refactor(core): 重构协程扩展和函数式编程相关代码

- 优化 CommandCoroutineExtensions 中的代码格式和异常处理逻辑
- 简化 WaitForEvent 和 WaitForEventWithTimeout 中的EventData属性实现
- 调整 EventListenerScope 中的EventData属性访问器
- 重构 ControlExtensions 中 TakeIf 和 TakeUnless 方法的实现
- 优化 FunctionExtensions 中 Repeat 和 Partial 方法的代码结构
- 调整 PipeExtensions 和其他扩展类的文档注释格式
- 修改测试代码中的协程迭代和事件注册相关实现
- 优化 DataRepository 中的异步操作实现方式
= [release ci]
This commit is contained in:
GeWuYou 2026-02-01 14:07:48 +08:00
parent 1d7fe998b9
commit af583c101c
37 changed files with 257 additions and 294 deletions

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@ -14,13 +14,13 @@
namespace GFramework.Core.Abstractions.data;
/// <summary>
/// 定义从指定类型数据源加载数据的接口
/// 定义从指定类型数据源加载数据的接口
/// </summary>
/// <typeparam name="T">数据源的类型</typeparam>
public interface ILoadableFrom<in T>
{
/// <summary>
/// 从指定的数据源加载数据到当前对象
/// 从指定的数据源加载数据到当前对象
/// </summary>
/// <param name="source">用作数据源的对象类型为T</param>
void LoadFrom(T source);

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@ -25,8 +25,16 @@ public class CommandCoroutineExtensionsTests
private class TestCommand : IAsyncCommand
{
private IArchitectureContext? _context;
public void SetContext(IArchitectureContext context) => _context = context;
public IArchitectureContext GetContext() => _context!;
public void SetContext(IArchitectureContext context)
{
_context = context;
}
public IArchitectureContext GetContext()
{
return _context!;
}
public Task ExecuteAsync()
{
@ -47,7 +55,7 @@ public class CommandCoroutineExtensionsTests
/// </summary>
private class TestContextAware : IContextAware
{
public Mock<IArchitectureContext> _mockContext = new();
public readonly Mock<IArchitectureContext> _mockContext = new();
public IArchitectureContext GetContext()
{
@ -78,13 +86,9 @@ public class CommandCoroutineExtensionsTests
// 迭代协程直到完成
while (coroutine.MoveNext())
{
if (coroutine.Current is WaitForTask)
{
// 等待任务完成
await Task.Delay(10);
}
}
Assert.That(capturedException, Is.Null);
}
@ -109,13 +113,9 @@ public class CommandCoroutineExtensionsTests
// 迭代协程直到完成
while (coroutine.MoveNext())
{
if (coroutine.Current is WaitForTask)
{
// 等待任务完成
await Task.Delay(10);
}
}
Assert.That(capturedException, Is.Not.Null);
// 异常被包装为 AggregateException
@ -140,17 +140,13 @@ public class CommandCoroutineExtensionsTests
.Returns(Task.FromException(expectedException));
// 使用null作为错误处理程序
var coroutine = contextAware.SendCommandCoroutineWithErrorHandler(command, null);
var coroutine = contextAware.SendCommandCoroutineWithErrorHandler(command);
// 迭代协程直到完成
while (coroutine.MoveNext())
{
if (coroutine.Current is WaitForTask)
{
// 等待任务完成
await Task.Delay(10);
}
}
// 应该不会抛出异常
Assert.Pass();
@ -172,7 +168,7 @@ public class CommandCoroutineExtensionsTests
var unRegisterMock = new Mock<IUnRegister>();
Action<TestEvent>? eventCallback = null;
eventBusMock.Setup(bus => bus.Register<TestEvent>(It.IsAny<Action<TestEvent>>()))
eventBusMock.Setup(bus => bus.Register(It.IsAny<Action<TestEvent>>()))
.Returns(unRegisterMock.Object)
.Callback<Action<TestEvent>>(callback => eventCallback = callback);
@ -196,10 +192,7 @@ public class CommandCoroutineExtensionsTests
// 启动协程并等待命令执行完成
coroutine.MoveNext(); // 进入命令发送阶段
if (coroutine.Current is WaitForTask)
{
await Task.Delay(10); // 等待命令任务完成
}
if (coroutine.Current is WaitForTask) await Task.Delay(10); // 等待命令任务完成
// 此时协程应该在等待事件
Assert.That(coroutine.MoveNext(), Is.True); // 等待事件阶段
@ -252,13 +245,9 @@ public class CommandCoroutineExtensionsTests
// 运行协程直到完成
while (coroutine.MoveNext())
{
if (coroutine.Current is WaitForEventWithTimeout<TestEvent> timeoutWait)
{
// 模拟超时
timeoutWait.Update(0.2); // 更新时间超过超时限制
}
}
});
}
@ -292,15 +281,11 @@ public class CommandCoroutineExtensionsTests
// 使用null作为事件回调
var coroutine = contextAware.SendCommandAndWaitEventCoroutine<TestCommand, TestEvent>(
command,
null); // null回调
command); // null回调
// 启动协程
coroutine.MoveNext(); // 进入命令发送阶段
if (coroutine.Current is WaitForTask)
{
await Task.Delay(10); // 等待命令任务完成
}
if (coroutine.Current is WaitForTask) await Task.Delay(10); // 等待命令任务完成
// 触发事件
var testEvent = new TestEvent { Data = "TestData" };
@ -343,10 +328,7 @@ public class CommandCoroutineExtensionsTests
// 启动协程 - 命令失败时协程仍然继续
coroutine.MoveNext(); // 进入命令发送阶段
if (coroutine.Current is WaitForTask)
{
await Task.Delay(10); // 等待命令任务完成
}
if (coroutine.Current is WaitForTask) await Task.Delay(10); // 等待命令任务完成
// 命令执行失败后,协程继续执行
Assert.Pass();
@ -384,7 +366,7 @@ public class CommandCoroutineExtensionsTests
var eventBusMock = new Mock<IEventBus>();
var unRegisterMock = new Mock<IUnRegister>();
eventBusMock.Setup(bus => bus.Register<TestEvent>(It.IsAny<Action<TestEvent>>()))
eventBusMock.Setup(bus => bus.Register(It.IsAny<Action<TestEvent>>()))
.Returns(unRegisterMock.Object);
// 设置上下文服务以返回事件总线

