mirror of
https://github.com/GeWuYou/GFramework.git
synced 2026-03-22 10:34:30 +08:00
feat(ui): 完善UI路由系统功能
- 添加层级UI管理功能,支持Overlay、Modal、Toast等浮层显示 - 实现路由守卫机制,支持页面跳转前后的权限检查 - 新增实例ID计数器,为每个UI实例生成唯一标识符 - 重构代码结构,添加区域划分提高代码可读性 - 优化页面栈管理逻辑,改进生命周期处理流程 - 修复Push和Pop操作中的日志输出格式问题 - 添加类型安全检查,防止重复注册相同UI实例 - 实现UI句柄公共构造函数,支持外部创建UI句柄对象 - 增强Show和Hide操作的重入性检测机制
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@ -41,7 +41,7 @@ public readonly struct UiHandle
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/// <param name="key">UI的键值,用于标识UI的类型或名称。</param>
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/// <param name="instanceId">UI实例的唯一标识符。</param>
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/// <param name="layer">UI所在的层级,用于控制UI的显示顺序。</param>
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internal UiHandle(string key, string instanceId, UiLayer layer)
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public UiHandle(string key, string instanceId, UiLayer layer)
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{
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Key = key;
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InstanceId = instanceId;
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@ -21,6 +21,7 @@ public abstract class UiRouterBase : AbstractSystem, IUiRouter
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/// <summary>
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/// 层级管理(非栈层级),用于Overlay、Modal、Toast等浮层
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/// Key: UiLayer, Value: Dictionary of InstanceId -> PageBehavior
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/// </summary>
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private readonly Dictionary<UiLayer, Dictionary<string, IUiPageBehavior>> _layers = new();
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@ -39,13 +40,16 @@ public abstract class UiRouterBase : AbstractSystem, IUiRouter
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/// </summary>
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private IUiFactory _factory = null!;
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/// <summary>
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/// 实例ID计数器,用于生成唯一ID
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/// </summary>
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private int _instanceCounter;
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private IUiRoot _uiRoot = null!;
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/// <summary>
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/// 注册UI切换处理器
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/// </summary>
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/// <param name="handler">处理器实例</param>
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/// <param name="options">执行选项</param>
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public void RegisterHandler(IUiTransitionHandler handler, UiTransitionHandlerOptions? options = null)
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{
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_pipeline.RegisterHandler(handler, options);
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@ -54,7 +58,6 @@ public abstract class UiRouterBase : AbstractSystem, IUiRouter
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/// <summary>
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/// 注销UI切换处理器
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/// </summary>
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/// <param name="handler">处理器实例</param>
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public void UnregisterHandler(IUiTransitionHandler handler)
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{
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_pipeline.UnregisterHandler(handler);
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@ -69,13 +72,11 @@ public abstract class UiRouterBase : AbstractSystem, IUiRouter
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Log.Debug("Bind UI Root: {0}", root.GetType().Name);
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}
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#region Page Stack Management
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/// <summary>
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/// 将指定的UI界面压入路由栈,显示新的UI界面
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/// 将指定的UI界面压入路由栈
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/// </summary>
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/// <param name="uiKey">UI界面的唯一标识符</param>
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/// <param name="param">进入界面的参数,可为空</param>
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/// <param name="policy">界面切换策略,默认为Exclusive(独占)</param>
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public void Push(string uiKey, IUiPageEnterParam? param = null,
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UiTransitionPolicy policy = UiTransitionPolicy.Exclusive)
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{
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@ -86,11 +87,7 @@ public abstract class UiRouterBase : AbstractSystem, IUiRouter
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}
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var @event = CreateEvent(uiKey, UiTransitionType.Push, policy, param);
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Log.Debug(
