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feat(data): 添加统一设置仓库和运行时类型序列化支持
- 新增 UnifiedSettingsRepository 类实现单一文件存储所有设置数据 - 扩展 JsonSerializer 实现 IRuntimeTypeSerializer 接口支持运行时类型序列化 - 修改 DataRepositoryOptions 默认键名前缀为空字符串 - 实现异步加载、保存、删除和检查数据功能 - 添加数据事件通知机制支持 - 实现线程安全的数据缓存和文件操作 - [release ci]
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@ -26,7 +26,7 @@ public class DataRepositoryOptions
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/// <summary>
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/// 键名前缀(如 "Game",生成的键为 "Game_SettingsData")
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/// </summary>
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public string KeyPrefix { get; set; } = "Data";
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public string KeyPrefix { get; set; } = "";
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/// <summary>
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/// 是否在保存时自动备份
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239
GFramework.Game/data/UnifiedSettingsRepository.cs
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239
GFramework.Game/data/UnifiedSettingsRepository.cs
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@ -0,0 +1,239 @@
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// Copyright (c) 2026 GeWuYou
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using GFramework.Core.Abstractions.serializer;
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using GFramework.Core.Abstractions.storage;
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using GFramework.Core.extensions;
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using GFramework.Core.utility;
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using GFramework.Game.Abstractions.data;
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using GFramework.Game.Abstractions.data.events;
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namespace GFramework.Game.data;
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/// <summary>
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/// 使用单一文件存储所有设置数据的仓库实现
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/// </summary>
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public sealed class UnifiedSettingsRepository(
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IStorage? storage,
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IRuntimeTypeSerializer? serializer,
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DataRepositoryOptions? options = null,
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string fileName = "settings.json")
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: AbstractContextUtility, IDataRepository
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{
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private readonly Dictionary<string, string> _cache = new();
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private readonly SemaphoreSlim _lock = new(1, 1);
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private readonly DataRepositoryOptions _options = options ?? new DataRepositoryOptions();
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private bool _loaded;
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private IRuntimeTypeSerializer? _serializer = serializer;
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private IStorage? _storage = storage;
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private IStorage Storage =>
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_storage ?? throw new InvalidOperationException("IStorage not initialized.");
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private IRuntimeTypeSerializer Serializer =>
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_serializer ?? throw new InvalidOperationException("ISerializer not initialized.");
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// =========================
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// IDataRepository
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// =========================
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/// <summary>
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/// 异步加载指定类型的数据
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/// </summary>
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/// <typeparam name="T">要加载的数据类型,必须继承自IData接口并具有无参构造函数</typeparam>
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/// <returns>加载的数据实例</returns>
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public async Task<T> LoadAsync<T>() where T : class, IData, new()
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{
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await EnsureLoadedAsync();
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var key = GetTypeKey(typeof(T));
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var result = _cache.TryGetValue(key, out var json) ? Serializer.Deserialize<T>(json) : new T();
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if (_options.EnableEvents)
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this.SendEvent(new DataLoadedEvent<T>(result));
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return result;
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}
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/// <summary>
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/// 异步加载指定类型的数据(通过Type参数)
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/// </summary>
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/// <param name="type">要加载的数据类型</param>
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/// <returns>加载的数据实例</returns>
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/// <exception cref="ArgumentException">当类型不符合要求时抛出异常</exception>
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public async Task<IData> LoadAsync(Type type)
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{
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if (!typeof(IData).IsAssignableFrom(type))
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throw new ArgumentException($"{type.Name} does not implement IData");
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if (!type.IsClass || type.GetConstructor(Type.EmptyTypes) == null)
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throw new ArgumentException($"{type.Name} must have parameterless ctor");
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await EnsureLoadedAsync();
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var key = GetTypeKey(type);
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IData result;
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if (_cache.TryGetValue(key, out var json))
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{
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result = (IData)Serializer.Deserialize(json, type);
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}
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else
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{
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result = (IData)Activator.CreateInstance(type)!;
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}
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if (_options.EnableEvents)
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this.SendEvent(new DataLoadedEvent<IData>(result));
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return result;
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}
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/// <summary>
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/// 异步保存数据到存储
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/// </summary>
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/// <typeparam name="T">要保存的数据类型</typeparam>
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/// <param name="data">要保存的数据实例</param>
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public async Task SaveAsync<T>(T data) where T : class, IData
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{
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await EnsureLoadedAsync();
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var key = GetTypeKey(typeof(T));
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_cache[key] = Serializer.Serialize(data);
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await SaveUnifiedFileAsync();
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if (_options.EnableEvents)
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this.SendEvent(new DataSavedEvent<T>(data));
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}
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/// <summary>
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/// 异步批量保存多个数据实例
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/// </summary>
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/// <param name="dataList">要保存的数据实例集合</param>
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public async Task SaveAllAsync(IEnumerable<IData> dataList)
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{
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await EnsureLoadedAsync();
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var list = dataList.ToList();
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foreach (var data in list)
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{
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var key = GetTypeKey(data.GetType());
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_cache[key] = Serializer.Serialize(data);
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}
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await SaveUnifiedFileAsync();
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if (_options.EnableEvents)
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this.SendEvent(new DataBatchSavedEvent(list));
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}
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/// <summary>
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/// 检查指定类型的数据是否存在
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/// </summary>
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/// <typeparam name="T">要检查的数据类型</typeparam>
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/// <returns>如果存在返回true,否则返回false</returns>
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public async Task<bool> ExistsAsync<T>() where T : class, IData
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{
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await EnsureLoadedAsync();
