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test(state): 拆分 StateMachineTests 状态测试辅助类型
- 拆分 StateMachineTests 中的状态测试辅助类型到独立文件 - 补充提取后类型与扩展方法的 XML 文档说明 - 保持状态机测试行为不变并完成定向项目构建验证
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GFramework.Core.Tests/State/StateMachineExtensions.cs
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24
GFramework.Core.Tests/State/StateMachineExtensions.cs
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@ -0,0 +1,24 @@
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using System.Reflection;
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using GFramework.Core.Abstractions.State;
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using GFramework.Core.State;
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namespace GFramework.Core.Tests.State;
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/// <summary>
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/// 为状态机测试提供仅限断言场景使用的反射辅助方法。
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/// </summary>
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public static class StateMachineExtensions
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{
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/// <summary>
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/// 检查状态机内部缓存中是否已注册指定类型的状态。
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/// </summary>
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/// <typeparam name="T">要检查的状态类型。</typeparam>
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/// <param name="stateMachine">待检查的状态机实例。</param>
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/// <returns>找到对应状态类型时返回 <see langword="true" />,否则返回 <see langword="false" />。</returns>
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public static bool ContainsState<T>(this StateMachine stateMachine) where T : IState
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{
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return stateMachine.GetType().GetField("States", BindingFlags.NonPublic | BindingFlags.Instance)?
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.GetValue(stateMachine) is Dictionary<Type, IState> states &&
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states.ContainsKey(typeof(T));
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}
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}
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@ -1,4 +1,3 @@
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using System.Reflection;
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using GFramework.Core.Abstractions.State;
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using GFramework.Core.State;
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using NUnit.Framework;
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@ -368,237 +367,3 @@ public class StateMachineTests
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Assert.That(state3.ExitCalled, Is.False);
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}
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}
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/// <summary>
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/// 测试状态类V2版本,实现IState接口用于测试
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/// </summary>
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public sealed class TestStateV2 : IState
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{
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public bool AllowTransition { get; set; } = true;
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public bool EnterCalled { get; private set; }
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public bool ExitCalled { get; private set; }
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public int EnterCallCount { get; private set; }
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public int ExitCallCount { get; private set; }
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public IState? EnterFrom { get; private set; }
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public IState? ExitTo { get; private set; }
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/// <summary>
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/// 进入状态时的回调方法
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/// </summary>
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/// <param name="from">从哪个状态进入</param>
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public void OnEnter(IState? from)
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{
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EnterCalled = true;
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EnterCallCount++;
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EnterFrom = from;
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}
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/// <summary>
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/// 离开状态时的回调方法
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/// </summary>
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/// <param name="to">离开到哪个状态</param>
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public void OnExit(IState? to)
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{
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ExitCalled = true;
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ExitCallCount++;
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ExitTo = to;
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}
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/// <summary>
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/// 判断是否可以转换到目标状态
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/// </summary>
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/// <param name="target">目标状态</param>
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/// <returns>是否允许转换</returns>
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public bool CanTransitionTo(IState target)
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{
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return AllowTransition;
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}
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}
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/// <summary>
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/// 测试状态类V3版本,实现IState接口用于测试
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/// </summary>
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public sealed class TestStateV3 : IState
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{
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public bool EnterCalled { get; private set; }
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public bool ExitCalled { get; private set; }
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public int EnterCallCount { get; private set; }
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public int ExitCallCount { get; private set; }
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public IState? EnterFrom { get; private set; }
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public IState? ExitTo { get; private set; }
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/// <summary>
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/// 进入状态时的回调方法
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/// </summary>
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/// <param name="from">从哪个状态进入</param>
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public void OnEnter(IState? from)
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{
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EnterCalled = true;
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EnterCallCount++;
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EnterFrom = from;
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}
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/// <summary>
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/// 离开状态时的回调方法
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/// </summary>
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/// <param name="to">离开到哪个状态</param>
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public void OnExit(IState? to)
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{
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ExitCalled = true;
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ExitCallCount++;
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ExitTo = to;
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}
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/// <summary>
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/// 判断是否可以转换到目标状态
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/// </summary>
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/// <param name="target">目标状态</param>
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/// <returns>是否允许转换</returns>
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public bool CanTransitionTo(IState target)
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{
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return true;
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}
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}
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/// <summary>
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/// 测试状态类V4版本,实现IState接口用于测试
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/// </summary>
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public sealed class TestStateV4 : IState
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{
