From 88de1235ae0a1a8de625b169f3d447d4f7402d06 Mon Sep 17 00:00:00 2001 From: gewuyou <95328647+GeWuYou@users.noreply.github.com> Date: Mon, 20 Apr 2026 09:52:37 +0800 Subject: [PATCH] =?UTF-8?q?refactor(game):=20=E6=94=B6=E6=95=9B=E7=89=88?= =?UTF-8?q?=E6=9C=AC=E8=BF=81=E7=A7=BB=E9=93=BE=E6=89=A7=E8=A1=8C=E5=99=A8?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit - 新增 internal 迁移执行器,统一 settings 与 save 的链式版本校验 - 修复 SettingsModel 重复注册、缺链回填与目标版本判定的迁移约束 - 补充 Persistence 与 SettingsModel 定向测试,并更新迁移文档和 ai-plan 跟踪 --- .../Data/PersistenceTests.cs | 52 +++++++ .../Setting/SettingsModelTests.cs | 91 ++++++++++- GFramework.Game/Data/SaveRepository.cs | 76 +++------- .../Internal/VersionedMigrationRunner.cs | 142 ++++++++++++++++++ GFramework.Game/Setting/SettingsModel.cs | 64 ++++++-- .../data-repository-persistence-tracking.md | 19 ++- .../data-repository-persistence-trace.md | 30 ++++ docs/zh-CN/game/data.md | 2 + docs/zh-CN/game/setting.md | 8 + 9 files changed, 410 insertions(+), 74 deletions(-) create mode 100644 GFramework.Game/Internal/VersionedMigrationRunner.cs diff --git a/GFramework.Game.Tests/Data/PersistenceTests.cs b/GFramework.Game.Tests/Data/PersistenceTests.cs index 31192a26..0c92bbe4 100644 --- a/GFramework.Game.Tests/Data/PersistenceTests.cs +++ b/GFramework.Game.Tests/Data/PersistenceTests.cs @@ -188,6 +188,39 @@ public class PersistenceTests Assert.That(exception!.Message, Does.Contain("from version 2")); } + /// + /// 验证迁移器声明的目标版本必须与返回数据上的实际版本一致,避免错误迁移结果被静默接受。 + /// + /// 表示异步测试完成的任务。 + /// 当迁移器返回的版本与声明目标版本不一致时抛出。 + [Test] + public async Task SaveRepository_LoadAsync_Should_Throw_When_Migration_Result_Version_Does_Not_Match_Declaration() + { + var root = CreateTempRoot(); + using var storage = new FileStorage(root, new JsonSerializer()); + var config = new SaveConfiguration + { + SaveRoot = "saves", + SaveSlotPrefix = "slot_", + SaveFileName = "save" + }; + + var writer = new SaveRepository(storage, config); + await writer.SaveAsync(1, new TestVersionedSaveData + { + Name = "legacy", + Level = 3, + Experience = 0, + Version = 1 + }); + + var repository = new SaveRepository(storage, config) + .RegisterMigration(new TestSaveMigrationV1ToV2ReturningV3()); + + var exception = Assert.ThrowsAsync(async () => await repository.LoadAsync(1)); + Assert.That(exception!.Message, Does.Contain("declared target version 2")); + } + /// /// 验证统一设置仓库能够保存、重新加载并批量读取已注册的设置数据。 /// @@ -707,6 +740,25 @@ public class PersistenceTests } } + private sealed class TestSaveMigrationV1ToV2ReturningV3 : ISaveMigration + { + public int FromVersion => 1; + + public int ToVersion => 2; + + public TestVersionedSaveData Migrate(TestVersionedSaveData oldData) + { + return new TestVersionedSaveData + { + Name = oldData.Name, + Level = oldData.Level, + Experience = oldData.Experience, + Version = 3, + LastModified = oldData.LastModified + }; + } + } + private sealed class TestNonVersionedMigration : ISaveMigration { public int FromVersion => 1; diff --git a/GFramework.Game.Tests/Setting/SettingsModelTests.cs b/GFramework.Game.Tests/Setting/SettingsModelTests.cs index 984c517c..6adc5f1d 100644 --- a/GFramework.Game.Tests/Setting/SettingsModelTests.cs +++ b/GFramework.Game.Tests/Setting/SettingsModelTests.cs @@ -47,6 +47,7 @@ public sealed