diff --git a/GFramework.Godot/assets/AbstractResourceFactorySystem.cs b/GFramework.Godot/assets/AbstractResourceFactorySystem.cs
index 2f23a57..0873083 100644
--- a/GFramework.Godot/assets/AbstractResourceFactorySystem.cs
+++ b/GFramework.Godot/assets/AbstractResourceFactorySystem.cs
@@ -70,41 +70,43 @@ public abstract class AbstractResourceFactorySystem : AbstractSystem, IResourceF
#region Register Helpers(声明式)
+
///
- /// 注册游戏单位资源到资源管理系统中
+ /// 注册场景单元到资源管理系统中
///
- /// 游戏单位类型,必须继承自Node
- /// 场景键值,用于标识特定的游戏单位资源
+ /// 场景单元类型,必须继承自Node
+ /// 场景单元键值,用于标识特定的场景单元资源
/// 是否预加载该资源,默认为false
- public void RegisterGameUnit(
- string sceneKey,
+ public void RegisterSceneUnit(
+ string sceneUnitKey,
bool preload = false)
where T : Node
{
- var id = _assetCatalogSystem!.GetSceneUnit(sceneKey);
+ var id = _assetCatalogSystem!.GetSceneUnit(sceneUnitKey);
_registry!.Register(
- sceneKey,
+ sceneUnitKey,
_resourceLoadSystem!.GetOrRegisterGameUnitFactory(id),
preload
);
}
+
///
- /// 注册模板资源到资源管理系统中
+ /// 注册场景页面到资源管理系统中
///
- /// 模板类型,必须继承自Node
- /// 模板键值,用于标识特定的模板资源
+ /// 场景页面类型,必须继承自Node
+ /// 场景页面键值,用于标识特定的场景页面资源
/// 是否预加载该资源,默认为false
- public void RegisterTemplate(
- string templateKey,
+ public void RegisterScenePage(
+ string scenePageKey,
bool preload = false)
where T : Node
{
- var id = _assetCatalogSystem!.GetScenePage(templateKey);
+ var id = _assetCatalogSystem!.GetScenePage(scenePageKey);
_registry!.Register(
- templateKey,
+ scenePageKey,
_resourceLoadSystem!.GetOrRegisterTemplateFactory(id),
preload
);
@@ -130,5 +132,6 @@ public abstract class AbstractResourceFactorySystem : AbstractSystem, IResourceF
);
}
+
#endregion
}
\ No newline at end of file