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public bool EnterCalled { get; private set; }
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public bool ExitCalled { get; private set; }
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public int EnterCallCount { get; private set; }
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public int ExitCallCount { get; private set; }
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public IState? EnterFrom { get; private set; }
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public IState? ExitTo { get; private set; }
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/// <summary>
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/// 进入状态时的回调方法
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/// </summary>
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/// <param name="from">从哪个状态进入</param>
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public void OnEnter(IState? from)
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{
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EnterCalled = true;
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EnterCallCount++;
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EnterFrom = from;
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}
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/// <summary>
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/// 离开状态时的回调方法
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/// </summary>
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/// <param name="to">离开到哪个状态</param>
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public void OnExit(IState? to)
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{
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ExitCalled = true;
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ExitCallCount++;
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ExitTo = to;
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}
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/// <summary>
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/// 判断是否可以转换到目标状态
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/// </summary>
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/// <param name="target">目标状态</param>
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/// <returns>是否允许转换</returns>
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public bool CanTransitionTo(IState target)
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{
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return true;
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}
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}
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/// <summary>
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/// 异步测试状态类,同时实现IState和IAsyncState接口用于测试异步状态功能
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/// </summary>
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public sealed class TestAsyncState : IState, IAsyncState
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{
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public bool AllowTransition { get; set; } = true;
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public bool EnterCalled { get; private set; }
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public bool ExitCalled { get; private set; }
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public int EnterCallCount { get; private set; }
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public int ExitCallCount { get; private set; }
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public IState? EnterFrom { get; private set; }
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public IState? ExitTo { get; private set; }
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public int CanTransitionToCallCount { get; private set; }
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/// <summary>
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/// 异步进入状态时的回调方法
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/// </summary>
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/// <param name="from">从哪个状态进入</param>
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public async Task OnEnterAsync(IState? from)
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{
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await Task.Delay(1).ConfigureAwait(false);
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EnterCalled = true;
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EnterCallCount++;
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EnterFrom = from;
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}
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/// <summary>
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/// 异步离开状态时的回调方法
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/// </summary>
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/// <param name="to">离开到哪个状态</param>
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public async Task OnExitAsync(IState? to)
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{
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await Task.Delay(1).ConfigureAwait(false);
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ExitCalled = true;
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ExitCallCount++;
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ExitTo = to;
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}
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/// <summary>
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/// 异步判断是否可以转换到目标状态
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/// </summary>
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/// <param name="target">目标状态</param>
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/// <returns>是否允许转换</returns>
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public async Task<bool> CanTransitionToAsync(IState target)
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{
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await Task.Delay(1).ConfigureAwait(false);
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CanTransitionToCallCount++;
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return AllowTransition;
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}
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/// <summary>
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/// 进入状态时的回调方法(同步版本,抛出异常表示不应被调用)
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/// </summary>
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/// <param name="from">从哪个状态进入</param>
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public void OnEnter(IState? from)
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{
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throw new InvalidOperationException("Sync OnEnter should not be called for async state");
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}
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/// <summary>
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/// 离开状态时的回调方法(同步版本,抛出异常表示不应被调用)
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/// </summary>
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/// <param name="to">离开到哪个状态</param>
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public void OnExit(IState? to)
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{
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throw new InvalidOperationException("Sync OnExit should not be called for async state");
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}
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/// <summary>
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/// 判断是否可以转换到目标状态(同步版本,抛出异常表示不应被调用)
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/// </summary>
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/// <param name="target">目标状态</param>
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/// <returns>是否允许转换</returns>
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public bool CanTransitionTo(IState target)
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{
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throw new InvalidOperationException("Sync CanTransitionTo should not be called for async state");
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}
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}
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/// <summary>
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/// 状态机扩展方法类
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/// </summary>
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public static class StateMachineExtensions
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{
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/// <summary>
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/// 检查状态机是否包含指定类型的状态
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/// </summary>
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/// <typeparam name="T">要检查的状态类型</typeparam>
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/// <param name="stateMachine">状态机实例</param>
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/// <returns>如果包含指定类型的状态则返回true,否则返回false</returns>
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public static bool ContainsState<T>(this StateMachine stateMachine) where T : IState
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{
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return stateMachine.GetType().GetField("States", BindingFlags.NonPublic | BindingFlags.Instance)?