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"Push UI Page: key={0}, policy={1}, stackBefore={2}",
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uiKey, policy, _stack.Count
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);
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Log.Debug("Push UI Page: key={0}, policy={1}, stackBefore={2}", uiKey, policy, _stack.Count);
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BeforeChange(@event);
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DoPushPageInternal(uiKey, param, policy);
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@ -98,18 +95,12 @@ public abstract class UiRouterBase : AbstractSystem, IUiRouter
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}
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/// <summary>
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/// 将已存在的UI页面压入栈顶并显示
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/// 将已存在的UI页面压入栈顶
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/// </summary>
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/// <param name="page">已创建的UI页面行为实例</param>
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/// <param name="param">页面进入参数,可为空</param>
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/// <param name="policy">页面切换策略</param>
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public void Push(
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IUiPageBehavior page,
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IUiPageEnterParam? param = null,
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UiTransitionPolicy policy = UiTransitionPolicy.Exclusive
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)
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public void Push(IUiPageBehavior page, IUiPageEnterParam? param = null,
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UiTransitionPolicy policy = UiTransitionPolicy.Exclusive)
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{
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var uiKey = page.View.GetType().Name;
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var uiKey = page.Key;
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if (IsTop(uiKey))
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{
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@ -118,11 +109,7 @@ public abstract class UiRouterBase : AbstractSystem, IUiRouter
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}
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var @event = CreateEvent(uiKey, UiTransitionType.Push, policy, param);
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Log.Debug(
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"Push existing UI Page: key={0}, policy={1}, stackBefore={2}",
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uiKey, policy, _stack.Count
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);
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Log.Debug("Push existing UI Page: key={0}, policy={1}, stackBefore={2}", uiKey, policy, _stack.Count);
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BeforeChange(@event);
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DoPushPageInternal(page, param, policy);
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@ -130,9 +117,8 @@ public abstract class UiRouterBase : AbstractSystem, IUiRouter
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}
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/// <summary>
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/// 弹出栈顶页面并根据策略处理页面
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/// 弹出栈顶页面
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/// </summary>
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/// <param name="policy">弹出策略,默认为销毁策略</param>
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public void Pop(UiPopPolicy policy = UiPopPolicy.Destroy)
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{
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if (_stack.Count == 0)
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@ -149,175 +135,350 @@ public abstract class UiRouterBase : AbstractSystem, IUiRouter
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return;
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}
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// ⚠️ 注意:nextUiKey 现在是可选的
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var nextUiKey = _stack.Count > 1
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? _stack.ElementAt(1).Key
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: null;
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var @event = CreateEvent(
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nextUiKey,
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UiTransitionType.Pop
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);
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var nextUiKey = _stack.Count > 1 ? _stack.ElementAt(1).Key : null;
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var @event = CreateEvent(nextUiKey, UiTransitionType.Pop);
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BeforeChange(@event);
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DoPopInternal(policy);
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AfterChange(@event);
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}
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/// <summary>
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/// 替换当前所有页面为新页面(基于uiKey)
