From 98f343d78ee293918c45183416ac24085664e7e1 Mon Sep 17 00:00:00 2001 From: GwWuYou <95328647+GeWuYou@users.noreply.github.com> Date: Fri, 2 Jan 2026 21:30:15 +0800 Subject: [PATCH] =?UTF-8?q?feat(signal):=20=E6=B7=BB=E5=8A=A0=E4=BF=A1?= =?UTF-8?q?=E5=8F=B7=E8=BF=9E=E6=8E=A5=E5=B9=B6=E7=AB=8B=E5=8D=B3=E8=B0=83?= =?UTF-8?q?=E7=94=A8=E5=8A=9F=E8=83=BD?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit - 实现 ToAndCall 方法连接信号到指定可调用对象 - 支持传递参数并在连接后立即执行调用 - 返回当前构建器实例以支持链式调用 - 完善方法注释文档说明功能用途 - 保持原有 API 结构不变确保兼容性 --- GFramework.Godot/extensions/signal/SignalBuilder.cs | 13 +++++++++++++ 1 file changed, 13 insertions(+) diff --git a/GFramework.Godot/extensions/signal/SignalBuilder.cs b/GFramework.Godot/extensions/signal/SignalBuilder.cs index 6917cf6..4e5b423 100644 --- a/GFramework.Godot/extensions/signal/SignalBuilder.cs +++ b/GFramework.Godot/extensions/signal/SignalBuilder.cs @@ -38,6 +38,19 @@ public sealed class SignalBuilder(GodotObject target, StringName signal) return this; } + /// + /// 连接信号到指定的可调用对象并立即调用 + /// + /// 要连接的可调用对象 + /// 调用参数 + /// 当前构建器实例 + public SignalBuilder ToAndCall(Callable callable, params Variant[] args) + { + To(callable); + callable.Call(args); + return this; + } + /// /// 显式结束,返回 Node ///