From aedc30cfd29d923a243227d4e329c32a275670ea Mon Sep 17 00:00:00 2001 From: GeWuYou <95328647+GeWuYou@users.noreply.github.com> Date: Sat, 11 Apr 2026 07:37:59 +0800 Subject: [PATCH] =?UTF-8?q?refactor(config):=20=E6=9B=B4=E6=96=B0Godot=20Y?= =?UTF-8?q?AML=E9=85=8D=E7=BD=AE=E5=8A=A0=E8=BD=BD=E5=99=A8=E7=9A=84?= =?UTF-8?q?=E6=96=87=E4=BB=B6=E8=AE=BF=E9=97=AE=E5=BC=95=E7=94=A8?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit - 将Godot.FileAccess别名为FileAccess以提高代码可读性 - 保持现有功能不变,仅优化命名空间引用方式 --- GFramework.Godot/Config/GodotYamlConfigLoader.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/GFramework.Godot/Config/GodotYamlConfigLoader.cs b/GFramework.Godot/Config/GodotYamlConfigLoader.cs index 0e32867a..8e680600 100644 --- a/GFramework.Godot/Config/GodotYamlConfigLoader.cs +++ b/GFramework.Godot/Config/GodotYamlConfigLoader.cs @@ -3,6 +3,7 @@ using GFramework.Core.Abstractions.Events; using GFramework.Game.Abstractions.Config; using GFramework.Game.Config; using GFramework.Godot.Extensions; +using FileAccess = Godot.FileAccess; namespace GFramework.Godot.Config;