refactor(storage): 统一文件存储模块的依赖注入

- 在 FileStorage 中添加 System.IO 和 System.Text 引用
- 在 GodotFileStorage 中整合所有必要的命名空间引用
- 统一并发和序列化接口的依赖注入方式
- 添加 Godot 特定的 FileAccess 类型别名
- 优化 Godot 扩展功能的引用结构
This commit is contained in:
GeWuYou 2026-03-11 22:34:30 +08:00
parent b01867b231
commit 820cdcf0fa
2 changed files with 11 additions and 1 deletions

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@ -1,4 +1,8 @@
using GFramework.Core.Concurrency; using System.IO;
using System.Text;
using GFramework.Core.Abstractions.Concurrency;
using GFramework.Core.Abstractions.Serializer;
using GFramework.Core.Concurrency;
using GFramework.Game.Abstractions.Storage; using GFramework.Game.Abstractions.Storage;
namespace GFramework.Game.Storage; namespace GFramework.Game.Storage;

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@ -1,6 +1,12 @@
using System.IO;
using System.Text;
using GFramework.Core.Abstractions.Concurrency; using GFramework.Core.Abstractions.Concurrency;
using GFramework.Core.Abstractions.Serializer; using GFramework.Core.Abstractions.Serializer;
using GFramework.Core.Abstractions.Storage; using GFramework.Core.Abstractions.Storage;
using GFramework.Core.Concurrency;
using GFramework.Godot.Extensions;
using Godot;
using FileAccess = Godot.FileAccess;
namespace GFramework.Godot.Storage; namespace GFramework.Godot.Storage;