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/// </summary>
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/// <param name="uiKey">新UI页面标识符</param>
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/// <param name="param">页面进入参数,可为空</param>
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/// <param name="popPolicy">弹出页面时的销毁策略,默认为销毁</param>
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/// <param name="pushPolicy">推入页面时的过渡策略,默认为独占</param>
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public void Replace(
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string uiKey,
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IUiPageEnterParam? param = null,
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public void Replace(string uiKey, IUiPageEnterParam? param = null,
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UiPopPolicy popPolicy = UiPopPolicy.Destroy,
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UiTransitionPolicy pushPolicy = UiTransitionPolicy.Exclusive)
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{
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var @event = CreateEvent(uiKey, UiTransitionType.Replace, pushPolicy, param);
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Log.Debug(
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"Replace UI Stack with page: key={0}, popPolicy={1}, pushPolicy={2}",
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uiKey, popPolicy, pushPolicy
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);
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Log.Debug("Replace UI Stack with page: key={0}, popPolicy={1}, pushPolicy={2}", uiKey, popPolicy, pushPolicy);
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BeforeChange(@event);
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// 使用内部方法清空栈,避免触发额外的Pipeline
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DoClearInternal(popPolicy);
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// 使用工厂的增强方法获取实例
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var page = _factory.Create(uiKey);
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Log.Debug("Get/Create UI Page instance for Replace: {0}", page.GetType().Name);
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DoPushPageInternal(page, param, pushPolicy);
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AfterChange(@event);
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}
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/// <summary>
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/// 替换当前所有页面为已存在的页面(基于实例)
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/// 替换当前所有页面为已存在的页面
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/// </summary>
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/// <param name="page">已创建的UI页面行为实例</param>
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/// <param name="param">页面进入参数,可为空</param>
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/// <param name="popPolicy">弹出页面时的销毁策略,默认为销毁</param>
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/// <param name="pushPolicy">推入页面时的过渡策略,默认为独占</param>
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public void Replace(
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IUiPageBehavior page,
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IUiPageEnterParam? param = null,
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public void Replace(IUiPageBehavior page, IUiPageEnterParam? param = null,
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UiPopPolicy popPolicy = UiPopPolicy.Destroy,
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UiTransitionPolicy pushPolicy = UiTransitionPolicy.Exclusive)
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{
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var uiKey = page.Key;
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var @event = CreateEvent(uiKey, UiTransitionType.Replace, pushPolicy, param);
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Log.Debug(
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"Replace UI Stack with existing page: key={0}, popPolicy={1}, pushPolicy={2}",
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uiKey, popPolicy, pushPolicy
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);
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Log.Debug("Replace UI Stack with existing page: key={0}, popPolicy={1}, pushPolicy={2}",
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uiKey, popPolicy, pushPolicy);
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BeforeChange(@event);
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// 清空栈
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DoClearInternal(popPolicy);
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Log.Debug("Use existing UI Page instance for Replace: {0}", page.GetType().Name);
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DoPushPageInternal(page, param, pushPolicy);
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AfterChange(@event);
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}
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/// <summary>
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/// 清空所有页面栈中的页面
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/// 清空所有页面栈
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/// </summary>
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public void Clear()
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{