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@ -50,10 +50,7 @@ public class CoroutineComposeExtensionsTests
var combined = first.Then(() => executionOrder.Add("action"));
// 执行组合协程
while (combined.MoveNext())
{
combined.Current.Update(0.016);
}
while (combined.MoveNext()) combined.Current.Update(0.016);
Assert.That(executionOrder.Count, Is.EqualTo(3));
Assert.That(executionOrder[0], Is.EqualTo("coroutine"));
@ -112,10 +109,7 @@ public class CoroutineComposeExtensionsTests
.Then(() => executionOrder.Add(2))
.Then(() => executionOrder.Add(3));
while (combined.MoveNext())
{
combined.Current.Update(0.016);
}
while (combined.MoveNext()) combined.Current.Update(0.016);
Assert.That(executionOrder, Is.EqualTo([1, 2, 3]));
}
@ -162,10 +156,7 @@ public class CoroutineComposeExtensionsTests
var second = CreateTestCoroutine(2, () => executionOrder.Add("second"));
var combined = first.Then(second);
while (combined.MoveNext())
{
combined.Current.Update(0.016);
}
while (combined.MoveNext()) combined.Current.Update(0.016);
Assert.That(executionOrder.Count, Is.EqualTo(4));
Assert.That(executionOrder[0], Is.EqualTo("first"));
@ -206,10 +197,7 @@ public class CoroutineComposeExtensionsTests
var second = CreateTestCoroutine(0);
var combined = first.Then(second);
while (combined.MoveNext())
{
combined.Current.Update(0.016);
}
while (combined.MoveNext()) combined.Current.Update(0.016);
Assert.That(firstExecuteCount, Is.EqualTo(2));
}
@ -262,10 +250,7 @@ public class CoroutineComposeExtensionsTests
var combined = first.Then(second).Then(third);
while (combined.MoveNext())
{
combined.Current.Update(0.016);
}
while (combined.MoveNext()) combined.Current.Update(0.016);
Assert.That(executionOrder, Is.EqualTo(new[] { 1, 2, 3 }));
}
@ -286,10 +271,7 @@ public class CoroutineComposeExtensionsTests
.Then(second)
.Then(() => executionOrder.Add("action2"));
while (combined.MoveNext())
{
combined.Current.Update(0.016);
}
while (combined.MoveNext()) combined.Current.Update(0.016);
Assert.That(executionOrder, Is.EqualTo(new[] { "coroutine1", "action1", "coroutine2", "action2" }));
}
@ -339,10 +321,7 @@ public class CoroutineComposeExtensionsTests
coroutine = coroutine.Then(nextCoroutine);
}
while (coroutine.MoveNext())
{
coroutine.Current.Update(0.016);
}
while (coroutine.MoveNext()) coroutine.Current.Update(0.016);
Assert.That(count, Is.EqualTo(11));
}

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@ -443,7 +443,7 @@ public class CoroutineHelperTests
public void RepeatCallForever_Should_Execute_Forever_When_ShouldContinue_Is_Null()
{
var callCount = 0;
var coroutine = CoroutineHelper.RepeatCallForever(0.1, () => callCount++, (Func<bool>?)null);
var coroutine = CoroutineHelper.RepeatCallForever(0.1, () => callCount++);
for (var i = 0; i < 5; i++)
{

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@ -23,9 +23,21 @@ public class QueryCoroutineExtensionsTests
{
private IArchitectureContext? _context;
public string QueryData { get; set; } = string.Empty;
public void SetContext(IArchitectureContext context) => _context = context;
public IArchitectureContext GetContext() => _context!;
public string Do() => QueryData;
public void SetContext(IArchitectureContext context)
{
_context = context;
}
public IArchitectureContext GetContext()
{
return _context!;
}
public string Do()
{
return QueryData;
}
}
/// <summary>
@ -33,7 +45,7 @@ public class QueryCoroutineExtensionsTests
/// </summary>
private class TestContextAware : IContextAware
{
public Mock<IArchitectureContext> _mockContext = new Mock<IArchitectureContext>();
public readonly Mock<IArchitectureContext> _mockContext = new();
public IArchitectureContext GetContext()
{
@ -58,7 +70,7 @@ public class QueryCoroutineExtensionsTests
// 设置上下文发送查询的模拟行为
contextAware._mockContext
.Setup(ctx => ctx.SendQuery<string>(It.IsAny<TestQuery>()))
.Setup(ctx => ctx.SendQuery(It.IsAny<TestQuery>()))
.Returns("TestResult");
var coroutine = contextAware.SendQueryCoroutine<TestQuery, string>(query, result =>
@ -90,7 +102,7 @@ public class QueryCoroutineExtensionsTests
// 设置上下文发送查询的模拟行为
contextAware._mockContext
.Setup(ctx => ctx.SendQuery<bool>(It.IsAny<IntQuery>()))
.Setup(ctx => ctx.SendQuery(It.IsAny<IntQuery>()))
.Returns(true);
var coroutine = contextAware.SendQueryCoroutine<IntQuery, bool>(query, result =>
@ -118,7 +130,7 @@ public class QueryCoroutineExtensionsTests
// 设置上下文发送查询的模拟行为
contextAware._mockContext
.Setup(ctx => ctx.SendQuery<string>(It.IsAny<TestQuery>()))
.Setup(ctx => ctx.SendQuery(It.IsAny<TestQuery>()))
.Returns("TestResult");
// 使用null作为结果回调应该抛出NullReferenceException
@ -141,7 +153,7 @@ public class QueryCoroutineExtensionsTests
// 设置上下文发送查询的模拟行为
contextAware._mockContext
.Setup(ctx => ctx.SendQuery<string>(It.IsAny<TestQuery>()))
.Setup(ctx => ctx.SendQuery(It.IsAny<TestQuery>()))
.Returns("ProcessedResult");
var coroutine = contextAware.SendQueryCoroutine<TestQuery, string>(query, result =>
@ -168,7 +180,7 @@ public class QueryCoroutineExtensionsTests
// 设置上下文发送查询的模拟行为
contextAware._mockContext
.Setup(ctx => ctx.SendQuery<string>(It.IsAny<TestQuery>()))
.Setup(ctx => ctx.SendQuery(It.IsAny<TestQuery>()))
.Returns("TestResult");
var coroutine = contextAware.SendQueryCoroutine<TestQuery, string>(query, result => { });
@ -189,7 +201,7 @@ public class QueryCoroutineExtensionsTests
// 设置上下文发送查询的模拟行为,让它抛出异常
contextAware._mockContext
.Setup(ctx => ctx.SendQuery<string>(It.IsAny<TestQuery>()))
.Setup(ctx => ctx.SendQuery(It.IsAny<TestQuery>()))
.Throws(expectedException);
// 由于SendQueryCoroutine会直接执行查询这可能导致异常
@ -216,7 +228,7 @@ public class QueryCoroutineExtensionsTests
// 设置上下文发送查询的模拟行为,并捕获传入的查询参数
contextAware._mockContext
.Setup(ctx => ctx.SendQuery<string>(It.IsAny<TestQuery>()))
.Setup(ctx => ctx.SendQuery(It.IsAny<TestQuery>()))
.Returns((IQuery<string> q) =>
{
capturedQuery = (TestQuery)q;
@ -258,7 +270,7 @@ public class QueryCoroutineExtensionsTests
// 设置上下文发送查询的模拟行为
contextAware._mockContext
.Setup(ctx => ctx.SendQuery<ComplexResult>(It.IsAny<ComplexQuery>()))
.Setup(ctx => ctx.SendQuery(It.IsAny<ComplexQuery>()))
.Returns(expectedResult);
var coroutine =
@ -284,7 +296,7 @@ public class QueryCoroutineExtensionsTests
// 设置上下文发送查询的模拟行为,返回空字符串
contextAware._mockContext
.Setup(ctx => ctx.SendQuery<string>(It.IsAny<TestQuery>()))
.Setup(ctx => ctx.SendQuery(It.IsAny<TestQuery>()))
.Returns(string.Empty);
var coroutine =
@ -302,12 +314,12 @@ public class QueryCoroutineExtensionsTests
public void SendQueryCoroutine_Should_Handle_Null_Result()
{
var query = new TestQuery { QueryData = "TestQueryData" };
string? receivedResult = "initial";
var receivedResult = "initial";
var contextAware = new TestContextAware();
// 设置上下文发送查询的模拟行为返回null
contextAware._mockContext
.Setup(ctx => ctx.SendQuery<string>(It.IsAny<TestQuery>()))
.Setup(ctx => ctx.SendQuery(It.IsAny<TestQuery>()))
.Returns((string)null!);
var coroutine =
@ -326,9 +338,21 @@ internal class IntQuery : IQuery<bool>
{
private IArchitectureContext? _context;
public int Value { get; set; }
public void SetContext(IArchitectureContext context) => _context = context;
public IArchitectureContext GetContext() => _context!;
public bool Do() => Value > 0;
public void SetContext(IArchitectureContext context)
{
_context = context;
}
public IArchitectureContext GetContext()
{
return _context!;
}
public bool Do()
{
return Value > 0;
}
}
/// <summary>
@ -338,11 +362,23 @@ internal class ComplexQuery : IQuery<ComplexResult>
{
private IArchitectureContext? _context;
public string Name { get; set; } = string.Empty;
public List<int> Values { get; set; } = new List<int>();
public Dictionary<string, object> Metadata { get; set; } = new Dictionary<string, object>();
public void SetContext(IArchitectureContext context) => _context = context;
public IArchitectureContext GetContext() => _context!;
public ComplexResult Do() => new ComplexResult { ProcessedName = Name, Sum = Values.Sum(), Count = Values.Count };
public List<int> Values { get; set; } = new();
public Dictionary<string, object> Metadata { get; set; } = new();
public void SetContext(IArchitectureContext context)
{
_context = context;
}
public IArchitectureContext GetContext()
{
return _context!;
}
public ComplexResult Do()
{
return new ComplexResult { ProcessedName = Name, Sum = Values.Sum(), Count = Values.Count };
}
}
/// <summary>

