diff --git a/GFramework.Game.Tests/Config/GeneratedConfigConsumerIntegrationTests.cs b/GFramework.Game.Tests/Config/GeneratedConfigConsumerIntegrationTests.cs
index 9422aa75..4cdac7da 100644
--- a/GFramework.Game.Tests/Config/GeneratedConfigConsumerIntegrationTests.cs
+++ b/GFramework.Game.Tests/Config/GeneratedConfigConsumerIntegrationTests.cs
@@ -1,4 +1,5 @@
using System.IO;
+using GFramework.Game.Abstractions.Config;
using GFramework.Game.Config;
using GFramework.Game.Config.Generated;
@@ -11,8 +12,6 @@ namespace GFramework.Game.Tests.Config;
[TestFixture]
public class GeneratedConfigConsumerIntegrationTests
{
- private string _rootPath = null!;
-
///
/// 为每个端到端测试准备独立的配置根目录,避免编译期 schema 资产与运行时写入互相污染。
///
@@ -35,6 +34,8 @@ public class GeneratedConfigConsumerIntegrationTests
}
}
+ private string _rootPath = null!;
+
///
/// 验证生成器自动拾取消费者项目的 schema 后,
/// 可以用生成的聚合注册辅助完成加载,并通过强类型表包装访问运行时数据与查询辅助。
diff --git a/GFramework.Game.Tests/Config/YamlConfigTextValidatorTests.cs b/GFramework.Game.Tests/Config/YamlConfigTextValidatorTests.cs
index 02403d75..8c6eeb36 100644
--- a/GFramework.Game.Tests/Config/YamlConfigTextValidatorTests.cs
+++ b/GFramework.Game.Tests/Config/YamlConfigTextValidatorTests.cs
@@ -1,4 +1,5 @@
using System.IO;
+using GFramework.Game.Abstractions.Config;
using GFramework.Game.Config;
namespace GFramework.Game.Tests.Config;
@@ -9,8 +10,6 @@ namespace GFramework.Game.Tests.Config;
[TestFixture]
public sealed class YamlConfigTextValidatorTests
{
- private string _rootPath = null!;
-
///
/// 为每个测试准备独立临时目录。
///
@@ -33,6 +32,8 @@ public sealed class YamlConfigTextValidatorTests
}
}
+ private string _rootPath = null!;
+
///
/// 验证合法 YAML 文本会通过公开校验入口。
///
diff --git a/GFramework.Game/Config/YamlConfigTextSerializer.cs b/GFramework.Game/Config/YamlConfigTextSerializer.cs
index f8467220..12a26e31 100644
--- a/GFramework.Game/Config/YamlConfigTextSerializer.cs
+++ b/GFramework.Game/Config/YamlConfigTextSerializer.cs
@@ -1,3 +1,6 @@
+using YamlDotNet.Serialization;
+using YamlDotNet.Serialization.NamingConventions;
+
namespace GFramework.Game.Config;
///