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var @event = CreateEvent(string.Empty, UiTransitionType.Clear);
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Log.Debug("Clear UI Stack, stackCount={0}", _stack.Count);
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BeforeChange(@event);
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// 使用内部方法,避免触发额外的Pipeline
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DoClearInternal(UiPopPolicy.Destroy);
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AfterChange(@event);
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}
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/// <summary>
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/// 获取页面栈顶元素的键值,但不移除该元素
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/// 获取栈顶元素的键值
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/// </summary>
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/// <returns>如果页面栈为空则返回空字符串,否则返回栈顶元素的键值</returns>
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public string PeekKey()
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{
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return _stack.Count == 0 ? string.Empty : _stack.Peek().Key;
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}
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/// <summary>
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/// 获取页面栈顶元素,但不移除该元素
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/// 获取栈顶元素
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/// </summary>
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/// <returns>返回栈顶的IUiPageBehavior元素</returns>
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public IUiPageBehavior? Peek()
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{
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return _stack.Count == 0 ? null : _stack.Peek();
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}
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/// <summary>
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/// 判断栈顶元素是否指定的UI类型
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/// 判断栈顶是否为指定UI
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/// </summary>
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/// <param name="uiKey">要比较的UI类型名称</param>
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/// <returns>如果栈为空或栈顶元素类型不匹配则返回false,否则返回true</returns>
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public bool IsTop(string uiKey)
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{
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return _stack.Count != 0 && _stack.Peek().Key.Equals(uiKey);
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}
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/// <summary>
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/// 判断栈中是否包含指定类型的UI元素
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/// 判断栈中是否包含指定UI
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/// </summary>
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/// <param name="uiKey">要查找的UI类型名称</param>
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/// <returns>如果栈中存在指定类型的UI元素则返回true,否则返回false</returns>
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public bool Contains(string uiKey)
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{
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return _stack.Any(p => p.Key.Equals(uiKey));
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}
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/// <summary>
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/// 获取栈中元素的数量
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/// 获取栈深度
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/// </summary>
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public int Count => _stack.Count;
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#endregion
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#region Layer UI Management
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/// <summary>
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/// 初始化方法,在页面初始化时获取UI工厂实例
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/// 在指定层级显示UI(基于 uiKey)
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/// </summary>
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public UiHandle Show(string uiKey, UiLayer layer, IUiPageEnterParam? param = null)
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{
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if (layer == UiLayer.Page)
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throw new ArgumentException("Use Push() for Page layer");
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// 创建实例
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var page = _factory.Create(uiKey);
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return ShowInternal(page, layer, param);
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}
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/// <summary>
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/// 在指定层级显示UI(基于实例)
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/// </summary>
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public UiHandle Show(IUiPageBehavior page, UiLayer layer)
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{
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if (layer == UiLayer.Page)
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throw new ArgumentException("Use Push() for Page layer");
