diff --git a/GFramework.Godot/extensions/signal/SignalBuilder.cs b/GFramework.Godot/extensions/signal/SignalBuilder.cs
new file mode 100644
index 0000000..b3d6177
--- /dev/null
+++ b/GFramework.Godot/extensions/signal/SignalBuilder.cs
@@ -0,0 +1,40 @@
+using Godot;
+
+namespace GFramework.Godot.extensions.signal;
+
+///
+/// 信号连接构建器,用于以流畅的方式连接Godot信号
+///
+/// 要连接信号的目标节点
+/// 要连接的信号名称
+public sealed class SignalBuilder(Node target, StringName signal)
+{
+ private GodotObject.ConnectFlags? _flags;
+
+ ///
+ /// 设置连接标志
+ ///
+ /// 连接标志
+ /// 当前构建器实例
+ public SignalBuilder WithFlags(GodotObject.ConnectFlags flags)
+ {
+ _flags = flags;
+ return this;
+ }
+
+ ///
+ /// 将信号连接到指定的处理方法
+ ///
+ /// 信号触发时要调用的处理方法
+ public void To(Callable callable)
+ {
+ // 根据是否设置了标志来决定使用哪种连接方法
+ if (_flags is null)
+ {
+ target.Connect(signal, callable);
+ return;
+ }
+
+ target.Connect(signal, callable, (uint)_flags);
+ }
+}
\ No newline at end of file
diff --git a/GFramework.Godot/extensions/signal/SignalFluentExtensions.cs b/GFramework.Godot/extensions/signal/SignalFluentExtensions.cs
new file mode 100644
index 0000000..90da99b
--- /dev/null
+++ b/GFramework.Godot/extensions/signal/SignalFluentExtensions.cs
@@ -0,0 +1,20 @@
+using Godot;
+
+namespace GFramework.Godot.extensions.signal;
+
+///
+/// 为Godot Node节点提供信号相关的流畅API扩展方法
+///
+public static class SignalFluentExtensions
+{
+ ///
+ /// 为指定节点创建信号构建器
+ ///
+ /// 要创建信号的节点
+ /// 信号名称
+ /// 信号构建器实例
+ public static SignalBuilder Signal(
+ this Node node,
+ StringName signal)
+ => new(node, signal);
+}
\ No newline at end of file