diff --git a/GFramework.Core.Godot/system/AbstractResourceFactorySystem.cs b/GFramework.Core.Godot/system/AbstractResourceFactorySystem.cs
index 3205f7b..ffd2d74 100644
--- a/GFramework.Core.Godot/system/AbstractResourceFactorySystem.cs
+++ b/GFramework.Core.Godot/system/AbstractResourceFactorySystem.cs
@@ -51,7 +51,7 @@ public abstract class AbstractResourceFactorySystem : AbstractSystem, IResourceF
/// 场景节点类型,必须继承自Node
/// 场景在资产目录中的键名
/// 是否需要预加载该场景资源
- private void RegisterScene(
+ protected void RegisterScene(
string sceneKey,
bool preload = false)
where T : Node
@@ -72,7 +72,7 @@ public abstract class AbstractResourceFactorySystem : AbstractSystem, IResourceF
/// 资源在资产目录中的键名
/// 是否需要复制资源实例
/// 是否需要预加载该资源
- private void RegisterResource(
+ protected void RegisterResource(
string resourceKey,
bool duplicate = false,
bool preload = false)