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.GetValue(stateMachine) is Dictionary<Type, IState> states &&
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states.ContainsKey(typeof(T));
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}
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}
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116
GFramework.Core.Tests/State/TestAsyncState.cs
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116
GFramework.Core.Tests/State/TestAsyncState.cs
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using GFramework.Core.Abstractions.State;
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namespace GFramework.Core.Tests.State;
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/// <summary>
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/// 为 <see cref="StateMachineTests" /> 提供异步生命周期路径的测试状态。
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/// </summary>
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public sealed class TestAsyncState : IState, IAsyncState
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{
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/// <summary>
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/// 获取或设置是否允许向目标状态转移。
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/// </summary>
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public bool AllowTransition { get; set; } = true;
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/// <summary>
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/// 获取异步进入状态是否已被调用。
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/// </summary>
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public bool EnterCalled { get; private set; }
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/// <summary>
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/// 获取异步离开状态是否已被调用。
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/// </summary>
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public bool ExitCalled { get; private set; }
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/// <summary>
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/// 获取异步进入回调被调用的次数。
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/// </summary>
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public int EnterCallCount { get; private set; }
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/// <summary>
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/// 获取异步离开回调被调用的次数。
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/// </summary>
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public int ExitCallCount { get; private set; }
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/// <summary>
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/// 获取最近一次异步进入时的来源状态。
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/// </summary>
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public IState? EnterFrom { get; private set; }
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/// <summary>
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/// 获取最近一次异步离开时的目标状态。
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/// </summary>
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public IState? ExitTo { get; private set; }
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/// <summary>
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/// 获取异步转移检查被调用的次数。
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/// </summary>
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public int CanTransitionToCallCount { get; private set; }
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/// <summary>
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/// 异步记录进入状态的来源状态与调用次数。
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/// </summary>
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/// <param name="from">触发进入的来源状态。</param>
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public async Task OnEnterAsync(IState? from)
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{
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await Task.Delay(1).ConfigureAwait(false);
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EnterCalled = true;
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EnterCallCount++;
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EnterFrom = from;
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}
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/// <summary>
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/// 异步记录离开状态的目标状态与调用次数。
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/// </summary>
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/// <param name="to">即将切换到的目标状态。</param>
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public async Task OnExitAsync(IState? to)
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{
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await Task.Delay(1).ConfigureAwait(false);
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ExitCalled = true;
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ExitCallCount++;
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ExitTo = to;
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}
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/// <summary>
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/// 异步记录转移检查并返回当前是否允许切换。
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/// </summary>
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/// <param name="target">目标状态。</param>
