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feat(setting): 添加本地化设置测试并优化依赖注入
- 在 GodotLocalizationSettingsTests 中添加核心本地化接口引用 - 为 GodotLocalizationSettings 添加架构依赖项 - 配置 Godot 全局命名空间以便更简单的 API 访问 - 更新测试文件中的设置数据抽象层依赖项 - 简化 Godot 项目中的全局 using 指令结构
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@ -1,3 +1,6 @@
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using GFramework.Core.Abstractions.Localization;
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using GFramework.Game.Abstractions.Setting;
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using GFramework.Game.Abstractions.Setting.Data;
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using GFramework.Godot.Setting;
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using GFramework.Godot.Setting.Data;
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@ -15,4 +15,5 @@ global using System;
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global using System.Collections.Generic;
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global using System.Linq;
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global using System.Threading;
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global using System.Threading.Tasks;
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global using System.Threading.Tasks;
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global using Godot;
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@ -12,6 +12,7 @@
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// limitations under the License.
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using GFramework.Core.Abstractions.Localization;
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using GFramework.Core.Architectures;
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using GFramework.Game.Abstractions.Setting;
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using GFramework.Game.Abstractions.Setting.Data;
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using GFramework.Godot.Setting.Data;
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