++ b/ai-plan/public/analyzer-warning-reduction/traces/analyzer-warning-reduction-trace.md @@ -1,5 +1,36 @@ # Analyzer Warning Reduction 追踪 +## 2026-04-25 — RP-065 + +### 阶段:确认 .NET 验证噪音来自沙箱,并把无沙箱直跑写成仓库规则 + +- 触发背景: + - 用户明确指出“之前很多清理、构建、测试报错像是环境问题,需要申请权限在沙箱外执行”,并要求把该解决方案写入 `AGENTS.md` + - 主线程随后在同一 worktree 中对比了沙箱内与提权后直接 shell 的 `dotnet clean` / `dotnet build` +- 主线程实施: + - 在沙箱内直接运行 `dotnet clean` 时再次复现“Build FAILED but 0 errors”的无诊断噪音 + - 申请提权后重新执行同一条 `dotnet clean`,确认命令可正常完成,说明先前 clean 失败并非仓库真值 + - 在同一提权上下文直接执行 `dotnet build`,拿到当前仓库根权威基线:`656 Warning(s)`、`0 Error(s)` + - 关闭正在运行的 warning-reduction worker,把工作重心切到仓库治理与 active recovery 文档净化 + - 更新 `AGENTS.md`,新增规则:当沙箱内 `dotnet clean` / `dotnet build` / `dotnet test` 产生缺少诊断、权限错误或其他环境噪音时,必须申请沙箱外重跑同一条直接命令,并以该结果为准 + - 刷新 active todo/trace,把“环境阻塞”从默认恢复入口中降级为历史噪音,不再作为当前真值 +- 并行工作: + - worker 收敛了 4 个低风险测试噪音文件: + - `GFramework.Game.Tests/Config/GameConfigBootstrapTests.cs` + - `GFramework.Game.Tests/Config/GeneratedConfigConsumerIntegrationTests.cs` + - `GFramework.Game.Tests/Config/YamlConfigTextValidatorTests.cs` + - `GFramework.Ecs.Arch.Tests/Ecs/EcsAdvancedTests.cs` + - worker 验证: + - `dotnet build GFramework.Game.Tests/GFramework.Game.Tests.csproj -c Release` + - worker 初次结果:成功;随后主线程在同一提权环境复核后确认当前为 `0 Warning(s)`、`0 Error(s)` + - `dotnet build GFramework.Ecs.Arch.Tests/GFramework.Ecs.Arch.Tests.csproj -c Release` + - 主线程复核:成功;`0 Warning(s)`、`0 Error(s)` +- 当前结论: + - 本仓库当前在 agent 沙箱内执行 `.NET` 验证时,确实可能出现假失败或缺失诊断 + - 当前应把“提权后的直接 `dotnet` 命令输出”视为仓库真值,而不是继续围绕沙箱噪音扩展 workaround 命令形态 + - `fix/analyzer-warning-reduction-batch` 当前 `HEAD` 已与 `origin/main` 对齐;新的 `$gframework-batch-boot 50` 轮次从 `0 files / 0 lines` committed diff 开始 + - 下一轮低风险热点仍是 `GFramework.Game.Tests/Config/YamlConfigLoaderTests.cs` 的 `4` 个 `MA0051` + ## 2026-04-25 — RP-064 ### 阶段:按标准 WSL build 路径复核 PR #288 建议并完成本轮收口