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refactor(ResourceFactorySystem): 更新资源工厂系统依赖注入
- 添加 System 命名空间引用 - 将 _assetCatalogSystem 替换为 _resourceLoadSystem - 保持原有的资产目录系统注入逻辑
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@ -1,3 +1,4 @@
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using System;
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using GFramework.Core.Abstractions.enums;
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using GFramework.Core.Abstractions.enums;
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using GFramework.Core.extensions;
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using GFramework.Core.extensions;
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using GFramework.Core.system;
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using GFramework.Core.system;
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@ -64,7 +65,7 @@ public abstract class AbstractResourceFactorySystem : AbstractSystem, IResourceF
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protected override void OnInit()
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protected override void OnInit()
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{
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{
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_registry = new ResourceFactory.Registry();
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_registry = new ResourceFactory.Registry();
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_assetCatalogSystem = this.GetSystem<IAssetCatalogSystem>();
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_resourceLoadSystem = this.GetSystem<IResourceLoadSystem>();
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_assetCatalogSystem = this.GetSystem<IAssetCatalogSystem>();
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_assetCatalogSystem = this.GetSystem<IAssetCatalogSystem>();
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}
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}
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