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return ShowInternal(page, layer, null);
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}
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/// <summary>
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/// 隐藏指定层级的UI
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/// </summary>
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public void Hide(UiHandle handle, UiLayer layer, bool destroy = false)
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{
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if (!_layers.TryGetValue(layer, out var layerDict))
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return;
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if (!layerDict.TryGetValue(handle.InstanceId, out var page))
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return;
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if (destroy)
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{
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page.OnExit();
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_uiRoot.RemoveUiPage(page);
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layerDict.Remove(handle.InstanceId);
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Log.Debug("Hide & Destroy UI: instanceId={0}, layer={1}", handle.InstanceId, layer);
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}
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else
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{
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page.OnHide();
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Log.Debug("Hide UI (suspend): instanceId={0}, layer={1}", handle.InstanceId, layer);
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}
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}
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/// <summary>
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/// 恢复指定UI的显示
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/// </summary>
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public void Resume(UiHandle handle, UiLayer layer)
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{
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if (!_layers.TryGetValue(layer, out var layerDict))
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return;
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if (!layerDict.TryGetValue(handle.InstanceId, out var page))
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return;
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page.OnShow();
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page.OnResume();
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Log.Debug("Resume UI: instanceId={0}, layer={1}", handle.InstanceId, layer);
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}
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/// <summary>
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/// 清空指定层级的所有UI
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/// </summary>
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public void ClearLayer(UiLayer layer, bool destroy = false)
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{
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if (!_layers.TryGetValue(layer, out var layerDict))
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return;
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var handles = layerDict.Keys
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.Select(instanceId =>
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{
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var page = layerDict[instanceId];
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return new UiHandle(page.Key, instanceId, layer);
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})
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.ToArray();
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foreach (var handle in handles)
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Hide(handle, layer, destroy);
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Log.Debug("Cleared layer: {0}, destroyed={1}", layer, destroy);
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}
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/// <summary>
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/// 获取指定层级的UI实例
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/// </summary>
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public UiHandle? GetFromLayer(UiHandle handle, UiLayer layer)
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{
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if (!_layers.TryGetValue(layer, out var layerDict))
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return null;
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return layerDict.ContainsKey(handle.InstanceId) ? handle : null;
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}
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/// <summary>
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/// 获取指定 uiKey 在指定层级的所有实例
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/// </summary>
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public IReadOnlyList<UiHandle> GetAllFromLayer(string uiKey, UiLayer layer)
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{
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if (!_layers.TryGetValue(layer, out var layerDict))
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return Array.Empty<UiHandle>();