class SettingsModelTests await model.InitializeAsync(); Assert.That(model.GetData().Version, Is.EqualTo(1)); + model.GetData().Version = 2; model.RegisterMigration(new TestSettingsMigration()); repository.Stored["TestSettingsData"] = new TestSettingsData @@ -65,6 +66,49 @@ public sealed class SettingsModelTests }); } + [Test] + public void RegisterMigration_Should_Reject_Duplicate_FromVersion_For_Same_SettingsType() + { + var locationProvider = new TestDataLocationProvider(); + var repository = new FakeSettingsDataRepository(); + var model = new SettingsModel(locationProvider, repository); + + model.RegisterMigration(new TestSettingsMigration()); + + var exception = Assert.Throws(() => model.RegisterMigration(new TestSettingsMigration())); + + Assert.That(exception!.Message, Does.Contain("Duplicate settings migration registration")); + } + + [Test] + public async Task InitializeAsync_Should_Keep_Current_Instance_When_Migration_Chain_Is_Incomplete() + { + var locationProvider = new TestDataLocationProvider(); + var repository = new FakeSettingsDataRepository(); + var model = new SettingsModel(locationProvider, repository); + ((IContextAware)model).SetContext(new Mock(MockBehavior.Loose).Object); + + _ = model.GetData(); + ((IInitializable)model).Initialize(); + + repository.Stored["TestLatestSettingsData"] = new TestLatestSettingsData + { + Version = 1, + Value = "legacy" + }; + + model.RegisterMigration(new TestLatestSettingsMigrationV1ToV2()); + + await model.InitializeAsync(); + + var current = model.GetData(); + Assert.Multiple(() => + { + Assert.That(current.Version, Is.EqualTo(3)); + Assert.That(current.Value, Is.EqualTo("default-v3")); + }); + } + private sealed class TestSettingsData : ISettingsData { public string Value { get; set; } = "default"; @@ -110,6 +154,51 @@ public sealed class SettingsModelTests } } + private sealed class TestLatestSettingsData : ISettingsData + { + public string Value { get; set; } = "default-v3"; + + public int Version { get; set; } = 3; + + public DateTime LastModified { get; } = DateTime.UtcNow; + + public void Reset() + { + Value = "default-v3"; + Version = 3; + } + + public void LoadFrom(ISettingsData source) + { + if (source is not TestLatestSettingsData data) + { + return; + } + + Value = data.Value; + Version = data.Version; + } + } + + private sealed class TestLatestSettingsMigrationV1ToV2 : ISettingsMigration + { + public Type SettingsType => typeof(TestLatestSettingsData); + + public int FromVersion => 1; + + public int ToVersion => 2; + + public ISettingsSection Migrate(ISettingsSection oldData) + { + var data = (TestLatestSettingsData)oldData; + return new TestLatestSettingsData + { + Version = 2, + Value = $"{data.Value}-migrated" + }; + } + } + private sealed class FakeSettingsDataRepository : ISettingsDataRepository { public Dictionary RegisteredTypes { get; } = new(StringComparer.Ordinal); @@ -178,4 +267,4 @@ public sealed class SettingsModelTests public IReadOnlyDictionary? Metadata => null; } -} \ No newline at end of file +} diff --git a/GFramework.Game/Data/SaveRepository.cs b/GFramework.Game/Data/SaveRepository.cs index e0d440d4..4da134fc 100644 --- a/GFramework.Game/Data/SaveRepository.cs +++ b/GFramework.Game/Data/SaveRepository.cs @@ -19,6 +19,7 @@ using