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feat(godot): 添加协程扩展功能支持Mediator模式
- 新增ContextAwareCoroutineExtensions类,提供IContextAware接口的协程扩展方法 - 实现RunCommandCoroutine、RunQueryCoroutine和RunPublishCoroutine方法 - 将原有CoroutineExtensions重命名为CoroutineNodeExtensions并迁移相关功能 - 添加文件头版权信息到新的协程扩展类 - 重构协程生命周期管理方法,包括RunCoroutine和CancelWith系列方法 - 移除测试文件中关于日志行为的占位测试用例
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040a937159
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@ -47,12 +47,6 @@ public class MediatorAdvancedFeaturesTests
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private ArchitectureContext? _context;
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private MicrosoftDiContainer? _container;
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[Test]
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public async Task Request_With_Logging_Behavior_Should_Log_Correctly()
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{
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// 由于我们没有实现实际的日志行为,这个测试暂时跳过
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Assert.Ignore("Logging behavior not implemented in this test setup");
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}
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[Test]
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public async Task Request_With_Validation_Behavior_Should_Validate_Input()
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107
GFramework.Godot/coroutine/ContextAwareCoroutineExtensions.cs
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107
GFramework.Godot/coroutine/ContextAwareCoroutineExtensions.cs
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@ -0,0 +1,107 @@
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using GFramework.Core.Abstractions.rule;
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using GFramework.Core.coroutine;
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using GFramework.Core.coroutine.extensions;
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using GFramework.Core.extensions;
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using Mediator;
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namespace GFramework.Godot.coroutine;
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/// <summary>
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/// 提供协程相关的扩展方法,用于简化协程的启动和管理。
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/// </summary>
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public static class ContextAwareCoroutineExtensions
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{
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/// <summary>
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/// 发送命令并直接以协程方式运行(无返回值)
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/// </summary>
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/// <param name="contextAware">上下文感知对象,用于发送命令</param>
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/// <param name="command">要发送的命令对象</param>
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/// <param name="segment">协程运行的时间段,默认为 Process</param>
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/// <param name="tag">协程的标签,可用于标识或分组协程</param>
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/// <param name="cancellationToken">用于取消操作的令牌</param>
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/// <returns>返回协程的句柄,可用于后续操作(如停止协程)</returns>
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public static CoroutineHandle RunCommandCoroutine(
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this IContextAware contextAware,
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ICommand command,
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Segment segment = Segment.Process,
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string? tag = null,
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CancellationToken cancellationToken = default)
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{
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return contextAware
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.SendCommandAsync(command, cancellationToken)
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.AsTask()
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.ToCoroutineEnumerator()
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.RunCoroutine(segment, tag);
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}
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/// <summary>
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/// 发送命令并直接以协程方式运行(带返回值)
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/// </summary>
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/// <typeparam name="TResponse">命令返回值的类型</typeparam>
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/// <param name="contextAware">上下文感知对象,用于发送命令</param>
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/// <param name="command">要发送的命令对象</param>
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/// <param name="segment">协程运行的时间段,默认为 Process</param>
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/// <param name="tag">协程的标签,可用于标识或分组协程</param>
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/// <param name="cancellationToken">用于取消操作的令牌</param>
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/// <returns>返回协程的句柄,可用于后续操作(如停止协程)</returns>
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public static CoroutineHandle RunCommandCoroutine<TResponse>(
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this IContextAware contextAware,
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ICommand<TResponse> command,
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Segment segment = Segment.Process,
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string? tag = null,
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CancellationToken cancellationToken = default)
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{
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return contextAware
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.SendCommandAsync(command, cancellationToken)
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.AsTask()
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.ToCoroutineEnumerator()
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.RunCoroutine(segment, tag);
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}
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/// <summary>
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/// 发送查询并直接以协程方式运行(带返回值)
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/// </summary>
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/// <typeparam name="TResponse">查询返回值的类型</typeparam>
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/// <param name="contextAware">上下文感知对象,用于发送查询</param>
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/// <param name="query">要发送的查询对象</param>
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/// <param name="segment">协程运行的时间段,默认为 Process</param>
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/// <param name="tag">协程的标签,可用于标识或分组协程</param>
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/// <param name="cancellationToken">用于取消操作的令牌</param>
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/// <returns>返回协程的句柄,可用于后续操作(如停止协程)</returns>
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public static CoroutineHandle RunQueryCoroutine<TResponse>(
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this IContextAware contextAware,
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IQuery<TResponse> query,
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Segment segment = Segment.Process,
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string? tag = null,
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CancellationToken cancellationToken = default)
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{
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return contextAware
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.SendQueryAsync(query, cancellationToken)
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.AsTask()
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.ToCoroutineEnumerator()
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.RunCoroutine(segment, tag);
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}
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/// <summary>
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/// 发布通知并直接以协程方式运行
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/// </summary>
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/// <param name="contextAware">上下文感知对象,用于发布通知</param>
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/// <param name="notification">要发布的通知对象</param>
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/// <param name="segment">协程运行的时间段,默认为 Process</param>
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/// <param name="tag">协程的标签,可用于标识或分组协程</param>
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/// <param name="cancellationToken">用于取消操作的令牌</param>
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/// <returns>返回协程的句柄,可用于后续操作(如停止协程)</returns>
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public static CoroutineHandle RunPublishCoroutine(
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this IContextAware contextAware,