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@ -217,7 +217,7 @@ public class EventListenerScopeTests
var eventBusMock = new Mock<IEventBus>();
var unRegisterMock = new Mock<IUnRegister>();
eventBusMock.Setup(x => x.Register<int>(It.IsAny<Action<int>>()))
eventBusMock.Setup(x => x.Register(It.IsAny<Action<int>>()))
.Returns(unRegisterMock.Object)
.Callback<Action<int>>(action => registeredAction = action);
@ -242,7 +242,7 @@ public class EventListenerScopeTests
var eventBusMock = new Mock<IEventBus>();
var unRegisterMock = new Mock<IUnRegister>();
eventBusMock.Setup(x => x.Register<StructEvent>(It.IsAny<Action<StructEvent>>()))
eventBusMock.Setup(x => x.Register(It.IsAny<Action<StructEvent>>()))
.Returns(unRegisterMock.Object)
.Callback<Action<StructEvent>>(action => registeredAction = action);
@ -268,7 +268,7 @@ public class EventListenerScopeTests
var eventBusMock = new Mock<IEventBus>();
var unRegisterMock = new Mock<IUnRegister>();
eventBusMock.Setup(x => x.Register<TestEvent>(It.IsAny<Action<TestEvent>>()))
eventBusMock.Setup(x => x.Register(It.IsAny<Action<TestEvent>>()))
.Returns(unRegisterMock.Object)
.Callback<Action<TestEvent>>(action => registeredAction = action);
@ -290,7 +290,7 @@ public class EventListenerScopeTests
{
var eventBusMock = new Mock<IEventBus>();
var unRegisterMock = new Mock<IUnRegister>();
eventBusMock.Setup(x => x.Register<TestEvent>(It.IsAny<Action<TestEvent>>()))
eventBusMock.Setup(x => x.Register(It.IsAny<Action<TestEvent>>()))
.Returns(unRegisterMock.Object);
var scope = new EventListenerScope<TestEvent>(eventBusMock.Object);

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@ -4,19 +4,19 @@ using NUnit.Framework;
namespace GFramework.Core.Tests.functional.control;
/// <summary>
/// ControlExtensions扩展方法测试类用于验证控制流函数式编程扩展方法的正确性
/// ControlExtensions扩展方法测试类用于验证控制流函数式编程扩展方法的正确性
/// </summary>
[TestFixture]
public class ControlExtensionsTests
{
/// <summary>
/// 测试TakeIf方法 - 验证条件为真时返回原值
/// 测试TakeIf方法 - 验证条件为真时返回原值
/// </summary>
[Test]
public void TakeIf_Should_Return_Value_When_Condition_Is_True()
{
// Arrange
string str = "Hello";
var str = "Hello";
// Act
var result = str.TakeIf(s => s.Length > 3);
@ -26,13 +26,13 @@ public class ControlExtensionsTests
}
/// <summary>
/// 测试TakeIf方法 - 验证条件为假时返回null
/// 测试TakeIf方法 - 验证条件为假时返回null
/// </summary>
[Test]
public void TakeIf_Should_Return_Null_When_Condition_Is_False()
{
// Arrange
string str = "Hi";
var str = "Hi";
// Act
var result = str.TakeIf(s => s.Length > 3);
@ -42,13 +42,13 @@ public class ControlExtensionsTests
}
/// <summary>
/// 测试TakeUnless方法 - 验证条件为假时返回原值
/// 测试TakeUnless方法 - 验证条件为假时返回原值
/// </summary>
[Test]
public void TakeUnless_Should_Return_Value_When_Condition_Is_False()
{
// Arrange
string str = "Hi";
var str = "Hi";
// Act
var result = str.TakeUnless(s => s.Length > 3);
@ -58,13 +58,13 @@ public class ControlExtensionsTests
}
/// <summary>
/// 测试TakeUnless方法 - 验证条件为真时返回null
/// 测试TakeUnless方法 - 验证条件为真时返回null
/// </summary>
[Test]
public void TakeUnless_Should_Return_Null_When_Condition_Is_True()
{
// Arrange
string str = "Hello";
var str = "Hello";
// Act
var result = str.TakeUnless(s => s.Length > 3);