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return layerDict
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.Where(kvp => kvp.Value.Key.Equals(uiKey))
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.Select(kvp => new UiHandle(uiKey, kvp.Key, layer))
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.ToList();
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}
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/// <summary>
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/// 判断指定UI是否在层级中可见
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/// </summary>
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public bool HasVisibleInLayer(UiHandle handle, UiLayer layer)
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{
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if (!_layers.TryGetValue(layer, out var layerDict))
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return false;
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if (!layerDict.TryGetValue(handle.InstanceId, out var page))
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return false;
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return page.IsVisible;
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}
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#endregion
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#region Route Guards
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/// <summary>
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/// 注册路由守卫
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/// </summary>
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public void AddGuard(IUiRouteGuard guard)
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{
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ArgumentNullException.ThrowIfNull(guard);
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if (_guards.Contains(guard))
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{
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Log.Debug("Guard already registered: {0}", guard.GetType().Name);
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return;
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}
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_guards.Add(guard);
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_guards.Sort((a, b) => a.Priority.CompareTo(b.Priority));
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Log.Debug("Guard registered: {0}, Priority={1}", guard.GetType().Name, guard.Priority);
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}
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/// <summary>
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/// 注册路由守卫(泛型)
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/// </summary>
|
||||
public void AddGuard<T>() where T : IUiRouteGuard, new()
|
||||
{
|
||||
AddGuard(new T());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 移除路由守卫
|
||||
/// </summary>
|
||||
public void RemoveGuard(IUiRouteGuard guard)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(guard);
|
||||
if (_guards.Remove(guard))
|
||||
Log.Debug("Guard removed: {0}", guard.GetType().Name);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Initialization
|
||||
|
||||
/// <summary>
|
||||
/// 初始化函数,在对象创建时调用。
|
||||
/// 该函数负责获取UI工厂实例并注册处理程序。
|
||||
/// </summary>
|
||||
protected override void OnInit()
|
||||
{
|
||||
// 获取UI工厂实例,并确保其不为null
|
||||
_factory = this.GetUtility<IUiFactory>()!;
|
||||
|
||||
// 输出调试日志,记录UI路由器基类已初始化及使用的工厂类型
|
||||
Log.Debug("UiRouterBase initialized. Factory={0}", _factory.GetType().Name);
|
||||
|
||||
// 调用抽象方法以注册具体的处理程序
|
||||
RegisterHandlers();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 注册默认的UI切换处理器
|
||||
/// 抽象方法,用于注册具体的处理程序。
|
||||
/// 子类必须实现此方法以完成特定的处理逻辑注册。
|
||||
/// </summary>
|
||||
protected abstract void RegisterHandlers();
|
||||
|
||||
#endregion
|
||||
|
||||
#region Internal Helpers
|
||||
|
||||
/// <summary>
|
||||
/// 创建UI切换事件
|
||||
/// 生成唯一实例ID
|
||||
/// </summary>
|
||||
private UiTransitionEvent CreateEvent(
|
||||
string? toUiKey,
|
||||
UiTransitionType type,
|
||||
UiTransitionPolicy? policy = null,
|
||||
IUiPageEnterParam? param = null
|
||||
)
|
||||
private string GenerateInstanceId()
|
||||
{
|
||||
return $"ui_{++_instanceCounter:D6}";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 内部Show实现,支持重入
|
||||
/// </summary>
|
||||
private UiHandle ShowInternal(IUiPageBehavior page, UiLayer layer, IUiPageEnterParam? param)
|
||||
{
|
||||
var instanceId = GenerateInstanceId();
|
||||
var handle = new UiHandle(page.Key, instanceId, layer);
|
||||
|
||||
// 初始化层级字典
|
||||
if (!_layers.ContainsKey(layer))
|
||||
_layers[layer] = new Dictionary<string, IUiPageBehavior>();
|
||||
|
||||
var layerDict = _layers[layer];
|
||||
|
||||
// 检查重入性
|
||||
if (!page.IsReentrant && layerDict.Values.Any(p => p.Key == page.Key))
|
||||
{
|
||||
Log.Warn("UI {0} is not reentrant but already exists in layer {1}", page.Key, layer);
|
||||
throw new InvalidOperationException(
|
||||
$"UI {page.Key} does not support multiple instances in layer {layer}");
|
||||
}
|
||||
|
||||
// 添加到层级管理
|
||||
layerDict[instanceId] = page;
|
||||
|
||||
// 添加到UiRoot
|
||||
_uiRoot.AddUiPage(page, layer);
|
||||
|
||||
// 生命周期
|
||||
page.OnEnter(param);
|
||||
page.OnShow();
|
||||
|
||||
Log.Debug("Show UI: key={0}, instanceId={1}, layer={2}", page.Key, instanceId, layer);
|
||||
return handle;
|
||||
}
|
||||
|
||||
