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chore(build): 更新项目配置以启用包打包功能
- 移除 GFramework.Core 项目引用中的 PrivateAssets="all" 属性 - 移除 GFramework.Game 项目引用中的 PrivateAssets="all" 属性 - 将 GFramework.Core.Abstractions 项目的 IsPackable 设置替换为 PackageId - 将 GFramework.Game.Abstractions 项目的 IsPackable 设置替换为 PackageId - 更新项目注释以反映新的配置变化
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@ -2,10 +2,10 @@
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<!--
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配置项目构建属性
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设置项目不可打包、生成文档文件,并包含特定的Polyfill
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设置项目生成文档文件,并包含特定的Polyfill
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-->
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<PropertyGroup>
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<IsPackable>false</IsPackable>
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<PackageId>GeWuYou.$(AssemblyName)</PackageId>
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<GenerateDocumentationFile>true</GenerateDocumentationFile>
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<MeziantouPolyfill_IncludedPolyfills>T:System.Diagnostics.CodeAnalysis.NotNullWhenAttribute</MeziantouPolyfill_IncludedPolyfills>
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<Nullable>enable</Nullable>
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@ -7,6 +7,6 @@
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<Nullable>enable</Nullable>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\$(AssemblyName).Abstractions\$(AssemblyName).Abstractions.csproj" PrivateAssets="all"/>
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<ProjectReference Include="..\$(AssemblyName).Abstractions\$(AssemblyName).Abstractions.csproj"/>
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</ItemGroup>
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</Project>
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@ -2,10 +2,10 @@
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<!--
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配置项目构建属性
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设置项目不可打包、生成文档文件,并包含特定的Polyfill
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设置项目生成文档文件,并包含特定的Polyfill
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-->
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<PropertyGroup>
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<IsPackable>false</IsPackable>
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<PackageId>GeWuYou.$(AssemblyName)</PackageId>
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<GenerateDocumentationFile>true</GenerateDocumentationFile>
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<MeziantouPolyfill_IncludedPolyfills>T:System.Diagnostics.CodeAnalysis.NotNullWhenAttribute</MeziantouPolyfill_IncludedPolyfills>
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<Nullable>enable</Nullable>
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@ -8,6 +8,6 @@
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\GFramework.Core\GFramework.Core.csproj"/>
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<ProjectReference Include="..\$(AssemblyName).Abstractions\$(AssemblyName).Abstractions.csproj" PrivateAssets="all"/>
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<ProjectReference Include="..\$(AssemblyName).Abstractions\$(AssemblyName).Abstractions.csproj"/>
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</ItemGroup>
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</Project>
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