From 7481011780caf38b6da4030e9b8be004f2be2e92 Mon Sep 17 00:00:00 2001 From: GeWuYou <95328647+GeWuYou@users.noreply.github.com> Date: Thu, 5 Feb 2026 09:36:02 +0800 Subject: [PATCH] =?UTF-8?q?feat(Timing):=20=E6=B7=BB=E5=8A=A0=E9=A2=84?= =?UTF-8?q?=E7=83=AD=E5=87=BD=E6=95=B0=E4=BC=98=E5=8C=96=E5=88=9D=E5=A7=8B?= =?UTF-8?q?=E5=8C=96=E6=80=A7=E8=83=BD?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit - 添加 Prewarm 方法用于提前触发实例初始化 - 通过访问 Instance 属性避免首次使用时的性能开销 - [release ci] --- GFramework.Godot/coroutine/Timing.cs | 11 ++++++++++- 1 file changed, 10 insertions(+), 1 deletion(-) diff --git a/GFramework.Godot/coroutine/Timing.cs b/GFramework.Godot/coroutine/Timing.cs index 7e22f49..9a5a2d2 100644 --- a/GFramework.Godot/coroutine/Timing.cs +++ b/GFramework.Godot/coroutine/Timing.cs @@ -170,7 +170,16 @@ public partial class Timing : Node #endregion #region 初始化 - + /// + /// 预热函数,用于确保实例已初始化。 + /// 此函数通过访问 Instance 属性来触发可能的延迟初始化逻辑, + /// 从而避免在首次使用时产生性能开销。 + /// + public static void Prewarm() + { + // 访问 Instance 属性以触发初始化逻辑 + _ = Instance; + } /// /// 初始化所有调度器和时间源 /// 创建Process、Physics和Deferred三个调度器实例