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/// <returns>允许切换时返回 <see langword="true" />,否则返回 <see langword="false" />。</returns>
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public async Task<bool> CanTransitionToAsync(IState target)
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{
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await Task.Delay(1).ConfigureAwait(false);
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CanTransitionToCallCount++;
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return AllowTransition;
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}
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/// <summary>
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/// 同步进入入口不应被异步状态机路径调用。
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/// </summary>
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/// <param name="from">触发进入的来源状态。</param>
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/// <exception cref="InvalidOperationException">总是抛出,表示当前测试状态只允许异步入口。</exception>
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public void OnEnter(IState? from)
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{
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throw new InvalidOperationException("Sync OnEnter should not be called for async state");
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}
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/// <summary>
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/// 同步离开入口不应被异步状态机路径调用。
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/// </summary>
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/// <param name="to">即将切换到的目标状态。</param>
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/// <exception cref="InvalidOperationException">总是抛出,表示当前测试状态只允许异步入口。</exception>
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public void OnExit(IState? to)
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{
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throw new InvalidOperationException("Sync OnExit should not be called for async state");
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}
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/// <summary>
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/// 同步转移检查入口不应被异步状态机路径调用。
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/// </summary>
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/// <param name="target">目标状态。</param>
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/// <returns>此方法不会正常返回。</returns>
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/// <exception cref="InvalidOperationException">总是抛出,表示当前测试状态只允许异步入口。</exception>
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public bool CanTransitionTo(IState target)
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{
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throw new InvalidOperationException("Sync CanTransitionTo should not be called for async state");
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}
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}
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76
GFramework.Core.Tests/State/TestStateV2.cs
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76
GFramework.Core.Tests/State/TestStateV2.cs
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using GFramework.Core.Abstractions.State;
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namespace GFramework.Core.Tests.State;
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/// <summary>
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/// 为 <see cref="StateMachineTests" /> 提供可配置转移结果的同步测试状态。
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/// </summary>
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public sealed class TestStateV2 : IState
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{
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/// <summary>
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/// 获取或设置是否允许向目标状态转移。
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/// </summary>
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public bool AllowTransition { get; set; } = true;
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/// <summary>
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/// 获取进入状态是否已被调用。
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/// </summary>
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public bool EnterCalled { get; private set; }
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/// <summary>
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/// 获取离开状态是否已被调用。
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/// </summary>
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public bool ExitCalled { get; private set; }
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/// <summary>
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/// 获取进入回调被调用的次数。
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/// </summary>
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public int EnterCallCount { get; private set; }
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/// <summary>
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/// 获取离开回调被调用的次数。
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/// </summary>
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public int ExitCallCount { get; private set; }
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/// <summary>
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/// 获取最近一次进入时的来源状态。
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/// </summary>
