diff --git a/GFramework.Game/setting/SettingsModel.cs b/GFramework.Game/setting/SettingsModel.cs
index 17fb299..055c2c2 100644
--- a/GFramework.Game/setting/SettingsModel.cs
+++ b/GFramework.Game/setting/SettingsModel.cs
@@ -12,7 +12,7 @@ namespace GFramework.Game.setting;
///
/// 设置模型类,用于管理不同类型的应用程序设置部分
///
-public class SettingsModel : AbstractModel, ISettingsModel, IDisposable
+public class SettingsModel : AbstractModel, ISettingsModel
{
private static readonly ILogger Log = LoggerFactoryResolver.Provider.CreateLogger(nameof(SettingsModel));
private readonly ConcurrentDictionary _applicators = new();
@@ -20,16 +20,8 @@ public class SettingsModel : AbstractModel, ISettingsModel, IDisposable
private readonly ConcurrentDictionary _loadAsyncMethodCache = new();
private readonly ConcurrentDictionary> _migrationCache = new();
private readonly ConcurrentDictionary<(Type type, int from), ISettingsMigration> _migrations = new();
- private bool _disposed;
private ISettingsPersistence? _persistence;
- public void Dispose()
- {
- Dispose(disposing: true);
- GC.SuppressFinalize(this);
- }
-
-
// -----------------------------
// Data
// -----------------------------
@@ -207,22 +199,4 @@ public class SettingsModel : AbstractModel, ISettingsModel, IDisposable
{
_persistence = this.GetUtility();
}
-
- protected virtual void Dispose(bool disposing)
- {
- if (_disposed) return;
- if (disposing)
- {
- // 清理托管资源
- _dataSettings.Clear();
- _applicators.Clear();
- _migrations.Clear();
- _migrationCache.Clear();
- _loadAsyncMethodCache.Clear();
- }
-
- // 清理非托管资源(如果有)
-
- _disposed = true;
- }
}
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