private UiTransitionEvent CreateEvent(string? toUiKey, UiTransitionType type,
|
||||
UiTransitionPolicy? policy = null, IUiPageEnterParam? param = null)
|
||||
{
|
||||
return new UiTransitionEvent
|
||||
{
|
||||
@ -329,9 +490,6 @@ public abstract class UiRouterBase : AbstractSystem, IUiRouter
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 执行UI切换前的Handler(阻塞)
|
||||
/// </summary>
|
||||
private void BeforeChange(UiTransitionEvent @event)
|
||||
{
|
||||
Log.Debug("BeforeChange phases started: {0}", @event.TransitionType);
|
||||
@ -339,9 +497,6 @@ public abstract class UiRouterBase : AbstractSystem, IUiRouter
|
||||
Log.Debug("BeforeChange phases completed: {0}", @event.TransitionType);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 执行UI切换后的Handler(不阻塞)
|
||||
/// </summary>
|
||||
private void AfterChange(UiTransitionEvent @event)
|
||||
{
|
||||
Log.Debug("AfterChange phases started: {0}", @event.TransitionType);
|
||||
@ -359,31 +514,21 @@ public abstract class UiRouterBase : AbstractSystem, IUiRouter
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 执行Push页面的核心逻辑(基于 uiKey)
|
||||
/// </summary>
|
||||
private void DoPushPageInternal(string uiKey, IUiPageEnterParam? param, UiTransitionPolicy policy)
|
||||
{
|
||||
// 执行进入守卫
|
||||
if (!ExecuteEnterGuardsAsync(uiKey, param).GetAwaiter().GetResult())
|
||||
{
|
||||
Log.Warn("Push blocked by guard: {0}", uiKey);
|
||||
return;
|
||||
}
|
||||
|
||||
// 使用工厂的增强方法获取实例
|
||||
var page = _factory.Create(uiKey);
|
||||
Log.Debug("Get/Create UI Page instance: {0}", page.GetType().Name);
|
||||
|
||||
DoPushPageInternal(page, param, policy);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 执行Push页面的核心逻辑(基于 page)
|
||||
/// </summary>
|
||||
private void DoPushPageInternal(IUiPageBehavior page, IUiPageEnterParam? param, UiTransitionPolicy policy)
|
||||
{
|
||||
// 1. 处理当前栈顶页面
|
||||
if (_stack.Count > 0)
|
||||
{
|
||||
var current = _stack.Peek();
|
||||
@ -397,273 +542,54 @@ public abstract class UiRouterBase : AbstractSystem, IUiRouter
|
||||
}
|
||||
}
|
||||
|
||||
// 2. 将新页面添加到UiRoot
|
||||
Log.Debug("Add page to UiRoot: {0}", page.View.GetType().Name);
|
||||
_uiRoot.AddUiPage(page);
|
||||
|
||||
// 3. 压入栈
|
||||
_stack.Push(page);
|
||||
|
||||
// 4. 触发页面生命周期
|
||||
Log.Debug(
|
||||
"Enter & Show page: {0}, stackAfter={1}",
|
||||
page.View.GetType().Name, _stack.Count
|
||||
);
|
||||
|
||||
Log.Debug("Enter & Show page: {0}, stackAfter={1}", page.View.GetType().Name, _stack.Count);
|
||||
page.OnEnter(param);
|
||||
page.OnShow();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 执行Pop的核心逻辑(不触发Pipeline)
|
||||
/// </summary>
|
||||
private void DoPopInternal(UiPopPolicy policy)
|
||||
{
|
||||
if (_stack.Count == 0)
|
||||
return;
|
||||
|
||||
var top = _stack.Pop();
|
||||
|
||||
Log.Debug(
|
||||
"Pop UI Page internal: {0}, policy={1}, stackAfterPop={2}",
|
||||
top.GetType().Name, policy, _stack.Count
|
||||
);
|
||||
Log.Debug("Pop UI Page internal: {0}, policy={1}, stackAfterPop={2}",
|
||||
top.GetType().Name, policy, _stack.Count);
|
||||
|
||||
if (policy == UiPopPolicy.Destroy)
|
||||
{
|
||||
top.OnExit();
|
||||
_uiRoot.RemoveUiPage(top);
|
||||
}
|
||||
else // Suspend
|
||||
else
|
||||
{
|
||||
top.OnHide();
|
||||
}
|
||||
|
||||
if (_stack.Count <= 0) return;
|
||||
var next = _stack.Peek();
|
||||
next.OnResume();
|
||||
next.OnShow();
|
||||
if (_stack.Count > 0)
|
||||
{
|
||||
var next = _stack.Peek();
|
||||
next.OnResume();
|
||||
next.OnShow();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 执行Clear的核心逻辑(不触发Pipeline)
|
||||
/// </summary>
|
||||
/// <param name="policy">UI弹出策略</param>
|
||||
private void DoClearInternal(UiPopPolicy policy)
|
||||
{
|
||||
Log.Debug("Clear UI Stack internal, count={0}", _stack.Count);
|
||||
// 循环执行弹出操作直到栈为空
|
||||
while (_stack.Count > 0)
|
||||
DoPopInternal(policy);
|
||||
}
|
||||
|
||||
#region 层级管理
|
||||
|
||||
/// <summary>
|
||||
/// 在指定层级显示UI(非栈管理)
|
||||
/// </summary>
|
||||
public void Show(
|
||||
string uiKey,
|
||||
UiLayer layer,
|
||||
IUiPageEnterParam? param = null)
|
||||
{
|
||||
if (layer == UiLayer.Page) throw new ArgumentException("Use Push() for Page layer");
|
||||
|
||||
// 初始化层级字典
|
||||
if (!_layers.ContainsKey(layer))
|
||||
_layers[layer] = new Dictionary<string, IUiPageBehavior>();
|
||||
|
||||
var layerDict = _layers[layer];
|
||||
|
||||
// 检查是否已存在
|
||||
if (layerDict.TryGetValue(uiKey, out var existing))
|
||||
{
|
||||
Log.Debug("UI already visible in layer: {0}, layer={1}", uiKey, layer);
|
||||
existing.OnEnter(param);
|
||||
existing.OnShow();
|
||||
return;
|
||||
}
|
||||
|
||||
// 获取或创建实例
|
||||
var page = _factory.Create(uiKey);
|
||||
layerDict[uiKey] = page;
|
||||
|
||||
// 添加到UiRoot,传入层级Z-order
|
||||
_uiRoot.AddUiPage(page, layer);
|
||||
|
||||
page.OnEnter(param);
|
||||
page.OnShow();
|
||||
|
||||
Log.Debug("Show UI in layer: {0}, layer={1}", uiKey, layer);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 在指定层级显示UI(基于实例)
|
||||
/// </summary>
|
||||
public void Show(IUiPageBehavior page, UiLayer layer)
|
||||
{
|
||||
if (layer == UiLayer.Page)
|
||||
throw new ArgumentException("Use Push() for Page layer");
|
||||
|
||||
var uiKey = page.Key;
|
||||
|
||||
if (!_layers.ContainsKey(layer))
|
||||
_layers[layer] = new Dictionary<string, IUiPageBehavior>();
|
||||
|
||||
_layers[layer][uiKey] = page;
|
||||
_uiRoot.AddUiPage(page, layer);
|
||||
page.OnShow();
|
||||
|
||||
Log.Debug("Show existing UI instance in layer: {0}, layer={1}", uiKey, layer);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 隐藏指定层级的UI。