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INotification notification,
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Segment segment = Segment.Process,
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string? tag = null,
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CancellationToken cancellationToken = default)
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{
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return contextAware
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.PublishEventAsync(notification, cancellationToken)
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.AsTask()
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.ToCoroutineEnumerator()
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.RunCoroutine(segment, tag);
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}
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}
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@ -1,37 +1,47 @@
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using GFramework.Core.Abstractions.coroutine;
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// Copyright (c) 2026 GeWuYou
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using GFramework.Core.Abstractions.coroutine;
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using GFramework.Core.coroutine;
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using Godot;
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namespace GFramework.Godot.coroutine;
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/// <summary>
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/// 提供协程相关的扩展方法,用于简化协程的启动和管理。
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/// 提供协程相关的扩展方法,用于在Godot环境中管理协程的生命周期。
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/// </summary>
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public static class CoroutineExtensions
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public static class CoroutineNodeExtensions
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{
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/// <summary>
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/// 启动协程的扩展方法。
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/// 启动协程的扩展方法。
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/// </summary>
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/// <param name="coroutine">要启动的协程枚举器。</param>
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/// <param name="segment">协程运行的时间段,默认为 Process。</param>
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/// <param name="tag">协程的标签,可用于标识或分组协程。</param>
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/// <returns>返回协程的句柄,可用于后续操作(如停止协程)。</returns>
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public static CoroutineHandle RunCoroutine(
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this IEnumerator<IYieldInstruction> coroutine,
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Segment segment = Segment.Process,
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string? tag = null)
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public static CoroutineHandle RunCoroutine(this IEnumerator<IYieldInstruction> coroutine,
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Segment segment = Segment.Process, string? tag = null)
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{
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return Timing.RunCoroutine(coroutine, segment, tag);
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}
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/// <summary>
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/// 让协程在指定节点被销毁时自动取消。
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/// 让协程在指定节点被销毁时自动取消。
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/// </summary>
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/// <param name="coroutine">要执行的协程枚举器。</param>
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/// <param name="coroutine">要包装的协程枚举器。</param>
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/// <param name="node">用于检查是否存活的节点。</param>
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/// <returns>包装后的协程枚举器。</returns>
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public static IEnumerator<IYieldInstruction> CancelWith(
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this IEnumerator<IYieldInstruction> coroutine,
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public static IEnumerator<IYieldInstruction> CancelWith(this IEnumerator<IYieldInstruction> coroutine,
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Node node)
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{
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while (Timing.IsNodeAlive(node) && coroutine.MoveNext())
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@ -39,16 +49,14 @@ public static class CoroutineExtensions
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}
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/// <summary>
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/// 让协程在任一节点被销毁时自动取消。
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/// 让协程在任一节点被销毁时自动取消。
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/// </summary>
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/// <param name="coroutine">要执行的协程枚举器。</param>
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/// <param name="coroutine">要包装的协程枚举器。</param>
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/// <param name="node1">第一个用于检查是否存活的节点。</param>
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/// <param name="node2">第二个用于检查是否存活的节点。</param>
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/// <returns>包装后的协程枚举器。</returns>
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public static IEnumerator<IYieldInstruction> CancelWith(
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this IEnumerator<IYieldInstruction> coroutine,
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Node node1,
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Node node2)
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public static IEnumerator<IYieldInstruction> CancelWith(this IEnumerator<IYieldInstruction> coroutine,
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Node node1, Node node2)
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{
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while (Timing.IsNodeAlive(node1) &&
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Timing.IsNodeAlive(node2) &&
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@ -57,27 +65,26 @@ public static class CoroutineExtensions
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}
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/// <summary>
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/// 让协程在多个节点都被销毁时自动取消。
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/// 让协程在多个节点都被销毁时自动取消。
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/// </summary>
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/// <param name="coroutine">要执行的协程枚举器。</param>
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/// <param name="coroutine">要包装的协程枚举器。</param>
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/// <param name="nodes">用于检查是否存活的节点数组。</param>
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/// <returns>包装后的协程枚举器。</returns>
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public static IEnumerator<IYieldInstruction> CancelWith(
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this IEnumerator<IYieldInstruction> coroutine,
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public static IEnumerator<IYieldInstruction> CancelWith(this IEnumerator<IYieldInstruction> coroutine,
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params Node[] nodes)
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{
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// 持续执行协程直到任一节点被销毁或协程执行完毕
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while (AllNodesAlive(nodes) && coroutine.MoveNext())
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while (nodes.AllNodesAlive() && coroutine.MoveNext())
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yield return coroutine.Current;
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}
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/// <summary>
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/// 检查所有节点是否都处于存活状态。
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/// 检查所有节点是否都处于存活状态。
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/// </summary>
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/// <param name="nodes">要检查的节点数组。</param>
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/// <returns>如果所有节点都存活则返回 true,否则返回 false。</returns>
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private static bool AllNodesAlive(Node[] nodes)
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private static bool AllNodesAlive(this Node[] nodes)
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{
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return nodes.All(Timing.IsNodeAlive);
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}
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}
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}
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