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@ -4,14 +4,14 @@ using NUnit.Framework;
namespace GFramework.Core.Tests.functional.functions;
/// <summary>
/// FunctionExtensions扩展方法测试类用于验证高级函数式编程扩展方法的正确性
/// 包括柯里化、偏函数应用、重复执行、安全执行和缓存等功能的测试
/// FunctionExtensions扩展方法测试类用于验证高级函数式编程扩展方法的正确性
/// 包括柯里化、偏函数应用、重复执行、安全执行和缓存等功能的测试
/// </summary>
[TestFixture]
public class FunctionExtensionsTests
{
/// <summary>
/// 测试Partial方法 - 验证部分应用函数功能
/// 测试Partial方法 - 验证部分应用函数功能
/// </summary>
[Test]
public void Partial_Should_Fix_First_Argument_Of_Binary_Function()
@ -28,7 +28,7 @@ public class FunctionExtensionsTests
}
/// <summary>
/// 测试Repeat方法 - 验证重复执行函数功能
/// 测试Repeat方法 - 验证重复执行函数功能
/// </summary>
[Test]
public void Repeat_Should_Execute_Function_N_Times()

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@ -4,14 +4,14 @@ using NUnit.Framework;
namespace GFramework.Core.Tests.functional.pipe;
/// <summary>
/// PipeExtensions扩展方法测试类用于验证管道和函数组合扩展方法的正确性
/// 包括管道操作、函数组合等核心功能的测试
/// PipeExtensions扩展方法测试类用于验证管道和函数组合扩展方法的正确性
/// 包括管道操作、函数组合等核心功能的测试
/// </summary>
[TestFixture]
public class PipeExtensionsTests
{
/// <summary>
/// 测试Also方法 - 验证执行操作后返回原值功能
/// 测试Also方法 - 验证执行操作后返回原值功能
/// </summary>
[Test]
public void Also_Should_Execute_Action_And_Return_Original_Value()

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@ -20,13 +20,13 @@ using GFramework.Core.coroutine.instructions;
namespace GFramework.Core.coroutine.extensions;
/// <summary>
/// 命令协程扩展方法类
/// 提供将命令的异步执行包装为协程的功能
/// 命令协程扩展方法类
/// 提供将命令的异步执行包装为协程的功能
/// </summary>
public static class CommandCoroutineExtensions
{
/// <summary>
/// 将 Command 的异步执行包装为协程,并处理异常
/// 将 Command 的异步执行包装为协程,并处理异常
/// </summary>
/// <typeparam name="TCommand">命令类型,必须实现 IAsyncCommand 接口</typeparam>
/// <param name="contextAware">上下文感知对象</param>
@ -43,14 +43,11 @@ public static class CommandCoroutineExtensions
yield return task.AsCoroutineInstruction();
if (task.IsFaulted)
{
onError?.Invoke(task.Exception!);
}
if (task.IsFaulted) onError?.Invoke(task.Exception!);
}
/// <summary>
/// 发送 Command 并等待指定 Event
/// 发送 Command 并等待指定 Event
/// </summary>
/// <typeparam name="TCommand">命令类型,必须实现 IAsyncCommand 接口</typeparam>
/// <typeparam name="TEvent">事件类型</typeparam>
@ -89,10 +86,8 @@ public static class CommandCoroutineExtensions
// 检查是否超时
if (timeoutWait.IsTimeout)
{
// 超时处理
throw new TimeoutException($"wait for the event ${typeof(TEvent).Name} timeout.");
}
}
else
{
@ -101,10 +96,7 @@ public static class CommandCoroutineExtensions
}
// 调用事件回调
if (onEvent != null && wait.EventData != null)
{
onEvent.Invoke(wait.EventData);
}
if (onEvent != null && wait.EventData != null) onEvent.Invoke(wait.EventData);
}
finally
{

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@ -16,12 +16,12 @@ using GFramework.Core.Abstractions.coroutine;
namespace GFramework.Core.coroutine.extensions;
/// <summary>
/// 提供协程组合扩展方法的静态类
/// 提供协程组合扩展方法的静态类
/// </summary>
public static class CoroutineComposeExtensions
{
/// <summary>
/// 将一个协程枚举器与一个动作组合,先执行完第一个协程,然后执行指定的动作
/// 将一个协程枚举器与一个动作组合,先执行完第一个协程,然后执行指定的动作
/// </summary>
/// <param name="first">第一个协程枚举器</param>
/// <param name="next">在第一个协程完成后要执行的动作</param>
@ -39,7 +39,7 @@ public static class CoroutineComposeExtensions
}
/// <summary>
/// 将两个协程枚举器顺序组合,先执行完第一个协程,再执行第二个协程
/// 将两个协程枚举器顺序组合,先执行完第一个协程,再执行第二个协程
/// </summary>
/// <param name="first">第一个协程枚举器</param>
/// <param name="second">第二个协程枚举器</param>

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@ -18,13 +18,13 @@ using GFramework.Core.Abstractions.rule;
namespace GFramework.Core.coroutine.extensions;
/// <summary>
/// 查询协程扩展方法类
/// 提供将查询操作包装为协程的扩展方法
/// 查询协程扩展方法类
/// 提供将查询操作包装为协程的扩展方法
/// </summary>
public static class QueryCoroutineExtensions
{
/// <summary>
/// 将 Query 包装为协程(立即返回结果)
/// 将 Query 包装为协程(立即返回结果)
/// </summary>
/// <typeparam name="TQuery">查询类型,必须实现 IQuery&lt;TResult&gt; 接口</typeparam>
/// <typeparam name="TResult">查询结果类型</typeparam>

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@ -20,7 +20,6 @@ public sealed class WaitForEvent<TEvent> : IYieldInstruction, IDisposable
{
private bool _disposed;
private volatile bool _done;
private TEvent? _eventData;
private IUnRegister? _unRegister;
/// <summary>
@ -38,7 +37,7 @@ public sealed class WaitForEvent<TEvent> : IYieldInstruction, IDisposable
/// <summary>
/// 获取接收到的事件数据
/// </summary>
public TEvent? EventData => _eventData;
public TEvent? EventData { get; private set; }
/// <summary>
/// 释放资源
@ -77,7 +76,7 @@ public sealed class WaitForEvent<TEvent> : IYieldInstruction, IDisposable
/// <param name="eventData">事件数据</param>
private void OnEventTriggered(TEvent eventData)
{
_eventData = eventData;
EventData = eventData;
_done = true;
}
}