|
||||
/// </summary>
|
||||
/// <param name="uiKey">要隐藏的UI的唯一标识符。</param>
|
||||
/// <param name="layer">UI所在的层级。</param>
|
||||
/// <param name="destroy">是否永久销毁UI。如果为true,则UI将被彻底移除;如果为false,则UI仅被隐藏,可后续恢复。</param>
|
||||
public void Hide(string uiKey, UiLayer layer, bool destroy = false)
|
||||
{
|
||||
// 尝试获取指定层级的UI字典,若不存在则直接返回
|
||||
if (!_layers.TryGetValue(layer, out var layerDict))
|
||||
return;
|
||||
|
||||
// 尝试获取指定UI键对应的页面对象,若不存在则直接返回
|
||||
if (!layerDict.TryGetValue(uiKey, out var page))
|
||||
return;
|
||||
|
||||
if (destroy)
|
||||
{
|
||||
// 永久移除UI:调用OnExit方法并从UI根节点和层级字典中移除该UI
|
||||
page.OnExit(); // ✅ 只在 Destroy 时 Exit
|
||||
_uiRoot.RemoveUiPage(page);
|
||||
layerDict.Remove(uiKey);
|
||||
|
||||
Log.Debug(
|
||||
"Hide & Destroy UI from layer: {0}, layer={1}",
|
||||
uiKey, layer
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
// 临时隐藏UI:调用OnHide方法,保留UI状态以便后续恢复
|
||||
page.OnHide(); // ✅ Hide ≠ Exit
|
||||
|
||||
Log.Debug(
|
||||
"Hide UI from layer (suspend): {0}, layer={1}",
|
||||
uiKey, layer
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 恢复指定层级中已隐藏的UI。
|
||||
/// </summary>
|
||||
/// <param name="uiKey">要恢复的UI的唯一标识符。</param>
|
||||
/// <param name="layer">UI所在的层级。</param>
|
||||
public void Resume(string uiKey, UiLayer layer)
|
||||
{
|
||||
// 尝试获取指定层级的UI字典,若不存在则直接返回
|
||||
if (!_layers.TryGetValue(layer, out var layerDict))
|
||||
return;
|
||||
|
||||
// 尝试获取指定UI键对应的页面对象,若不存在则直接返回
|
||||
if (!layerDict.TryGetValue(uiKey, out var page))
|
||||
return;
|
||||
|
||||
// 调用OnShow和OnResume方法以恢复UI的显示和状态
|
||||
page.OnShow();
|
||||
page.OnResume();
|
||||
|
||||
Log.Debug("Resume UI in layer: {0}, layer={1}", uiKey, layer);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 清空指定层级的所有UI
|
||||
/// </summary>
|
||||
public void ClearLayer(UiLayer layer, bool destroy = false)
|
||||
{
|
||||
if (!_layers.TryGetValue(layer, out var layerDict))
|
||||
return;
|
||||
|
||||
var keys = layerDict.Keys.ToArray();
|
||||
foreach (var key in keys) Hide(key, layer, destroy);
|
||||
|
||||
Log.Debug("Cleared layer: {0}, destroyed={1}", layer, destroy);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取指定层级的UI实例
|
||||
/// </summary>
|
||||
public IUiPageBehavior? GetFromLayer(string uiKey, UiLayer layer)
|
||||
{
|
||||
return _layers.TryGetValue(layer, out var layerDict) &&
|
||||
layerDict.TryGetValue(uiKey, out var page)
|
||||
? page
|
||||
: null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 判断指定层级是否有UI显示
|
||||
/// </summary>
|
||||
public bool HasVisibleInLayer(string uiKey, UiLayer layer)
|
||||
{
|
||||
if (!_layers.TryGetValue(layer, out var layerDict) ||
|
||||
!layerDict.TryGetValue(uiKey, out var page))
|
||||
return false;
|
||||
|
||||
return page.IsVisible;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region 路由守卫
|
||||
|
||||
/// <summary>
|
||||
/// 注册路由守卫
|
||||
/// </summary>
|
||||
public void AddGuard(IUiRouteGuard guard)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(guard);
|
||||
|
||||
if (_guards.Contains(guard))
|
||||
{
|
||||
Log.Debug("Guard already registered: {0}", guard.GetType().Name);
|
||||
return;
|
||||
}
|
||||
|
||||
_guards.Add(guard);
|
||||
// 按优先级排序
|
||||
_guards.Sort((a, b) => a.Priority.CompareTo(b.Priority));
|
||||
Log.Debug("Guard registered: {0}, Priority={1}", guard.GetType().Name, guard.Priority);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 注册路由守卫(泛型方法)
|
||||
/// </summary>
|
||||
public void AddGuard<T>() where T : IUiRouteGuard, new()
|
||||
{
|
||||
var guard = new T();
|
||||
AddGuard(guard);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 移除路由守卫
|
||||
/// </summary>
|
||||
public void RemoveGuard(IUiRouteGuard guard)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(guard);
|
||||
|
||||
if (_guards.Remove(guard)) Log.Debug("Guard removed: {0}", guard.GetType().Name);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 执行进入守卫
|
||||
/// </summary>
|
||||
private async Task<bool> ExecuteEnterGuardsAsync(string uiKey, IUiPageEnterParam? param)
|
||||
{
|
||||
foreach (var guard in _guards)
|
||||
{
|
||||
try
|
||||
{
|
||||
Log.Debug("Executing enter guard: {0} for {1}", guard.GetType().Name, uiKey);
|
||||
@ -684,18 +610,18 @@ public abstract class UiRouterBase : AbstractSystem, IUiRouter
|
||||
catch (Exception ex)
|
||||
{
|
||||
Log.Error("Enter guard {0} failed: {1}", guard.GetType().Name, ex.Message);
|
||||
if (guard.CanInterrupt) return false;
|
||||
if (guard.CanInterrupt)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 执行离开守卫
|
||||
/// </summary>
|
||||
private async Task<bool> ExecuteLeaveGuardsAsync(string uiKey)
|
||||
{
|
||||
foreach (var guard in _guards)
|
||||
{
|
||||
try
|
||||
{
|
||||
Log.Debug("Executing leave guard: {0} for {1}", guard.GetType().Name, uiKey);
|
||||
@ -707,15 +633,19 @@ public abstract class UiRouterBase : AbstractSystem, IUiRouter
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!guard.CanInterrupt) continue;
|
||||
Log.Debug("Leave guard {0} passed, can interrupt = true", guard.GetType().Name);
|
||||
return true;
|
||||
if (guard.CanInterrupt)
|
||||
{
|
||||
Log.Debug("Leave guard {0} passed, can interrupt = true", guard.GetType().Name);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Log.Error("Leave guard {0} failed: {1}", guard.GetType().Name, ex.Message);
|
||||
if (guard.CanInterrupt) return false;
|
||||
if (guard.CanInterrupt)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user