From 98f343d78ee293918c45183416ac24085664e7e1 Mon Sep 17 00:00:00 2001
From: GwWuYou <95328647+GeWuYou@users.noreply.github.com>
Date: Fri, 2 Jan 2026 21:30:15 +0800
Subject: [PATCH] =?UTF-8?q?feat(signal):=20=E6=B7=BB=E5=8A=A0=E4=BF=A1?=
=?UTF-8?q?=E5=8F=B7=E8=BF=9E=E6=8E=A5=E5=B9=B6=E7=AB=8B=E5=8D=B3=E8=B0=83?=
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- 实现 ToAndCall 方法连接信号到指定可调用对象
- 支持传递参数并在连接后立即执行调用
- 返回当前构建器实例以支持链式调用
- 完善方法注释文档说明功能用途
- 保持原有 API 结构不变确保兼容性
---
GFramework.Godot/extensions/signal/SignalBuilder.cs | 13 +++++++++++++
1 file changed, 13 insertions(+)
diff --git a/GFramework.Godot/extensions/signal/SignalBuilder.cs b/GFramework.Godot/extensions/signal/SignalBuilder.cs
index 6917cf6..4e5b423 100644
--- a/GFramework.Godot/extensions/signal/SignalBuilder.cs
+++ b/GFramework.Godot/extensions/signal/SignalBuilder.cs
@@ -38,6 +38,19 @@ public sealed class SignalBuilder(GodotObject target, StringName signal)
return this;
}
+ ///
+ /// 连接信号到指定的可调用对象并立即调用
+ ///
+ /// 要连接的可调用对象
+ /// 调用参数
+ /// 当前构建器实例
+ public SignalBuilder ToAndCall(Callable callable, params Variant[] args)
+ {
+ To(callable);
+ callable.Call(args);
+ return this;
+ }
+
///
/// 显式结束,返回 Node
///