From 8c8373d844247589ec9f76f7c82a252baa27e416 Mon Sep 17 00:00:00 2001
From: GeWuYou <95328647+GeWuYou@users.noreply.github.com>
Date: Sat, 11 Apr 2026 08:44:37 +0800
Subject: [PATCH] =?UTF-8?q?refactor(config):=20=E6=9B=B4=E6=96=B0=E9=85=8D?=
=?UTF-8?q?=E7=BD=AE=E5=8A=A0=E8=BD=BD=E5=99=A8=E4=BE=9D=E8=B5=96=E9=A1=B9?=
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- 添加事件抽象依赖项到YAML配置加载器
- 添加YamlDotNet序列化库依赖项
- 为Godot平台配置文件访问添加别名引用
- 在测试文件中添加配置依赖项引用
---
GFramework.Game/Config/YamlConfigLoader.cs | 3 +++
.../Config/GodotYamlConfigLoaderTests.cs | 9 +++++----
GFramework.Godot/Config/GodotYamlConfigLoader.cs | 1 +
3 files changed, 9 insertions(+), 4 deletions(-)
diff --git a/GFramework.Game/Config/YamlConfigLoader.cs b/GFramework.Game/Config/YamlConfigLoader.cs
index 68f448f2..ce6d9ae3 100644
--- a/GFramework.Game/Config/YamlConfigLoader.cs
+++ b/GFramework.Game/Config/YamlConfigLoader.cs
@@ -1,5 +1,8 @@
using System.Diagnostics;
+using GFramework.Core.Abstractions.Events;
using GFramework.Game.Abstractions.Config;
+using YamlDotNet.Serialization;
+using YamlDotNet.Serialization.NamingConventions;
namespace GFramework.Game.Config;
diff --git a/GFramework.Godot.Tests/Config/GodotYamlConfigLoaderTests.cs b/GFramework.Godot.Tests/Config/GodotYamlConfigLoaderTests.cs
index d3c0f84c..33a0feb6 100644
--- a/GFramework.Godot.Tests/Config/GodotYamlConfigLoaderTests.cs
+++ b/GFramework.Godot.Tests/Config/GodotYamlConfigLoaderTests.cs
@@ -1,6 +1,7 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using GFramework.Game.Abstractions.Config;
+using GFramework.Game.Config;
using GFramework.Godot.Config;
namespace GFramework.Godot.Tests.Config;
@@ -11,10 +12,6 @@ namespace GFramework.Godot.Tests.Config;
[TestFixture]
public sealed class GodotYamlConfigLoaderTests
{
- private string _resourceRoot = null!;
- private string _testRoot = null!;
- private string _userRoot = null!;
-
///
/// 为每个测试准备独立的资源根目录与用户目录。
///
@@ -43,6 +40,10 @@ public sealed class GodotYamlConfigLoaderTests
}
}
+ private string _resourceRoot = null!;
+ private string _testRoot = null!;
+ private string _userRoot = null!;
+
///
/// 验证导出态会把注册过的 YAML 与 schema 文本同步到运行时缓存,再交给底层加载器。
///
diff --git a/GFramework.Godot/Config/GodotYamlConfigLoader.cs b/GFramework.Godot/Config/GodotYamlConfigLoader.cs
index 81b1d0d8..51742da9 100644
--- a/GFramework.Godot/Config/GodotYamlConfigLoader.cs
+++ b/GFramework.Godot/Config/GodotYamlConfigLoader.cs
@@ -3,6 +3,7 @@ using GFramework.Core.Abstractions.Events;
using GFramework.Game.Abstractions.Config;
using GFramework.Game.Config;
using GFramework.Godot.Extensions;
+using FileAccess = Godot.FileAccess;
namespace GFramework.Godot.Config;