From c0dda5a34182e761a653a4fdcb52f3d7e07b8396 Mon Sep 17 00:00:00 2001
From: GeWuYou <95328647+GeWuYou@users.noreply.github.com>
Date: Sun, 15 Feb 2026 15:25:39 +0800
Subject: [PATCH] =?UTF-8?q?fix(scene):=20=E4=BF=AE=E5=A4=8D=E5=9C=BA?=
=?UTF-8?q?=E6=99=AF=E5=B7=A5=E5=8E=82=E6=8E=A5=E5=8F=A3=E5=8F=82=E6=95=B0?=
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- 修正了 Create 方法中参数名从 sceneKy 到 sceneKey 的拼写错误
- 更新了 XML 文档注释中的参数名称以保持一致性
---
GFramework.Game.Abstractions/scene/ISceneFactory.cs | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/GFramework.Game.Abstractions/scene/ISceneFactory.cs b/GFramework.Game.Abstractions/scene/ISceneFactory.cs
index b1d61e1..07300da 100644
--- a/GFramework.Game.Abstractions/scene/ISceneFactory.cs
+++ b/GFramework.Game.Abstractions/scene/ISceneFactory.cs
@@ -24,7 +24,7 @@ public interface ISceneFactory : IContextUtility
///
/// 根据指定的场景键值创建场景行为实例。
///
- /// 场景的唯一标识符键值。
+ /// 场景的唯一标识符键值。
/// 创建的场景行为对象,如果无法创建则返回null。
- ISceneBehavior Create(string sceneKy);
+ ISceneBehavior Create(string sceneKey);
}
\ No newline at end of file