System.Threading.Tasks; using GFramework.Core.Abstractions.Storage; using GFramework.Core.Utility; using GFramework.Game.Abstractions.Data; +using GFramework.Game.Internal; using GFramework.Game.Storage; namespace GFramework.Game.Data; @@ -69,12 +70,12 @@ public class SaveRepository : AbstractContextUtility, ISaveRepository ArgumentNullException.ThrowIfNull(migration); EnsureVersionedSaveType(); - if (migration.ToVersion <= migration.FromVersion) - { - throw new ArgumentException( - $"Migration for {typeof(TSaveData).Name} must advance the version number.", - nameof(migration)); - } + VersionedMigrationRunner.ValidateForwardOnlyRegistration( + typeof(TSaveData).Name, + "Save migration", + migration.FromVersion, + migration.ToVersion, + nameof(migration)); lock (_migrationsLock) { @@ -227,57 +228,24 @@ public class SaveRepository : AbstractContextUtility, ISaveRepository EnsureVersionedSaveType(); - var migrated = data; - // 迁移链按“当前版本 -> 下一个已注册迁移器”推进;任何缺口都表示运行时无法安全解释旧存档。 // 读取迁移表时使用同一把锁,保证并发注册不会让加载线程看到不一致的链路状态。 - while (currentVersion < targetVersion) - { - ISaveMigration? migration; - lock (_migrationsLock) + var migrated = VersionedMigrationRunner.MigrateToTargetVersion( + data, + targetVersion, + static saveData => ((IVersionedData)saveData).Version, + fromVersion => { - _migrations.TryGetValue(currentVersion, out migration); - } - - if (migration is null) - { - throw new InvalidOperationException( - $"No save migration is registered for {typeof(TSaveData).Name} from version {currentVersion}."); - } - - migrated = migration.Migrate(migrated) ?? - throw new InvalidOperationException( - $"Save migration for {typeof(TSaveData).Name} from version {currentVersion} returned null."); - - if (migrated is not IVersionedData migratedVersionedData) - { - throw new InvalidOperationException( - $"Save migration for {typeof(TSaveData).Name} must return data implementing {nameof(IVersionedData)}."); - } - - // 显式校验迁移器声明与实际结果,避免版本号不前进导致死循环或把旧数据错误回写为“已升级”。 - if (migration.ToVersion != migratedVersionedData.Version) - { - throw new InvalidOperationException( - $"Save migration for {typeof(TSaveData).Name} declared target version {migration.ToVersion} " + - $"but returned version {migratedVersionedData.Version}."); - } - - if (migratedVersionedData.Version <= currentVersion) - { - throw new InvalidOperationException( - $"Save migration for {typeof(TSaveData).Name} must advance beyond version {currentVersion}."); - } - - if (migratedVersionedData.Version > targetVersion) - { - throw new InvalidOperationException( - $"Save migration for {typeof(TSaveData).Name} produced version {migratedVersionedData.Version}, " + - $"which exceeds the current runtime version {targetVersion}."); - } - - currentVersion = migratedVersionedData.Version; - } + lock (_migrationsLock) + { + _migrations.TryGetValue(fromVersion, out var migration); + return migration; + } + }, + static migration => migration.ToVersion, + static (migration, currentData) => migration.Migrate(currentData), + $"{typeof(TSaveData).Name} in slot {slot}", + "save migration"); await storage.WriteAsync(_config.SaveFileName, migrated); return migrated; diff --git a/GFramework.Game/Internal/VersionedMigrationRunner.cs b/GFramework.Game/Internal/VersionedMigrationRunner.cs new file mode 100644 index 00000000..d81865cd --- /dev/null +++ b/GFramework.Game/Internal/VersionedMigrationRunner.cs @@ -0,0 +1,142 @@ +// Copyright (c) 2026 GeWuYou +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +namespace GFramework.Game.Internal; + +/// +/// 提供版本化数据迁移链的共享执行逻辑。 +/// +/// +/// 该运行器只负责“按版本号推进”的公共约束,包括: +/// 前向注册校验、缺失链路失败、声明目标版本与实际结果版本一致性,以及避免版本回退或死循环。 +/// 它不关心具体存储、日志、回写或异常吞吐策略;这些由调用方负责。 +/// +internal static class VersionedMigrationRunner +{ + /// + /// 校验迁移注册是否表示一次有效的前向升级。 + /// + /// 迁移所作用的主体名称,例如设置类型或存档类型。 + /// 用于异常消息的迁移类别名称。 + /// 源版本。 + /// 目标版本。 + /// 异常中要使用的参数名。 + /// 目标版本不大于源版本时抛出。 + internal static void ValidateForwardOnlyRegistration( + string subjectName, + string migrationKind, + int fromVersion, + int toVersion, + string paramName) + { + if (toVersion <= fromVersion) + { + throw new ArgumentException( + $"{migrationKind} for {subjectName} must advance the version number.", + paramName); + } + } + + /// + /// 按目标运行时版本执行连续迁移。 + /// + /// 迁移数据类型。 + /// 迁移描述类型。 + /// 原始加载的数据。 + /// 当前运行时支持的目标版本。 + /// 从数据对象提取版本号的委托。 + /// 根据当前版本查找下一步迁移器的委托。 + /// 从迁移器提取声明目标版本的委托。 + /// 执行单步迁移的委托。 + /// 迁移主体名称,用于异常消息。 + /// 迁移类别名称,用于异常消息。 + /// 迁移到目标版本后的数据;如果已经是最新版本,则返回原对象。 + /// + /// 数据版本高于当前运行时、迁移链缺失、迁移器返回 、 + /// 迁移结果版本与声明不一致、版本未前进或超出目标版本时抛出。 + /// + internal static TData MigrateToTargetVersion( + TData data, + int targetVersion, + Func getVersion, + Func resolveMigration, + Func getToVersion, + Func applyMigration, + string subjectName, + string migrationKind) + where TData : class + { + ArgumentNullException.ThrowIfNull(data); + ArgumentNullException.ThrowIfNull(getVersion); + ArgumentNullException.ThrowIfNull(resolveMigration); + ArgumentNullException.ThrowIfNull(getToVersion); + ArgumentNullException.ThrowIfNull(applyMigration); + ArgumentException.ThrowIfNullOrWhiteSpace(subjectName); + ArgumentException.ThrowIfNullOrWhiteSpace(migrationKind); + + var currentVersion = getVersion(data); + if (currentVersion > targetVersion) + { + throw new InvalidOperationException( + $"{subjectName} is version {currentVersion}, which is newer than the current runtime version {targetVersion}."); + } + + if (currentVersion == targetVersion) + { + return data; + } + + var current = data; + + while (currentVersion < targetVersion) + { + var migration = resolveMigration(currentVersion); + if (migration is null) + { + throw new InvalidOperationException( + $"No {migrationKind} is registered for {subjectName} from version {currentVersion}."); + } + + current = applyMigration(migration, current) + ?? throw new InvalidOperationException( + $"{migrationKind} for {subjectName} from version {currentVersion} returned null."); + + var migratedVersion = getVersion(current); + var declaredTargetVersion = getToVersion(migration); + + if (declaredTargetVersion != migratedVersion) + { + throw new InvalidOperationException( + $"{migrationKind} for {subjectName} declared target version {declaredTargetVersion} " + + $"but returned version {migratedVersion}."); + } + + if (migratedVersion <= currentVersion) + { + throw new InvalidOperationException( + $"{migrationKind} for {subjectName} must advance beyond version {currentVersion}."); + } + + if (migratedVersion > targetVersion) + { + throw new InvalidOperationException( + $"{migrationKind} for {subjectName} produced version {migratedVersion}, " + + $"which exceeds the current runtime version {targetVersion}."); + } + + currentVersion = migratedVersion; + } + + return current; + } +} diff --git a/GFramework.Game/Setting/SettingsModel.cs b/GFramework.Game/Setting/SettingsModel.cs index 3a187351..e06bf5f5 100644 --- a/GFramework.Game/Setting/SettingsModel.cs +++ b/GFramework.Game/Setting/SettingsModel.cs @@ -4,6 +4,7 @@ using GFramework.Core.Logging; using GFramework.Core.Model; using GFramework.Game.Abstractions.Data; using GFramework.Game.Abstractions.Setting; +using GFramework.Game.Internal; using GFramework.Game.Setting.Events; namespace GFramework.Game.Setting; @@ -116,7 +117,21 @@ public class SettingsModel(IDataLocationProvider? locationProvider, /// public ISettingsModel RegisterMigration(ISettingsMigration migration) { - _migrations[(migration.SettingsType, migration.FromVersion)] = migration; + ArgumentNullException.ThrowIfNull(migration); + + VersionedMigrationRunner.ValidateForwardOnlyRegistration( + migration.SettingsType.Name, + "Settings migration", + migration.FromVersion, + migration.ToVersion, + nameof(migration)); + + if (!_migrations.TryAdd((migration.SettingsType, migration.FromVersion), migration)) + { + throw new InvalidOperationException( + $"Duplicate settings migration registration for {migration.SettingsType.Name} from version {migration.FromVersion}."); + } + _migrationCache.TryRemove(migration.SettingsType, out _); return this; } @@ -156,7 +171,7 @@ public class SettingsModel(IDataLocationProvider? locationProvider, if (raw is not ISettingsData loaded) continue; - var migrated = MigrateIfNeeded(loaded); + var migrated = MigrateIfNeeded(loaded, data); // 回填(不替换实例) data.LoadFrom(migrated); @@ -277,14 +292,9 @@ public class SettingsModel(IDataLocationProvider? locationProvider, _repository.RegisterDataType(location, type); } - private ISettingsData MigrateIfNeeded(ISettingsData data) + private ISettingsData MigrateIfNeeded(ISettingsData data, ISettingsData latestData) { - if (data is not IVersionedData versioned) - return data; - var type = data.GetType(); - var current = data; - if (!_migrationCache.TryGetValue(type, out var versionMap)) { versionMap = _migrations @@ -294,12 +304,42 @@ public class SettingsModel(IDataLocationProvider? locationProvider, _migrationCache[type] = versionMap; } - while (versionMap.TryGetValue(versioned.Version, out var migration)) + return VersionedMigrationRunner.MigrateToTargetVersion( + data, + latestData.Version, + static settings => settings.Version, + fromVersion => versionMap.TryGetValue(fromVersion, out var migration) ? migration : null, + static migration => migration.ToVersion, + static (migration, current) => ApplySettingsMigration(migration, current), + $"{type.Name} settings", + "settings migration"); + } + + /// + /// 执行单步设置迁移,并验证迁移结果仍然属于已注册的设置类型。 + /// + /// 要执行的迁移器。 + /// 当前版本的数据。 + /// 迁移后的设置数据。 + /// + /// 迁移结果不实现 ,或返回了与声明设置类型不兼容的数据时抛出。 + /// + private static ISettingsData ApplySettingsMigration(ISettingsMigration migration, ISettingsData currentData) + { + var fromVersion = currentData.Version; + var migrated = migration.Migrate(currentData); + if (migrated is not ISettingsData migratedData) { - current = (ISettingsData)migration.Migrate(current); - versioned = current; + throw new InvalidOperationException( + $"Settings migration for {migration.SettingsType.Name} from version {fromVersion} must return {nameof(ISettingsData)}."); } - return current; + if (!migration.SettingsType.IsInstanceOfType(migratedData)) + { + throw new InvalidOperationException( + $"Settings migration for {migration.SettingsType.Name} from version {fromVersion} returned incompatible data type {migratedData.GetType().Name}."); + } + + return migratedData; } } diff --git a/ai-plan/public/data-repository-persistence/todos/data-repository-persistence-tracking.md b/ai-plan/public/data-repository-persistence/todos/data-repository-persistence-tracking.md index a35c7333..175e6a88 100644 --- a/ai-plan/public/data-repository-persistence/todos/data-repository-persistence-tracking.md +++ b/ai-plan/public/data-repository-persistence/todos/data-repository-persistence-tracking.md @@ -13,14 +13,15 @@ - 已将根目录 legacy `local-plan/settings-persistence-serialization-tracking.md` 迁入 `ai-plan/public/data-repository-persistence/` - 第一轮 settings / persistence / serialization 修复、测试与文档同步已完成,并收入主题内 `archive/` - - 当前正在补齐 `JsonSerializer` 的配置生命周期、只读约束与线程安全说明 - - 下一轮需要继续评估迁移模型统一抽象与 codec / persistence pipeline 边界 + - 已完成 `SettingsModel` / `SaveRepository` 共享迁移执行器收敛与契约补强 + - 下一轮需要继续评估 codec / persistence pipeline 边界 ## 当前状态摘要 - 高优先级实现、测试与文档对齐已在本主题历史阶段完成,当前 active 入口主要保留后续 design/backlog 恢复点 - 当前分支 `feat/data-repository-persistence` 已在 `ai-plan/public/README.md` 建立 topic 映射 - 旧单文件不再同时承担 todo 与 trace 角色,后续恢复统一从本 topic 的 active tracking / trace 进入 +- `SettingsModel` 与 `SaveRepository` 的版本迁移链现在共用同一个 internal runner;继续沿这条线扩展时应优先复用而不是再复制链式迁移逻辑 ## 当前活跃事实 @@ -28,12 +29,14 @@ - 详细历史已拆分迁入主题内 `archive/`,active tracking / trace 只保留当前恢复点、风险与下一步 - 历史已验证结果包括 `GFramework.Game.Tests` 的定向与全量通过,以及 `docs/zh-CN/game/*` 的同步更新 - `GFramework.Game.Serializer.JsonSerializer` 当前直接暴露活动中的 `JsonSerializerSettings` 与 converters 集合,配置不会被复制 -- `docs/zh-CN/game/serialization.md` 现有“序列化器本身线程安全”表述与源码契约不一致,需要在本轮修正 +- `GFramework.Game.Internal.VersionedMigrationRunner` 已统一前向迁移注册校验、缺链失败、声明版本一致性与非递增防护 +- `SettingsModel` 现在以当前内存设置实例的 `Version` 作为目标运行时版本;若迁移失败则保留当前实例并记录错误日志 +- `SaveRepository` 继续在 `LoadAsync(slot)` 期间迁移并回写,但其核心链式校验已与设置迁移共用同一实现 ## 当前风险 -- 迁移模型分叉风险:`SettingsModel`、`DataRepository` 与 `SaveRepository` 的版本演进机制仍可能继续分叉 - - 缓解措施:在新增更多 persistence feature 前,先评估能否抽出统一的 migration abstraction +- codec / persistence pipeline 边界风险:压缩、加密、元数据与备份策略还散落在仓库与存储语义之间 + - 缓解措施:下一轮先梳理现有 `Serializer` / `Storage` / `Repository` 的责任边界,再决定是否需要新的 pipeline abstraction - Active 入口回膨胀风险:若后续把实现细节继续堆回 active 文档,会重新退化成旧 `local-plan` - 缓解措施:后续阶段完成并验证后,继续迁入本 topic 的 `archive/` @@ -48,10 +51,12 @@ - active 跟踪文件已按 `ai-plan` 治理规则精简为当前恢复入口 - 已补充 `JsonSerializer` XML docs、文档示例与最小契约测试 - `dotnet test GFramework.Game.Tests/GFramework.Game.Tests.csproj -c Release --filter "FullyQualifiedName~JsonSerializerTests"` 已通过(9/9) +- 已完成 `VersionedMigrationRunner` 抽取,并让 `SettingsModel` / `SaveRepository` 共用链式迁移校验 +- `dotnet test GFramework.Game.Tests/GFramework.Game.Tests.csproj -c Release --filter "FullyQualifiedName~SettingsModelTests|FullyQualifiedName~PersistenceTests"` 已通过(20/20) - 本次定向验证过程中出现的 analyzer warning 来自仓库既有代码,不属于本轮新增问题 ## 下一步 -1. 再评估设置 / 通用仓库 / 存档仓库的迁移模型是否要统一抽象 -2. 