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@ -16,7 +16,7 @@ using GFramework.Core.Abstractions.coroutine;
namespace GFramework.Core.coroutine.instructions;
/// <summary>
/// 带超时的事件等待指令
/// 带超时的事件等待指令
/// </summary>
/// <typeparam name="TEvent">事件类型</typeparam>
/// <param name="waitForEvent">要包装的事件等待指令</param>
@ -30,31 +30,28 @@ public sealed class WaitForEventWithTimeout<TEvent>(WaitForEvent<TEvent> waitFor
private float _elapsedTime;
/// <summary>
/// 获取是否已超时
/// 获取是否已超时
/// </summary>
public bool IsTimeout => _elapsedTime >= timeout;
/// <summary>
/// 获取接收到的事件数据
/// 获取接收到的事件数据
/// </summary>
public TEvent? EventData => _waitForEvent.EventData;
/// <summary>
/// 获取指令是否已完成(事件已触发或超时)
/// 获取指令是否已完成(事件已触发或超时)
/// </summary>
public bool IsDone => _waitForEvent.IsDone || IsTimeout;
/// <summary>
/// 更新指令状态
/// 更新指令状态
/// </summary>
/// <param name="deltaTime">时间增量</param>
public void Update(double deltaTime)
{
// 只有在事件未完成时才累加经过的时间
if (!_waitForEvent.IsDone)
{
_elapsedTime += (float)deltaTime;
}
if (!_waitForEvent.IsDone) _elapsedTime += (float)deltaTime;
_waitForEvent.Update(deltaTime);
}

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@ -16,17 +16,16 @@ using GFramework.Core.Abstractions.events;
namespace GFramework.Core.events;
/// <summary>
/// 事件监听器作用域,用于监听特定类型的事件并在触发时提供事件数据
/// 事件监听器作用域,用于监听特定类型的事件并在触发时提供事件数据
/// </summary>
/// <typeparam name="TEvent">要监听的事件类型</typeparam>
public sealed class EventListenerScope<TEvent> : IDisposable
{
private readonly IUnRegister? _unRegister;
private TEvent? _eventData;
private volatile bool _triggered;
/// <summary>
/// 初始化事件监听器作用域的新实例
/// 初始化事件监听器作用域的新实例
/// </summary>
/// <param name="eventBus">事件总线实例,用于注册事件监听器</param>
public EventListenerScope(IEventBus eventBus)
@ -35,17 +34,17 @@ public sealed class EventListenerScope<TEvent> : IDisposable
}
/// <summary>
/// 获取接收到的事件数据
/// 获取接收到的事件数据
/// </summary>
public TEvent? EventData => _eventData;
public TEvent? EventData { get; private set; }
/// <summary>
/// 获取事件是否已被触发
/// 获取事件是否已被触发
/// </summary>
public bool IsTriggered => _triggered;
/// <summary>
/// 释放资源,取消事件监听器的注册
/// 释放资源,取消事件监听器的注册
/// </summary>
public void Dispose()
{
@ -53,12 +52,12 @@ public sealed class EventListenerScope<TEvent> : IDisposable
}
/// <summary>
/// 事件触发时的回调方法,用于存储事件数据并标记已触发状态
/// 事件触发时的回调方法,用于存储事件数据并标记已触发状态
/// </summary>
/// <param name="eventData">接收到的事件数据</param>
private void OnEventTriggered(TEvent eventData)
{
_eventData = eventData;
EventData = eventData;
_triggered = true;
}
}

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@ -14,12 +14,12 @@
namespace GFramework.Core.functional.control;
/// <summary>
/// 控制流扩展方法类,提供函数式编程风格的控制结构
/// 控制流扩展方法类,提供函数式编程风格的控制结构
/// </summary>
public static class ControlExtensions
{
/// <summary>
/// TakeIf条件返回值或null
/// TakeIf条件返回值或null
/// </summary>
/// <typeparam name="TSource">输入值的类型</typeparam>
/// <param name="value">要进行条件判断的输入值</param>
@ -29,10 +29,12 @@ public static class ControlExtensions
this TSource value,
Func<TSource, bool> predicate)
where TSource : class
=> predicate(value) ? value : null;
{
return predicate(value) ? value : null;
}
/// <summary>
/// TakeUnless条件相反的TakeIf
/// TakeUnless条件相反的TakeIf
/// </summary>
/// <typeparam name="TSource">输入值的类型</typeparam>
/// <param name="value">要进行条件判断的输入值</param>
@ -42,5 +44,7 @@ public static class ControlExtensions
this TSource value,
Func<TSource, bool> predicate)
where TSource : class
=> !predicate(value) ? value : null;
{
return !predicate(value) ? value : null;
}
}

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@ -16,17 +16,17 @@ using System.Collections.Concurrent;
namespace GFramework.Core.functional.functions;
/// <summary>
/// 函数式编程扩展方法集合,提供柯里化、偏函数应用、重复执行、安全执行和缓存等功能
/// 函数式编程扩展方法集合,提供柯里化、偏函数应用、重复执行、安全执行和缓存等功能
/// </summary>
public static class FunctionExtensions
{
#region Repeat
/// <summary>
/// Repeat对值重复应用函数 n 次
/// Repeat对值重复应用函数 n 次
/// </summary>
/// <exception cref="ArgumentOutOfRangeException">
/// 当 times 小于 0 时抛出
/// 当 times 小于 0 时抛出
/// </exception>
public static T Repeat<T>(
this T value,
@ -36,10 +36,7 @@ public static class FunctionExtensions
ArgumentOutOfRangeException.ThrowIfNegative(times);
var result = value;
for (var i = 0; i < times; i++)
{
result = func(result);
}
for (var i = 0; i < times; i++) result = func(result);
return result;
}
@ -49,7 +46,7 @@ public static class FunctionExtensions
#region Try Result
/// <summary>
/// Try安全执行并返回 language-ext 的 Result
/// Try安全执行并返回 language-ext 的 Result
/// </summary>
public static Result<TResult> Try<TSource, TResult>(
this TSource value,
@ -70,13 +67,12 @@ public static class FunctionExtensions
#region Memoize (Unbounded / Unsafe)
/// <summary>
/// MemoizeUnbounded
/// 对函数结果进行无界缓存(线程安全)
///
/// ⚠ 注意:
/// - 缓存永不释放
/// - TSource 必须具有稳定的 Equals / GetHashCode
/// - 仅适用于纯函数
/// MemoizeUnbounded
/// 对函数结果进行无界缓存(线程安全)
/// ⚠ 注意:
/// - 缓存永不释放
/// - TSource 必须具有稳定的 Equals / GetHashCode
/// - 仅适用于纯函数
/// </summary>
public static Func<TSource, TResult> MemoizeUnbounded<TSource, TResult>(
this Func<TSource, TResult> func)
@ -91,14 +87,15 @@ public static class FunctionExtensions
#region Partial (Advanced)
/// <summary>
/// Partial部分应用二参数函数固定第一个参数
///
/// ⚠ 偏函数应用属于高级用法,不建议在业务代码滥用
/// Partial部分应用二参数函数固定第一个参数
/// ⚠ 偏函数应用属于高级用法,不建议在业务代码滥用
/// </summary>
public static Func<T2, TResult> Partial<T1, T2, TResult>(
this Func<T1, T2, TResult> func,
T1 firstArg)
=> second => func(firstArg, second);
{
return second => func(firstArg, second);
}
#endregion
}