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return _cache.ContainsKey(GetTypeKey(typeof(T)));
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}
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/// <summary>
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/// 删除指定类型的数据
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/// </summary>
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/// <typeparam name="T">要删除的数据类型</typeparam>
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public async Task DeleteAsync<T>() where T : class, IData
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{
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await EnsureLoadedAsync();
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_cache.Remove(GetTypeKey(typeof(T)));
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await SaveUnifiedFileAsync();
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if (_options.EnableEvents)
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this.SendEvent(new DataDeletedEvent(typeof(T)));
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}
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protected override void OnInit()
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{
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_storage ??= this.GetUtility<IStorage>()!;
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_serializer ??= this.GetUtility<IRuntimeTypeSerializer>()!;
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}
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// =========================
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// Internals
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// =========================
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/// <summary>
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/// 确保数据已从存储中加载到缓存
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/// </summary>
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private async Task EnsureLoadedAsync()
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{
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if (_loaded) return;
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await _lock.WaitAsync();
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try
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{
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if (_loaded) return;
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if (await Storage.ExistsAsync(GetUnifiedKey()))
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{
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var data = await Storage.ReadAsync<Dictionary<string, string>>(GetUnifiedKey());
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_cache.Clear();
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foreach (var (k, v) in data)
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_cache[k] = v;
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}
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_loaded = true;
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}
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finally
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{
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_lock.Release();
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}
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}
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/// <summary>
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/// 将缓存中的所有数据保存到统一文件
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/// </summary>
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private async Task SaveUnifiedFileAsync()
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{
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await _lock.WaitAsync();
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try
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{
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await Storage.WriteAsync(GetUnifiedKey(), _cache);
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}
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finally
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{
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_lock.Release();
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}
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}
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/// <summary>
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/// 获取统一文件的存储键名
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/// </summary>
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/// <returns>完整的存储键名</returns>
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private string GetUnifiedKey()
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{
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var name = string.IsNullOrEmpty(_options.KeyPrefix) ? fileName : $"{_options.KeyPrefix}_{fileName}";
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return string.IsNullOrEmpty(_options.BasePath) ? name : $"{_options.BasePath.TrimEnd('/')}/{name}";
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}
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/// <summary>
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/// 获取类型的唯一标识键
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/// </summary>
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/// <param name="type">要获取键的类型</param>
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/// <returns>类型的全名作为键</returns>
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private static string GetTypeKey(Type type)
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=> type.FullName!; // ⚠️ 刻意不用 AssemblyQualifiedName
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}
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@ -6,28 +6,46 @@ namespace GFramework.Game.serializer;
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/// <summary>
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/// JSON序列化器实现类,用于将对象序列化为JSON字符串或将JSON字符串反序列化为对象
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/// </summary>
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public sealed class JsonSerializer : ISerializer
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public sealed class JsonSerializer
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: IRuntimeTypeSerializer
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{
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/// <summary>
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/// 将指定的对象序列化为JSON字符串
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/// 将指定类型的对象序列化为JSON字符串
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/// </summary>
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/// <typeparam name="T">要序列化的对象类型</typeparam>
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/// <param name="value">要序列化的对象实例</param>
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/// <returns>序列化后的JSON字符串</returns>
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public string Serialize<T>(T value)
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{
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return JsonConvert.SerializeObject(value);
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}
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=> JsonConvert.SerializeObject(value);
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/// <summary>
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/// 将JSON字符串反序列化为指定类型的对象
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/// </summary>
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/// <typeparam name="T">要反序列化的对象类型</typeparam>
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/// <param name="data">包含JSON数据的字符串</param>
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/// <typeparam name="T">要反序列化的目标类型</typeparam>
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/// <param name="data">要反序列化的JSON字符串数据</param>
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/// <returns>反序列化后的对象实例</returns>
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/// <exception cref="ArgumentException">当无法反序列化数据时抛出</exception>
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public T Deserialize<T>(string data)
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{
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return JsonConvert.DeserializeObject<T>(data) ?? throw new ArgumentException("Cannot deserialize data");
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}
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=> JsonConvert.DeserializeObject<T>(data)
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?? throw new ArgumentException("Cannot deserialize data");
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/// <summary>
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/// 将对象序列化为JSON字符串(使用运行时类型)
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/// </summary>
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/// <param name="obj">要序列化的对象实例</param>
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/// <param name="type">对象的运行时类型</param>
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/// <returns>序列化后的JSON字符串</returns>
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public string Serialize(object obj, Type type)
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=> JsonConvert.SerializeObject(obj, type, null);
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/// <summary>
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/// 将JSON字符串反序列化为指定类型的对象(使用运行时类型)
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/// </summary>
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/// <param name="data">要反序列化的JSON字符串数据</param>
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/// <param name="type">反序列化目标类型</param>
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/// <returns>反序列化后的对象实例</returns>
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/// <exception cref="ArgumentException">当无法反序列化到指定类型时抛出</exception>
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public object Deserialize(string data, Type type)
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=> JsonConvert.DeserializeObject(data, type)
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?? throw new ArgumentException($"Cannot deserialize to {type.Name}");
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}
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