refactor(ioc): 重构依赖注入容器和模型上下文管理

- 将IocContainer的Init方法重命名为OnContextReady并设为protected override
- 重构AbstractModel中的Architecture字段为_context属性并实现IContextAware接口
- 移除GetArchitecture和SetArchitecture方法,添加GetContext和SetContext方法
- 为IModel接口添加IContextAware继承
- 添加TestArchitecture、TestModel和TestSystem测试类
- 创建ArchitectureInitializationTests测试用例验证组件初始化
- 更新项目文件添加NUnit包引用和测试项目配置
- 在解决方案文件中添加测试项目引用
This commit is contained in:
GwWuYou 2025-12-29 21:14:15 +08:00
parent 603b06325d
commit 8130cf7fb0
10 changed files with 200 additions and 16 deletions

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@ -1,9 +1,11 @@
namespace GFramework.Core.Abstractions.model;
using GFramework.Core.Abstractions.rule;
namespace GFramework.Core.Abstractions.model;
/// <summary>
/// 模型接口,定义了模型的基本行为和功能
/// </summary>
public interface IModel
public interface IModel : IContextAware
{
/// <summary>
/// 初始化模型

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@ -0,0 +1,18 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<TargetFrameworks>net8.0;net9.0;net10.0</TargetFrameworks>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="18.0.1"/>
<PackageReference Include="NUnit" Version="4.4.0"/>
<PackageReference Include="NUnit3TestAdapter" Version="6.0.1"/>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\GFramework.Core\GFramework.Core.csproj"/>
</ItemGroup>
</Project>

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@ -0,0 +1,18 @@
using GFramework.Core.architecture;
using GFramework.Core.Tests.model;
using GFramework.Core.Tests.system;
namespace GFramework.Core.Tests.architecture;
public sealed class TestArchitecture : Architecture
{
public bool InitCalled { get; private set; }
protected override void Init()
{
InitCalled = true;
RegisterModel(new TestModel());
RegisterSystem(new TestSystem());
}
}

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@ -0,0 +1,35 @@
using GFramework.Core.Abstractions.architecture;
using GFramework.Core.Abstractions.model;
namespace GFramework.Core.Tests.model;
/// <summary>
/// 测试模型类,用于框架测试目的
/// </summary>
public sealed class TestModel : IModel
{
private IArchitectureContext _context = null!;
/// <summary>
/// 获取模型是否已初始化的状态
/// </summary>
public bool Inited { get; private set; }
/// <summary>
/// 初始化模型
/// </summary>
public void Init()
{
Inited = true;
}
public void SetContext(IArchitectureContext context)
{
_context = context;
}
public IArchitectureContext GetContext()
{
return _context;
}
}

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@ -0,0 +1,59 @@
using GFramework.Core.Abstractions.architecture;
using GFramework.Core.Abstractions.system;
namespace GFramework.Core.Tests.system;
/// <summary>
/// 测试系统类实现了ISystem接口
/// </summary>
public sealed class TestSystem : ISystem
{
/// <summary>
/// 架构上下文对象
/// </summary>
private IArchitectureContext _context = null!;
/// <summary>
/// 获取系统是否已初始化的状态
/// </summary>
public bool Inited { get; private set; }
/// <summary>
/// 获取系统是否已销毁的状态
/// </summary>
public bool Destroyed { get; private set; }
/// <summary>
/// 设置架构上下文
/// </summary>
/// <param name="context">架构上下文对象</param>
public void SetContext(IArchitectureContext context)
{
_context = context;
}
/// <summary>
/// 获取架构上下文
/// </summary>
/// <returns>架构上下文对象</returns>
public IArchitectureContext GetContext()
{
return _context;
}
/// <summary>
/// 初始化系统
/// </summary>
public void Init()
{
Inited = true;
}
/// <summary>
/// 销毁系统
/// </summary>
public void Destroy()
{
Destroyed = true;
}
}

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@ -0,0 +1,47 @@
using System.Reflection;
using GFramework.Core.Abstractions.enums;
using GFramework.Core.architecture;
using GFramework.Core.Tests.architecture;
using GFramework.Core.Tests.model;
using GFramework.Core.Tests.system;
using NUnit.Framework;
namespace GFramework.Core.Tests.tests;
[TestFixture]
public class ArchitectureInitializationTests
{
[Test]
public void Architecture_Should_Initialize_All_Components_Correctly()
{
// Arrange
var architecture = new TestArchitecture();
// Act
architecture.Initialize();
// Assert - Init() 被调用
Assert.That(architecture.InitCalled, Is.True, "Architecture.Init() should be called");
// Assert - Runtime 已创建
Assert.That(architecture.Runtime, Is.Not.Null, "ArchitectureRuntime should be created");
// Assert - Phase 已进入 Ready
var phaseProperty = typeof(Architecture)
.GetProperty("CurrentPhase", BindingFlags.Instance | BindingFlags.NonPublic);
var phase = (ArchitecturePhase)phaseProperty!.GetValue(architecture)!;
Assert.That(phase, Is.EqualTo(ArchitecturePhase.Ready), "Architecture should be in Ready phase");
// Assert - Model 初始化
var context = architecture.Context;
var model = context.GetModel<TestModel>();
Assert.That(model, Is.Not.Null);
Assert.That(model.Inited, Is.True, "Model should be initialized");
// Assert - System 初始化
var system = context.GetSystem<TestSystem>();
Assert.That(system, Is.Not.Null);
Assert.That(system.Inited, Is.True, "System should be initialized");
}
}