最后评估压缩 / 加密 / 元数据策略是否应落入更明确的 codec / persistence pipeline +1. 评估压缩 / 加密 / 元数据策略是否应落入更明确的 codec / persistence pipeline +2. 梳理 `Serializer`、`Storage`、`DataRepositoryOptions` 与统一文件仓库之间的扩展点重叠 3. 若进入下一轮实现,先确定是否需要新的 dedicated recovery point 以避免 RP-001 active 入口继续膨胀 diff --git a/ai-plan/public/data-repository-persistence/traces/data-repository-persistence-trace.md b/ai-plan/public/data-repository-persistence/traces/data-repository-persistence-trace.md index e18a51a2..b68337ef 100644 --- a/ai-plan/public/data-repository-persistence/traces/data-repository-persistence-trace.md +++ b/ai-plan/public/data-repository-persistence/traces/data-repository-persistence-trace.md @@ -45,3 +45,33 @@ 1. `dotnet test GFramework.Game.Tests/GFramework.Game.Tests.csproj -c Release --filter "FullyQualifiedName~JsonSerializerTests"` 已通过(9/9) 2. 验证过程中出现的 analyzer warning 为仓库既有 warning,未在本轮扩大 3. 下一步回到 migration abstraction 与 codec / persistence pipeline 的后续评估 + +### 阶段:迁移执行器统一收敛(RP-001) + +- 对 `SettingsModel`、`DataRepository`、`UnifiedSettingsDataRepository`、`SaveRepository` 的实现进行并排核对后确认: + - `DataRepository` 与 `UnifiedSettingsDataRepository` 不直接承担按版本号推进的迁移链 + - 实际重复点只在 `SettingsModel` 与 `SaveRepository` 的“版本迁移链执行与校验”逻辑 +- 决定不新增 public migration abstraction,而是抽出 internal `VersionedMigrationRunner` + - 统一前向注册校验 + - 统一缺链失败 + - 统一声明目标版本与实际结果版本一致性校验 + - 统一非递增 / 超目标版本防护 +- `SettingsModel` 本轮额外补强: + - 拒绝同一设置类型同一 `FromVersion` 的重复注册 + - 以当前内存设置实例的 `Version` 作为目标运行时版本 + - 迁移失败时保持当前实例不被旧数据覆盖,并继续记录错误日志 +- `SaveRepository` 改为复用同一个 internal runner,但保留“加载成功后自动回写升级结果”的现有仓库语义 +- 同步更新 `docs/zh-CN/game/setting.md` 与 `docs/zh-CN/game/data.md`,补迁移链约束说明 +- 新增 / 更新测试: + - `SettingsModelTests`:重复注册拒绝、不完整链路保持当前实例、缓存失效场景 + - `PersistenceTests`:迁移结果版本与声明版本不一致时显式失败 + +### 验证 + +1. `dotnet test GFramework.Game.Tests/GFramework.Game.Tests.csproj -c Release --filter "FullyQualifiedName~SettingsModelTests|FullyQualifiedName~PersistenceTests"` 已通过(20/20) +2. 过程中出现的 analyzer warning 来自仓库既有项,未在本轮扩大 + +### 下一步 + +1. 进入 codec / persistence pipeline 边界评估 +2. 重点查看压缩、加密、元数据、备份是否仍然跨越 `Serializer` / `Storage` / `Repository` 多层分散 diff --git a/docs/zh-CN/game/data.md b/docs/zh-CN/game/data.md index df65b706..b2e3fb71 100644 --- a/docs/zh-CN/game/data.md +++ b/docs/zh-CN/game/data.md @@ -299,7 +299,9 @@ public partial class AutoSaveController : IController - `TSaveData` 需要实现 `IVersionedData` - 仓库以 `new TSaveData().Version` 作为当前运行时目标版本 - 每个迁移器负责一个 `FromVersion -> ToVersion` 跳转 +- 同一个 `FromVersion` 只能注册一个迁移器,且 `ToVersion` 必须严格大于 `FromVersion` - 加载时仓库会按链路连续执行迁移,并在成功后自动回写升级后的存档 +- 迁移器返回数据上的 `Version` 必须与声明的 `ToVersion` 一致 - 如果缺少中间迁移器,或者读到了比当前运行时更高的版本,`LoadAsync` 会抛出异常,避免静默加载错误数据 ```csharp diff --git a/docs/zh-CN/game/setting.md b/docs/zh-CN/game/setting.md index 619146db..67f998e8 100644 --- a/docs/zh-CN/game/setting.md +++ b/docs/zh-CN/game/setting.md @@ -181,6 +181,14 @@ public interface ISettingsMigration 当 `InitializeAsync()` 读取到旧版本设置时,会按已注册迁移链逐步升级,再通过 `LoadFrom` 回填到当前实例。 +迁移规则如下: + +- 同一个设置类型的同一个 `FromVersion` 只能注册一个迁移器 +- `ToVersion` 必须严格大于 `FromVersion` +- `InitializeAsync()` 会以当前运行时代码里该设置实例的 `Version` 作为目标版本 +- 如果迁移链缺口、迁移结果类型不兼容、迁移结果版本与声明不一致,或者读取到比当前运行时更高的版本,当前设置节不会覆盖内存中的最新实例,并会记录错误日志 +- 与 `SaveRepository` 不同,设置初始化阶段会跳过失败的设置节并继续处理其他设置节,而不是把异常继续向外抛出 + ## 依赖项 要让设置系统完整工作,通常需要准备: