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refactor(config): 更新Godot YAML配置加载器的文件访问引用
- 将Godot.FileAccess重命名为FileAccess以避免命名冲突 - 优化了配置加载器中的文件操作引用 - 提高了代码的可读性和维护性
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@ -3,6 +3,7 @@ using GFramework.Core.Abstractions.Events;
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using GFramework.Game.Abstractions.Config;
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using GFramework.Game.Config;
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using GFramework.Godot.Extensions;
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using FileAccess = Godot.FileAccess;
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namespace GFramework.Godot.Config;
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