diff --git a/GFramework.Game/Config/YamlConfigLoader.cs b/GFramework.Game/Config/YamlConfigLoader.cs index 68f448f2..ce6d9ae3 100644 --- a/GFramework.Game/Config/YamlConfigLoader.cs +++ b/GFramework.Game/Config/YamlConfigLoader.cs @@ -1,5 +1,8 @@ using System.Diagnostics; +using GFramework.Core.Abstractions.Events; using GFramework.Game.Abstractions.Config; +using YamlDotNet.Serialization; +using YamlDotNet.Serialization.NamingConventions; namespace GFramework.Game.Config; diff --git a/GFramework.Godot.Tests/Config/GodotYamlConfigLoaderTests.cs b/GFramework.Godot.Tests/Config/GodotYamlConfigLoaderTests.cs index d3c0f84c..33a0feb6 100644 --- a/GFramework.Godot.Tests/Config/GodotYamlConfigLoaderTests.cs +++ b/GFramework.Godot.Tests/Config/GodotYamlConfigLoaderTests.cs @@ -1,6 +1,7 @@ using System.Reflection; using System.Runtime.CompilerServices; using GFramework.Game.Abstractions.Config; +using GFramework.Game.Config; using GFramework.Godot.Config; namespace GFramework.Godot.Tests.Config; @@ -11,10 +12,6 @@ namespace GFramework.Godot.Tests.Config; [TestFixture] public sealed class GodotYamlConfigLoaderTests { - private string _resourceRoot = null!; - private string _testRoot = null!; - private string _userRoot = null!; - /// /// 为每个测试准备独立的资源根目录与用户目录。 /// @@ -43,6 +40,10 @@ public sealed class GodotYamlConfigLoaderTests } } + private string _resourceRoot = null!; + private string _testRoot = null!; + private string _userRoot = null!; + /// /// 验证导出态会把注册过的 YAML 与 schema 文本同步到运行时缓存,再交给底层加载器。 /// diff --git a/GFramework.Godot/Config/GodotYamlConfigLoader.cs b/GFramework.Godot/Config/GodotYamlConfigLoader.cs index 81b1d0d8..51742da9 100644 --- a/GFramework.Godot/Config/GodotYamlConfigLoader.cs +++ b/GFramework.Godot/Config/GodotYamlConfigLoader.cs @@ -3,6 +3,7 @@ using GFramework.Core.Abstractions.Events; using GFramework.Game.Abstractions.Config; using GFramework.Game.Config; using GFramework.Godot.Extensions; +using FileAccess = Godot.FileAccess; namespace GFramework.Godot.Config;