refactor(architecture): 移除事件相关依赖并优化命名空间引用

- 从 Architecture.cs 中移除了 GFramework.Core.Abstractions.events 和 GFramework.Core.events 的引用
- 在 EasyEventGeneric.cs 中添加了 System 命名空间引用
- 在 GameContext.cs 中添加了 System、System.Collections.Generic 和 System.Linq 引用
- 在 ObjectExtensions.cs 中添加了 System 命名空间引用
- 整理了架构层的依赖关系,移除了不必要的事件模块引用
- 优化了各文件的 using 语句顺序和结构
- [skip ci]
This commit is contained in:
GeWuYou 2026-01-24 09:17:32 +08:00
parent 2d15184afe
commit 9808367aa5
4 changed files with 9 additions and 5 deletions

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@ -5,7 +5,6 @@ using System.Threading.Tasks;
using GFramework.Core.Abstractions.architecture;
using GFramework.Core.Abstractions.enums;
using GFramework.Core.Abstractions.environment;
using GFramework.Core.Abstractions.events;
using GFramework.Core.Abstractions.ioc;
using GFramework.Core.Abstractions.lifecycle;
using GFramework.Core.Abstractions.logging;
@ -13,7 +12,6 @@ using GFramework.Core.Abstractions.model;
using GFramework.Core.Abstractions.system;
using GFramework.Core.Abstractions.utility;
using GFramework.Core.environment;
using GFramework.Core.events;
using GFramework.Core.extensions;
using GFramework.Core.logging;
using IDisposable = GFramework.Core.Abstractions.lifecycle.IDisposable;

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@ -1,4 +1,7 @@
using System.Collections.Concurrent;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using GFramework.Core.Abstractions.architecture;
namespace GFramework.Core.architecture;

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@ -1,4 +1,5 @@
using GFramework.Core.Abstractions.events;
using System;
using GFramework.Core.Abstractions.events;
namespace GFramework.Core.events;

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@ -1,4 +1,6 @@
namespace GFramework.Core.extensions;
using System;
namespace GFramework.Core.extensions;
/// <summary>
/// 提供基于运行时类型判断的对象扩展方法,