From 6b51c04deb18cc31a9318079c7f53cdc6b6e81b1 Mon Sep 17 00:00:00 2001 From: GeWuYou <95328647+GeWuYou@users.noreply.github.com> Date: Fri, 20 Feb 2026 22:29:30 +0800 Subject: [PATCH] =?UTF-8?q?feat(scene):=20=E6=B7=BB=E5=8A=A0=E7=8E=AF?= =?UTF-8?q?=E7=BB=95=E5=9C=BA=E6=99=AF=E8=BF=87=E6=B8=A1=E5=A4=84=E7=90=86?= =?UTF-8?q?=E5=99=A8=E6=B3=A8=E5=86=8C=E5=8A=9F=E8=83=BD?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit - 实现 RegisterAroundHandler 方法用于注册环绕场景过渡处理器 - 实现 UnregisterAroundHandler 方法用于注销环绕场景过渡处理器 - 添加处理器选项配置参数支持 - 提供完整的环绕处理器生命周期管理功能 --- GFramework.Game/scene/SceneRouterBase.cs | 22 ++++++++++++++++++++++ 1 file changed, 22 insertions(+) diff --git a/GFramework.Game/scene/SceneRouterBase.cs b/GFramework.Game/scene/SceneRouterBase.cs index 1425f4d..063b26b 100644 --- a/GFramework.Game/scene/SceneRouterBase.cs +++ b/GFramework.Game/scene/SceneRouterBase.cs @@ -141,6 +141,28 @@ public abstract class SceneRouterBase _pipeline.UnregisterHandler(handler); } + /// + /// 注册环绕场景过渡处理器。 + /// + /// 环绕处理器实例。 + /// 处理器选项配置。 + public void RegisterAroundHandler( + ISceneAroundTransitionHandler handler, + SceneTransitionHandlerOptions? options = null) + { + _pipeline.RegisterAroundHandler(handler, options); + } + + /// + /// 注销环绕场景过渡处理器。 + /// + /// 环绕处理器实例。 + public void UnregisterAroundHandler( + ISceneAroundTransitionHandler handler) + { + _pipeline.UnregisterAroundHandler(handler); + } + /// /// 添加场景路由守卫。 ///