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@ -14,15 +14,14 @@
namespace GFramework.Core.functional.pipe;
/// <summary>
/// 提供函数式编程中的管道和组合操作扩展方法
/// 提供函数式编程中的管道和组合操作扩展方法
/// </summary>
public static class PipeExtensions
{
/// <summary>
/// Also
/// 对值执行副作用操作并返回原值
///
/// 适用于日志、调试、状态同步等场景
/// Also
/// 对值执行副作用操作并返回原值
/// 适用于日志、调试、状态同步等场景
/// </summary>
public static T Also<T>(
this T value,

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@ -16,27 +16,27 @@ using GFramework.Game.Abstractions.enums;
namespace GFramework.Game.Abstractions.data;
/// <summary>
/// 数据位置接口,定义了数据存储的位置信息和相关属性
/// 数据位置接口,定义了数据存储的位置信息和相关属性
/// </summary>
public interface IDataLocation
{
/// <summary>
/// 存储键(文件路径 / redis key / db key
/// 存储键(文件路径 / redis key / db key
/// </summary>
string Key { get; }
/// <summary>
/// 存储类型Local / Remote / Database / Memory
/// 存储类型Local / Remote / Database / Memory
/// </summary>
StorageKind Kind { get; }
StorageKinds Kinds { get; }
/// <summary>
/// 命名空间/分区
/// 命名空间/分区
/// </summary>
string? Namespace { get; }
/// <summary>
/// 扩展元数据(用于存储额外信息,如压缩、加密等)
/// 扩展元数据(用于存储额外信息,如压缩、加密等)
/// </summary>
IReadOnlyDictionary<string, string>? Metadata { get; }
}

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@ -16,14 +16,14 @@ using GFramework.Core.Abstractions.utility;
namespace GFramework.Game.Abstractions.data;
/// <summary>
/// 定义数据位置提供者的接口,用于获取指定类型的数据位置信息
/// 定义数据位置提供者的接口,用于获取指定类型的数据位置信息
/// </summary>
public interface IDataLocationProvider:IUtility
public interface IDataLocationProvider : IUtility
{
/// <summary>
/// 获取指定类型的数据位置
/// 获取指定类型的数据位置
/// </summary>
/// <param name="type">需要获取位置信息的类型</param>
/// <returns>与指定类型关联的数据位置对象</returns>
IDataLocation GetLocation(Type type);
}
}

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@ -21,7 +21,7 @@ namespace GFramework.Game.Abstractions.data;
public interface IDataRepository : IUtility
{
/// <summary>
/// 异步加载指定位置的数据
/// 异步加载指定位置的数据
/// </summary>
/// <typeparam name="T">要加载的数据类型必须实现IData接口并具有无参构造函数</typeparam>
/// <param name="location">数据位置信息</param>
@ -31,7 +31,7 @@ public interface IDataRepository : IUtility
/// <summary>
/// 异步保存数据到指定位置
/// 异步保存数据到指定位置
/// </summary>
/// <typeparam name="T">要保存的数据类型必须实现IData接口</typeparam>
/// <param name="location">数据位置信息</param>
@ -41,21 +41,21 @@ public interface IDataRepository : IUtility
where T : class, IData;
/// <summary>
/// 异步检查指定位置是否存在数据
/// 异步检查指定位置是否存在数据
/// </summary>
/// <param name="location">数据位置信息</param>
/// <returns>返回布尔值,表示数据是否存在</returns>
Task<bool> ExistsAsync(IDataLocation location);
/// <summary>
/// 异步删除指定位置的数据
/// 异步删除指定位置的数据
/// </summary>
/// <param name="location">数据位置信息</param>
/// <returns>返回异步操作任务</returns>
Task DeleteAsync(IDataLocation location);
/// <summary>
/// 异步批量保存多个数据项到各自的位置
/// 异步批量保存多个数据项到各自的位置
/// </summary>
/// <param name="dataList">包含数据位置和对应数据对象的可枚举集合</param>
/// <returns>返回异步操作任务</returns>

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@ -14,21 +14,21 @@
namespace GFramework.Game.Abstractions.data;
/// <summary>
/// 定义设置数据仓库接口,用于管理应用程序设置数据的存储和检索
/// 定义设置数据仓库接口,用于管理应用程序设置数据的存储和检索
/// </summary>
/// <remarks>
/// 该接口继承自IDataRepository专门用于处理配置设置相关的数据操作
/// 该接口继承自IDataRepository专门用于处理配置设置相关的数据操作
/// </remarks>
public interface ISettingsDataRepository : IDataRepository
{
/// <summary>
/// 异步加载所有设置项
/// 异步加载所有设置项
/// </summary>
/// <returns>
/// 返回一个包含所有设置键值对的字典,其中键为设置名称,值为对应的设置数据对象
/// 返回一个包含所有设置键值对的字典,其中键为设置名称,值为对应的设置数据对象
/// </returns>
/// <remarks>
/// 此方法将从数据源中异步读取所有可用的设置项,并将其组织成字典格式返回
/// 此方法将从数据源中异步读取所有可用的设置项,并将其组织成字典格式返回
/// </remarks>
Task<IDictionary<string, IData>> LoadAllAsync();

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@ -10,23 +10,24 @@
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
namespace GFramework.Game.Abstractions.data;
/// <summary>
/// 版本化数据接口继承自IData接口
/// 提供版本控制和修改时间跟踪功能
/// 版本化数据接口继承自IData接口
/// 提供版本控制和修改时间跟踪功能
/// </summary>
public interface IVersionedData : IData
{
/// <summary>
/// 获取数据的版本号
/// 获取数据的版本号
/// </summary>
/// <returns>当前数据的版本号,用于标识数据的版本状态</returns>
int Version { get; }
/// <summary>
/// 获取数据最后修改的时间
/// 获取数据最后修改的时间
/// </summary>
/// <returns>DateTime类型的最后修改时间戳</returns>
DateTime LastModified { get; }
}
}

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@ -17,5 +17,4 @@ namespace GFramework.Game.Abstractions.data.events;
/// 表示数据删除事件的记录类型
/// </summary>
/// <param name="Location">数据位置信息,标识被删除数据的位置</param>
public sealed record DataDeletedEvent(IDataLocation Location);
public sealed record DataDeletedEvent(IDataLocation Location);

