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feat(scene): 添加场景加载器接口定义
- 定义了 ISceneLoader<T> 接口用于管理场景加载、替换和卸载操作 - 提供 Current 属性获取当前加载的场景对象 - 添加 Replace 方法用于替换当前场景为指定键对应的场景 - 添加 Unload 方法用于卸载当前加载的场景 - 包含完整的 XML 文档注释说明接口功能和方法用途 - 遵循 Apache 2.0 许可证协议并添加版权信息
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GFramework.Core.Abstractions/scene/ISceneLoader.cs
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GFramework.Core.Abstractions/scene/ISceneLoader.cs
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// Copyright (c) 2026 GeWuYou
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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namespace GFramework.Core.Abstractions.scene;
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/// <summary>
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/// 定义场景加载器的接口,用于管理场景的加载、替换和卸载操作。
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/// </summary>
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public interface ISceneLoader<out T>
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{
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/// <summary>
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/// 获取当前加载的场景对象。
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/// </summary>
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/// <returns>当前场景对象,如果未加载任何场景则返回 null。</returns>
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T? Current { get; }
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/// <summary>
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/// 替换当前场景为指定键对应的场景。
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/// </summary>
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/// <param name="key">场景的唯一标识符或键值。</param>
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void Replace(string key);
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/// <summary>
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/// 卸载当前加载的场景。
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/// </summary>
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void Unload();
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}
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