From d36f02725445644856b5e51e5a0d4cd9cf409732 Mon Sep 17 00:00:00 2001 From: GwWuYou <95328647+GeWuYou@users.noreply.github.com> Date: Sun, 21 Dec 2025 21:21:49 +0800 Subject: [PATCH] =?UTF-8?q?fix(architecture):=20=E4=BF=AE=E5=A4=8D?= =?UTF-8?q?=E6=9E=B6=E6=9E=84=E9=94=9A=E7=82=B9=E8=8A=82=E7=82=B9=E5=90=8D?= =?UTF-8?q?=E7=A7=B0=E6=A0=BC=E5=BC=8F=E9=97=AE=E9=A2=98?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit - 修正了架构锚点节点名称中的多余美元符号($)格式错误 - 确保节点名称符合框架命名规范 - 避免潜在的字符串解析异常 --- GFramework.Godot/architecture/AbstractArchitecture.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/GFramework.Godot/architecture/AbstractArchitecture.cs b/GFramework.Godot/architecture/AbstractArchitecture.cs index 4d0476e..ad35769 100644 --- a/GFramework.Godot/architecture/AbstractArchitecture.cs +++ b/GFramework.Godot/architecture/AbstractArchitecture.cs @@ -17,7 +17,7 @@ public abstract class AbstractArchitecture : Architecture where T : Archit /// 架构锚点节点的唯一标识名称 /// 用于在Godot场景树中创建和查找架构锚点节点 /// - private const string ArchitectureAnchorName = $"__${GFrameworkConstants.FrameworkName}__ArchitectureAnchor__"; + private const string ArchitectureAnchorName = $"__{GFrameworkConstants.FrameworkName}__ArchitectureAnchor__"; /// /// 存储所有已安装的Godot架构扩展组件列表