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public IState? EnterFrom { get; private set; }
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/// <summary>
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/// 获取最近一次离开时的目标状态。
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/// </summary>
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public IState? ExitTo { get; private set; }
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/// <summary>
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/// 记录进入状态时的来源状态与调用次数。
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/// </summary>
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/// <param name="from">触发进入的来源状态。</param>
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public void OnEnter(IState? from)
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{
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EnterCalled = true;
|
||||
EnterCallCount++;
|
||||
EnterFrom = from;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 记录离开状态时的目标状态与调用次数。
|
||||
/// </summary>
|
||||
/// <param name="to">即将切换到的目标状态。</param>
|
||||
public void OnExit(IState? to)
|
||||
{
|
||||
ExitCalled = true;
|
||||
ExitCallCount++;
|
||||
ExitTo = to;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 根据 <see cref="AllowTransition" /> 返回是否允许切换。
|
||||
/// </summary>
|
||||
/// <param name="target">目标状态。</param>
|
||||
/// <returns>允许切换时返回 <see langword="true" />,否则返回 <see langword="false" />。</returns>
|
||||
public bool CanTransitionTo(IState target)
|
||||
{
|
||||
return AllowTransition;
|
||||
}
|
||||
}
|
||||
71
GFramework.Core.Tests/State/TestStateV3.cs
Normal file
71
GFramework.Core.Tests/State/TestStateV3.cs
Normal file
@ -0,0 +1,71 @@
|
||||
using GFramework.Core.Abstractions.State;
|
||||
|
||||
namespace GFramework.Core.Tests.State;
|
||||
|
||||
/// <summary>
|
||||
/// 为 <see cref="StateMachineTests" /> 提供始终允许切换的同步测试状态。
|
||||
/// </summary>
|
||||
public sealed class TestStateV3 : IState
|
||||
{
|
||||
/// <summary>
|
||||
/// 获取进入状态是否已被调用。
|
||||
/// </summary>
|
||||
public bool EnterCalled { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// 获取离开状态是否已被调用。
|
||||
/// </summary>
|
||||
public bool ExitCalled { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// 获取进入回调被调用的次数。
|
||||
/// </summary>
|
||||
public int EnterCallCount { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// 获取离开回调被调用的次数。
|
||||
/// </summary>
|
||||
public int ExitCallCount { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// 获取最近一次进入时的来源状态。
|
||||
/// </summary>
|
||||
public IState? EnterFrom { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// 获取最近一次离开时的目标状态。
|
||||
/// </summary>
|
||||
public IState? ExitTo { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// 记录进入状态时的来源状态与调用次数。
|
||||
/// </summary>
|
||||
/// <param name="from">触发进入的来源状态。</param>
|
||||
public void OnEnter(IState? from)
|
||||
{
|
||||
EnterCalled = true;
|
||||
EnterCallCount++;
|
||||
EnterFrom = from;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 记录离开状态时的目标状态与调用次数。
|
||||
/// </summary>
|
||||
/// <param name="to">即将切换到的目标状态。</param>
|
||||
public void OnExit(IState? to)
|
||||
{
|
||||
ExitCalled = true;
|
||||
ExitCallCount++;
|
||||
ExitTo = to;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 始终允许切换到目标状态。
|
||||
/// </summary>
|
||||
/// <param name="target">目标状态。</param>
|
||||
/// <returns>始终返回 <see langword="true" />。</returns>
|
||||
public bool CanTransitionTo(IState target)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
71
GFramework.Core.Tests/State/TestStateV4.cs
Normal file
71
GFramework.Core.Tests/State/TestStateV4.cs
Normal file
@ -0,0 +1,71 @@
|
||||
using GFramework.Core.Abstractions.State;
|
||||
|
||||
namespace GFramework.Core.Tests.State;
|
||||
|
||||
/// <summary>
|
||||
/// 为 <see cref="StateMachineTests" /> 保留的附加同步测试状态实现。
|
||||
/// </summary>
|
||||
public sealed class TestStateV4 : IState
|
||||
{
|
||||
/// <summary>
|
||||
/// 获取进入状态是否已被调用。
|
||||
/// </summary>
|
||||
public bool EnterCalled { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// 获取离开状态是否已被调用。
|
||||
/// </summary>
|
||||
public bool ExitCalled { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// 获取进入回调被调用的次数。
|
||||
/// </summary>
|
||||
public int EnterCallCount { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// 获取离开回调被调用的次数。
|
||||
/// </summary>
|
||||
public int ExitCallCount { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// 获取最近一次进入时的来源状态。
|
||||
/// </summary>
|
||||
public IState? EnterFrom { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// 获取最近一次离开时的目标状态。
|
||||
/// </summary>
|
||||
public IState? ExitTo { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// 记录进入状态时的来源状态与调用次数。
|
||||
/// </summary>
|
||||
/// <param name="from">触发进入的来源状态。</param>
|
||||
public void OnEnter(IState? from)
|
||||
{
|
||||
EnterCalled = true;
|
||||
EnterCallCount++;
|
||||
EnterFrom = from;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 记录离开状态时的目标状态与调用次数。
|
||||
/// </summary>
|
||||
/// <param name="to">即将切换到的目标状态。</param>
|
||||
public void OnExit(IState? to)
|
||||
{
|
||||
ExitCalled = true;
|
||||
ExitCallCount++;
|
||||
ExitTo = to;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 始终允许切换到目标状态。
|
||||
/// </summary>
|
||||
/// <param name="target">目标状态。</param>
|
||||
/// <returns>始终返回 <see langword="true" />。</returns>
|
||||
public bool CanTransitionTo(IState target)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
Loading…
x
Reference in New Issue
Block a user