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@ -14,34 +14,34 @@
namespace GFramework.Game.Abstractions.enums;
/// <summary>
/// 存储类型枚举,用于标识不同的存储方式
/// 此枚举使用 Flags 特性,支持位运算组合多个存储类型
/// 存储类型枚举,用于标识不同的存储方式
/// 此枚举使用 Flags 特性,支持位运算组合多个存储类型
/// </summary>
[Flags]
public enum StorageKind
public enum StorageKinds
{
/// <summary>
/// 无存储类型
/// 无存储类型
/// </summary>
None = 0,
/// <summary>
/// 本地文件系统存储
/// 本地文件系统存储
/// </summary>
Local = 1 << 0,
/// <summary>
/// 内存存储
/// 内存存储
/// </summary>
Memory = 1 << 1,
/// <summary>
/// 远程存储
/// 远程存储
/// </summary>
Remote = 1 << 2,
/// <summary>
/// 数据库存储
/// 数据库存储
/// </summary>
Database = 1 << 3,
}
Database = 1 << 3
}

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@ -14,19 +14,19 @@
namespace GFramework.Game.Abstractions.setting;
/// <summary>
/// 定义一个可重置且可应用设置的接口
/// 该接口继承自IResettable和IApplyAbleSettings接口组合了重置功能和应用设置功能
/// 定义一个可重置且可应用设置的接口
/// 该接口继承自IResettable和IApplyAbleSettings接口组合了重置功能和应用设置功能
/// </summary>
public interface IResetApplyAbleSettings : IResettable, IApplyAbleSettings
{
/// <summary>
/// 获取设置数据对象
/// 获取设置数据对象
/// </summary>
/// <returns>ISettingsData类型的设置数据</returns>
ISettingsData Data { get; }
/// <summary>
/// 获取数据类型信息
/// 获取数据类型信息
/// </summary>
/// <returns>表示数据类型的Type对象</returns>
Type DataType { get; }

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@ -17,7 +17,7 @@ using GFramework.Game.Abstractions.data;
namespace GFramework.Game.Abstractions.setting;
/// <summary>
/// 定义游戏设置数据的接口
/// 该接口继承自IData和IResettable接口提供数据管理和重置功能
/// 定义游戏设置数据的接口
/// 该接口继承自IData和IResettable接口提供数据管理和重置功能
/// </summary>
public interface ISettingsData : IResettable, IVersionedData, ILoadableFrom<ISettingsData>;

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@ -3,10 +3,10 @@
namespace GFramework.Game.Abstractions.setting;
/// <summary>
/// 设置模型接口:
/// - 管理 Settings Data 的生命周期
/// - 管理并编排 Settings Applicator
/// - 管理 Settings Migration
/// 设置模型接口:
/// - 管理 Settings Data 的生命周期
/// - 管理并编排 Settings Applicator
/// - 管理 Settings Migration
/// </summary>
public interface ISettingsModel : IModel
{
@ -15,14 +15,14 @@ public interface ISettingsModel : IModel
// =========================
/// <summary>
/// 获取指定类型的设置数据(唯一实例)
/// 获取指定类型的设置数据(唯一实例)
/// </summary>
/// <typeparam name="T">设置数据类型必须继承自ISettingsData并具有无参构造函数</typeparam>
/// <returns>指定类型的设置数据实例</returns>
T GetData<T>() where T : class, ISettingsData, new();
/// <summary>
/// 获取所有已创建的设置数据
/// 获取所有已创建的设置数据
/// </summary>
/// <returns>所有已创建的设置数据集合</returns>
IEnumerable<ISettingsData> AllData();
@ -33,7 +33,7 @@ public interface ISettingsModel : IModel
// =========================
/// <summary>
/// 注册设置应用器
/// 注册设置应用器
/// </summary>
/// <typeparam name="T">设置数据类型必须实现IResetApplyAbleSettings接口且具有无参构造函数</typeparam>
/// <param name="applicator">要注册的设置应用器</param>
@ -42,7 +42,7 @@ public interface ISettingsModel : IModel
/// <summary>
/// 获取指定类型的设置应用器
/// 获取指定类型的设置应用器
/// </summary>
/// <typeparam name="T">要获取的设置应用器类型必须继承自IResetApplyAbleSettings</typeparam>
/// <returns>设置应用器实例如果不存在则返回null</returns>
@ -50,7 +50,7 @@ public interface ISettingsModel : IModel
/// <summary>
/// 获取所有设置应用器
/// 获取所有设置应用器
/// </summary>
/// <returns>所有设置应用器的集合</returns>
IEnumerable<IResetApplyAbleSettings> AllApplicators();
@ -61,7 +61,7 @@ public interface ISettingsModel : IModel
// =========================
/// <summary>
/// 注册设置迁移器
/// 注册设置迁移器
/// </summary>
/// <param name="migration">要注册的设置迁移器</param>
/// <returns>当前设置模型实例,支持链式调用</returns>
@ -73,19 +73,19 @@ public interface ISettingsModel : IModel
// =========================
/// <summary>
/// 初始化所有设置数据(加载 + 迁移)
/// 初始化所有设置数据(加载 + 迁移)
/// </summary>
/// <returns>异步操作任务</returns>
Task InitializeAsync();
/// <summary>
/// 保存所有设置数据
/// 保存所有设置数据
/// </summary>
/// <returns>异步操作任务</returns>
Task SaveAllAsync();
/// <summary>
/// 应用所有设置
/// 应用所有设置
/// </summary>
/// <returns>异步操作任务</returns>
Task ApplyAllAsync();
@ -98,7 +98,7 @@ public interface ISettingsModel : IModel
/// <summary>
/// 重置所有设置数据与应用器
/// 重置所有设置数据与应用器
/// </summary>
void ResetAll();
}

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@ -48,10 +48,7 @@ public class AudioSettings : ISettingsData
public void LoadFrom(ISettingsData source)
{
// 检查数据源是否为音频设置类型
if (source is not AudioSettings audioSettings)
{
return;
}
if (source is not AudioSettings audioSettings) return;
// 将源数据中的各个音量设置复制到当前对象
MasterVolume = audioSettings.MasterVolume;

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@ -47,10 +47,7 @@ public class GraphicsSettings : ISettingsData
public void LoadFrom(ISettingsData source)
{
// 检查源数据是否为GraphicsSettings类型如果不是则直接返回
if (source is not GraphicsSettings settings)
{
return;
}
if (source is not GraphicsSettings settings) return;
// 将源设置中的属性值复制到当前对象
Fullscreen = settings.Fullscreen;

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@ -54,10 +54,7 @@ public class LocalizationSettings : ISettingsData
/// </remarks>
public void LoadFrom(ISettingsData source)
{
if (source is not LocalizationSettings settings)
{
return;
}
if (source is not LocalizationSettings settings) return;
Language = settings.Language;
Version = settings.Version;

