From c0dda5a34182e761a653a4fdcb52f3d7e07b8396 Mon Sep 17 00:00:00 2001 From: GeWuYou <95328647+GeWuYou@users.noreply.github.com> Date: Sun, 15 Feb 2026 15:25:39 +0800 Subject: [PATCH] =?UTF-8?q?fix(scene):=20=E4=BF=AE=E5=A4=8D=E5=9C=BA?= =?UTF-8?q?=E6=99=AF=E5=B7=A5=E5=8E=82=E6=8E=A5=E5=8F=A3=E5=8F=82=E6=95=B0?= =?UTF-8?q?=E5=91=BD=E5=90=8D=E9=94=99=E8=AF=AF?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit - 修正了 Create 方法中参数名从 sceneKy 到 sceneKey 的拼写错误 - 更新了 XML 文档注释中的参数名称以保持一致性 --- GFramework.Game.Abstractions/scene/ISceneFactory.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/GFramework.Game.Abstractions/scene/ISceneFactory.cs b/GFramework.Game.Abstractions/scene/ISceneFactory.cs index b1d61e1..07300da 100644 --- a/GFramework.Game.Abstractions/scene/ISceneFactory.cs +++ b/GFramework.Game.Abstractions/scene/ISceneFactory.cs @@ -24,7 +24,7 @@ public interface ISceneFactory : IContextUtility /// /// 根据指定的场景键值创建场景行为实例。 /// - /// 场景的唯一标识符键值。 + /// 场景的唯一标识符键值。 /// 创建的场景行为对象,如果无法创建则返回null。 - ISceneBehavior Create(string sceneKy); + ISceneBehavior Create(string sceneKey); } \ No newline at end of file