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@ -52,7 +52,7 @@ public class IocContainer : ContextAwareBase, IIocContainer
#region Register
public void Init()
protected override void OnContextReady()
{
_logger = Context.LoggerFactory.GetLogger(nameof(IocContainer));
}

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@ -11,7 +11,7 @@ public abstract class AbstractModel : IModel
/// <summary>
/// 模型所属的架构实例
/// </summary>
protected IArchitecture Architecture;
protected IArchitectureContext _context { get; private set; }
/// <summary>
/// 初始化模型调用抽象方法OnInit执行具体初始化逻辑
@ -21,24 +21,17 @@ public abstract class AbstractModel : IModel
OnInit();
}
/// <summary>
/// 获取模型所属的架构实例
/// </summary>
/// <returns>返回当前模型关联的架构对象</returns>
public IArchitecture GetArchitecture()
public void SetContext(IArchitectureContext context)
{
return Architecture;
_context = context;
}
/// <summary>
/// 设置模型所属的架构实例
/// </summary>
/// <param name="architecture">要关联到此模型的架构实例</param>
public void SetArchitecture(IArchitecture architecture)
public IArchitectureContext GetContext()
{
Architecture = architecture;
return _context;
}
/// <summary>
/// 抽象初始化方法,由子类实现具体的初始化逻辑
/// </summary>

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@ -46,6 +46,7 @@
<None Remove="GFramework.Core.Abstractions\**"/>
<None Remove="GFramework.Godot.Abstractions\**"/>
<None Remove="GFramework.Game.Abstractions\**"/>
<None Remove="GFramework.Core.Tests\**"/>
</ItemGroup>
<!-- 聚合核心模块 -->
<ItemGroup>
@ -75,6 +76,7 @@
<Compile Remove="GFramework.Core.Abstractions\**"/>
<Compile Remove="GFramework.Godot.Abstractions\**"/>
<Compile Remove="GFramework.Game.Abstractions\**"/>
<Compile Remove="GFramework.Core.Tests\**"/>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Remove="GFramework.Core\**"/>
@ -90,9 +92,13 @@
<EmbeddedResource Remove="GFramework.Core.Abstractions\**"/>
<EmbeddedResource Remove="GFramework.Godot.Abstractions\**"/>
<EmbeddedResource Remove="GFramework.Game.Abstractions\**"/>
<EmbeddedResource Remove="GFramework.Core.Tests\**"/>
</ItemGroup>
<ItemGroup>
<AdditionalFiles Remove="AnalyzerReleases.Shipped.md"/>
<AdditionalFiles Remove="AnalyzerReleases.Unshipped.md"/>
</ItemGroup>
<ItemGroup>
<PackageReference Include="NUnit" Version="4.4.0"/>
</ItemGroup>
</Project>

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@ -24,6 +24,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GFramework.Core.Abstraction
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GFramework.Game.Abstractions", "GFramework.Game.Abstractions\GFramework.Game.Abstractions.csproj", "{E20DBA4C-CEB9-4184-B614-5A99A9AE4472}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GFramework.Core.Tests", "GFramework.Core.Tests\GFramework.Core.Tests.csproj", "{759BCD95-A9D9-4D8F-9255-A9F1B661DF74}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@ -78,5 +80,9 @@ Global
{E20DBA4C-CEB9-4184-B614-5A99A9AE4472}.Debug|Any CPU.Build.0 = Debug|Any CPU
{E20DBA4C-CEB9-4184-B614-5A99A9AE4472}.Release|Any CPU.ActiveCfg = Release|Any CPU
{E20DBA4C-CEB9-4184-B614-5A99A9AE4472}.Release|Any CPU.Build.0 = Release|Any CPU
{759BCD95-A9D9-4D8F-9255-A9F1B661DF74}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{759BCD95-A9D9-4D8F-9255-A9F1B661DF74}.Debug|Any CPU.Build.0 = Debug|Any CPU
{759BCD95-A9D9-4D8F-9255-A9F1B661DF74}.Release|Any CPU.ActiveCfg = Release|Any CPU
{759BCD95-A9D9-4D8F-9255-A9F1B661DF74}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
EndGlobal