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@ -35,13 +35,8 @@ public class DataRepository(IStorage? storage, DataRepositoryOptions? options =
throw new InvalidOperationException(
"Failed to initialize storage. No IStorage utility found in context.");
protected override void OnInit()
{
_storage ??= this.GetUtility<IStorage>()!;
}
/// <summary>
/// 异步加载指定位置的数据
/// 异步加载指定位置的数据
/// </summary>
/// <typeparam name="T">数据类型必须实现IData接口</typeparam>
/// <param name="location">数据位置信息</param>
@ -66,7 +61,7 @@ public class DataRepository(IStorage? storage, DataRepositoryOptions? options =
}
/// <summary>
/// 异步保存数据到指定位置
/// 异步保存数据到指定位置
/// </summary>
/// <typeparam name="T">数据类型必须实现IData接口</typeparam>
/// <param name="location">数据位置信息</param>
@ -91,15 +86,17 @@ public class DataRepository(IStorage? storage, DataRepositoryOptions? options =
}
/// <summary>
/// 检查指定位置的数据是否存在
/// 检查指定位置的数据是否存在
/// </summary>
/// <param name="location">数据位置信息</param>
/// <returns>如果数据存在返回true否则返回false</returns>
public Task<bool> ExistsAsync(IDataLocation location)
=> Storage.ExistsAsync(location.ToStorageKey());
{
return Storage.ExistsAsync(location.ToStorageKey());
}
/// <summary>
/// 异步删除指定位置的数据
/// 异步删除指定位置的数据
/// </summary>
/// <param name="location">数据位置信息</param>
public async Task DeleteAsync(IDataLocation location)
@ -111,18 +108,20 @@ public class DataRepository(IStorage? storage, DataRepositoryOptions? options =
}
/// <summary>
/// 异步批量保存多个数据项
/// 异步批量保存多个数据项
/// </summary>
/// <param name="dataList">包含数据位置和数据对象的枚举集合</param>
public async Task SaveAllAsync(IEnumerable<(IDataLocation location, IData data)> dataList)
{
var valueTuples = dataList.ToList();
foreach (var (location, data) in valueTuples)
{
await SaveAsync(location, data);
}
foreach (var (location, data) in valueTuples) await SaveAsync(location, data);
if (_options.EnableEvents)
this.SendEvent(new DataBatchSavedEvent(valueTuples));
}
}
protected override void OnInit()
{
_storage ??= this.GetUtility<IStorage>()!;
}
}

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@ -209,13 +209,9 @@ public class UnifiedSettingsDataRepository(
var key = UnifiedKey;
if (await Storage.ExistsAsync(key))
{
_file = await Storage.ReadAsync<UnifiedSettingsFile>(key);
}
else
{
_file = new UnifiedSettingsFile { Version = 1 };
}
_loaded = true;
}

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@ -16,19 +16,19 @@ using GFramework.Core.Abstractions.versioning;
namespace GFramework.Game.data;
/// <summary>
/// 统一设置文件类,用于管理应用程序的配置设置
/// 实现了版本控制接口,支持配置文件的版本管理
/// 统一设置文件类,用于管理应用程序的配置设置
/// 实现了版本控制接口,支持配置文件的版本管理
/// </summary>
internal sealed class UnifiedSettingsFile:IVersioned
internal sealed class UnifiedSettingsFile : IVersioned
{
/// <summary>
/// 配置节集合,存储不同类型的配置数据
/// 键为配置节名称,值为配置对象
/// 配置节集合,存储不同类型的配置数据
/// 键为配置节名称,值为配置对象
/// </summary>
public Dictionary<string, string> Sections { get; set; } = new();
/// <summary>
/// 配置文件版本号,用于版本控制和兼容性检查
/// 配置文件版本号,用于版本控制和兼容性检查
/// </summary>
public int Version { get; set; }
}
}

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@ -16,12 +16,12 @@ using GFramework.Game.Abstractions.data;
namespace GFramework.Game.extensions;
/// <summary>
/// 提供数据位置相关的扩展方法
/// 提供数据位置相关的扩展方法
/// </summary>
public static class DataLocationExtensions
{
/// <summary>
/// 将数据位置转换为存储键
/// 将数据位置转换为存储键
/// </summary>
/// <param name="location">数据位置对象</param>
/// <returns>格式化的存储键字符串,如果命名空间为空则返回键值,否则返回"命名空间/键值"格式</returns>
@ -29,4 +29,4 @@ public static class DataLocationExtensions
{
return string.IsNullOrEmpty(location.Namespace) ? location.Key : $"{location.Namespace}/{location.Key}";
}
}
}

View File

@ -114,7 +114,6 @@ public class SettingsModel<TRepository>(IDataLocationProvider? locationProvider,
}
foreach (var data in _data.Values)
{
try
{
var type = data.GetType();
@ -135,7 +134,6 @@ public class SettingsModel<TRepository>(IDataLocationProvider? locationProvider,
{
Log.Error($"Failed to initialize settings data: {data.GetType().Name}", ex);
}
}
this.SendEvent(new SettingsInitializedEvent());
}
@ -147,7 +145,6 @@ public class SettingsModel<TRepository>(IDataLocationProvider? locationProvider,
public async Task SaveAllAsync()
{
foreach (var data in _data.Values)
{
try
{
var location = LocationProvider.GetLocation(data.GetType());
@ -157,7 +154,6 @@ public class SettingsModel<TRepository>(IDataLocationProvider? locationProvider,
{
Log.Error($"Failed to save settings data: {data.GetType().Name}", ex);
}
}
this.SendEvent(new SettingsSavedAllEvent());
}
@ -168,7 +164,6 @@ public class SettingsModel<TRepository>(IDataLocationProvider? locationProvider,
public async Task ApplyAllAsync()
{
foreach (var applicator in _applicators)
{
try
{
await applicator.Value.Apply();
@ -177,7 +172,6 @@ public class SettingsModel<TRepository>(IDataLocationProvider? locationProvider,
{
Log.Error($"Failed to apply settings: {applicator.GetType().Name}", ex);
}
}
this.SendEvent(new SettingsAppliedAllEvent());
}
@ -207,7 +201,7 @@ public class SettingsModel<TRepository>(IDataLocationProvider? locationProvider,
}
/// <summary>
/// 获取指定类型的设置应用器
/// 获取指定类型的设置应用器
/// </summary>
/// <typeparam name="T">要获取的设置应用器类型必须继承自IResetApplyAbleSettings</typeparam>
/// <returns>设置应用器实例如果不存在则返回null</returns>

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@ -1,5 +1,4 @@
using System.Collections.Concurrent;
using System.IO;
using System.IO;
using System.Text;
using GFramework.Core.Abstractions.serializer;
using GFramework.Game.Abstractions.storage;