diff --git a/GFramework.Game.Abstractions/ui/IUiPageBehavior.cs b/GFramework.Game.Abstractions/ui/IUiPageBehavior.cs
index 2b48a0e..8eae2cd 100644
--- a/GFramework.Game.Abstractions/ui/IUiPageBehavior.cs
+++ b/GFramework.Game.Abstractions/ui/IUiPageBehavior.cs
@@ -40,10 +40,10 @@ public interface IUiPageBehavior
///
- /// 获取原始对象。
+ /// 获取页面视图对象。
///
- /// 原始对象。
- object Original { get; }
+ /// 页面视图实例。
+ object View { get; }
///
diff --git a/GFramework.Game/ui/UiRouterBase.cs b/GFramework.Game/ui/UiRouterBase.cs
index e1d0498..b860cee 100644
--- a/GFramework.Game/ui/UiRouterBase.cs
+++ b/GFramework.Game/ui/UiRouterBase.cs
@@ -576,22 +576,22 @@ public abstract class UiRouterBase : AbstractSystem, IUiRouter
if (_stack.Count > 0)
{
var current = _stack.Peek();
- Log.Debug("Pause current page: {0}", current.Original.GetType().Name);
+ Log.Debug("Pause current page: {0}", current.View.GetType().Name);
current.OnPause();
if (policy == UiTransitionPolicy.Exclusive)
{
- Log.Debug("Suspend current page (Exclusive): {0}", current.Original.GetType().Name);
+ Log.Debug("Suspend current page (Exclusive): {0}", current.View.GetType().Name);
current.OnHide();
}
}
- Log.Debug("Add page to UiRoot: {0}", page.Original.GetType().Name);
+ Log.Debug("Add page to UiRoot: {0}", page.View.GetType().Name);
_uiRoot.AddUiPage(page);
_stack.Push(page);
- Log.Debug("Enter & Show page: {0}, stackAfter={1}", page.Original.GetType().Name, _stack.Count);
+ Log.Debug("Enter & Show page: {0}, stackAfter={1}", page.View.GetType().Name, _stack.Count);
page.OnEnter(param);
page.OnShow();
}
diff --git a/GFramework.Godot/ui/CanvasItemUiPageBehaviorBase.cs b/GFramework.Godot/ui/CanvasItemUiPageBehaviorBase.cs
index 5ac258c..d94bd23 100644
--- a/GFramework.Godot/ui/CanvasItemUiPageBehaviorBase.cs
+++ b/GFramework.Godot/ui/CanvasItemUiPageBehaviorBase.cs
@@ -98,7 +98,7 @@ public abstract class CanvasItemUiPageBehaviorBase : IUiPageBehavior
///
/// 获取视图节点实例。
///
- public object Original => Owner;
+ public object View => Owner;
///
/// 获取 UI 的唯一标识键。