From ca133d47f5bb9beb7caf8e672e1f262912006bf8 Mon Sep 17 00:00:00 2001 From: GeWuYou <95328647+GeWuYou@users.noreply.github.com> Date: Mon, 12 Jan 2026 14:44:53 +0800 Subject: [PATCH] =?UTF-8?q?refactor(GFramework.Core):=20=E4=BF=AE=E6=94=B9?= =?UTF-8?q?GameArchitecture=E7=B1=BB=E7=BB=A7=E6=89=BF=E5=85=B3=E7=B3=BB?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 移除了GameArchitecture类中的泛型参数,从Architecture 改为直接继承Architecture基类,并更新了相应的代码格式。 --- GFramework.Core/system/README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/GFramework.Core/system/README.md b/GFramework.Core/system/README.md index 2f57d94..916a1dc 100644 --- a/GFramework.Core/system/README.md +++ b/GFramework.Core/system/README.md @@ -116,14 +116,14 @@ public class CombatSystem : AbstractSystem ### 2. 注册 System ```csharp -public class GameArchitecture : Architecture +public class GameArchitecture : Architecture { protected override void Init() { // 注册 Model this.RegisterModel(new PlayerModel()); this.RegisterModel(new EnemyModel()); - + // 注册 System(系统注册后会自动调用 Init) this.RegisterSystem(new CombatSystem()); this.RegisterSystem(new InventorySystem());