feat(pool): 重构对象池系统增加统计和容量控制功能

- 引入 PoolInfo 类来管理对象池的核心数据结构和统计信息
- 添加对象池容量限制功能,超过容量时自动销毁多余对象
- 实现对象池统计功能,跟踪创建、获取、释放、销毁等操作计数
- 新增 GetPoolSize 和 GetActiveCount 方法获取池状态信息
- 添加 SetMaxCapacity 方法设置池的最大容量限制
- 实现 Prewarm 功能用于预创建对象提高性能
- 提供 GetStatistics 方法获取详细的池统计信息
- 添加 IsExternalInit 支持旧版 .NET 框架的 init-only 属性
- 扩展 ArrayPool 添加便捷的扩展方法和自动释放功能
- 新增 StringBuilderPool 提供高性能的字符串构建器复用
- 完善单元测试覆盖新增的所有功能特性
This commit is contained in:
GeWuYou 2026-02-25 14:31:09 +08:00 committed by gewuyou
parent 1d50dc2224
commit eb763a9bc4
9 changed files with 958 additions and 13 deletions

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@ -0,0 +1,18 @@
// IsExternalInit.cs
// This type is required to support init-only setters and record types
// when targeting netstandard2.0 or older frameworks.
#if !NET5_0_OR_GREATER
using System.ComponentModel;
namespace System.Runtime.CompilerServices;
/// <summary>
/// 提供一个占位符类型,用于支持 C# 9.0 的 init 访问器功能。
/// 该类型在 .NET 5.0 及更高版本中已内置,因此仅在较低版本的 .NET 中定义。
/// </summary>
[EditorBrowsable(EditorBrowsableState.Never)]
internal static class IsExternalInit
{
}
#endif

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@ -27,4 +27,39 @@ public interface IObjectPoolSystem<in TKey, TObject>
/// 清空所有对象池
/// </summary>
void Clear();
/// <summary>
/// 获取指定池的当前大小
/// </summary>
/// <param name="key">对象池的键</param>
/// <returns>池中可用对象的数量</returns>
int GetPoolSize(TKey key);
/// <summary>
/// 获取指定池的活跃对象数量
/// </summary>
/// <param name="key">对象池的键</param>
/// <returns>已被获取但未释放的对象数量</returns>
int GetActiveCount(TKey key);
/// <summary>
/// 设置指定池的最大容量
/// </summary>
/// <param name="key">对象池的键</param>
/// <param name="maxCapacity">最大容量,超过此容量的对象将被销毁而不是放回池中</param>
void SetMaxCapacity(TKey key, int maxCapacity);
/// <summary>
/// 预热对象池,提前创建指定数量的对象
/// </summary>
/// <param name="key">对象池的键</param>
/// <param name="count">要预创建的对象数量</param>
void Prewarm(TKey key, int count);
/// <summary>
/// 获取指定池的统计信息
/// </summary>
/// <param name="key">对象池的键</param>
/// <returns>池的统计信息</returns>
PoolStatistics GetStatistics(TKey key);
}

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@ -0,0 +1,42 @@
namespace GFramework.Core.Abstractions.pool;
/// <summary>
/// 对象池统计信息
/// </summary>
public class PoolStatistics
{
/// <summary>
/// 池中当前可用对象数量
/// </summary>
public int AvailableCount { get; init; }
/// <summary>
/// 当前活跃(已获取但未释放)的对象数量
/// </summary>
public int ActiveCount { get; init; }
/// <summary>
/// 池的最大容量限制0 表示无限制
/// </summary>
public int MaxCapacity { get; init; }
/// <summary>
/// 累计创建的对象总数
/// </summary>
public int TotalCreated { get; init; }
/// <summary>
/// 累计获取对象的次数
/// </summary>
public int TotalAcquired { get; init; }
/// <summary>
/// 累计释放对象的次数
/// </summary>
public int TotalReleased { get; init; }
/// <summary>
/// 累计销毁的对象数量(超过容量限制被销毁的对象)
/// </summary>
public int TotalDestroyed { get; init; }
}

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@ -0,0 +1,194 @@
using System.Buffers;
using GFramework.Core.extensions;
using NUnit.Framework;
namespace GFramework.Core.Tests.extensions;
/// <summary>
/// 测试 ArrayPoolExtensions 的功能
/// </summary>
[TestFixture]
public class ArrayPoolExtensionsTests
{
private ArrayPool<int> _pool = null!;
[SetUp]
public void SetUp()
{
_pool = ArrayPool<int>.Shared;
}
[Test]
public void RentArray_Should_Return_Array()
{
// Act
var array = _pool.RentArray(100);
// Assert
Assert.That(array, Is.Not.Null);
Assert.That(array.Length, Is.GreaterThanOrEqualTo(100));
// Cleanup
_pool.ReturnArray(array);
}
[Test]
public void ReturnArray_Should_Not_Throw()
{
// Arrange
var array = _pool.RentArray(100);
// Act & Assert
Assert.DoesNotThrow(() => _pool.ReturnArray(array));
}
[Test]
public void ReturnArray_With_Clear_Should_Clear_Array()
{
// Arrange
var array = _pool.RentArray(10);
array[0] = 42;
array[5] = 99;
// Act
_pool.ReturnArray(array, clearArray: true);
// Assert
Assert.That(array[0], Is.EqualTo(0));
Assert.That(array[5], Is.EqualTo(0));
}
[Test]
public void GetScoped_Should_Return_Disposable_Wrapper()
{
// Act
using var scoped = _pool.GetScoped(100);
// Assert
Assert.That(scoped.Array, Is.Not.Null);
Assert.That(scoped.Array.Length, Is.GreaterThanOrEqualTo(100));
Assert.That(scoped.Length, Is.GreaterThanOrEqualTo(100));
}
[Test]
public void GetScoped_Should_Auto_Return_On_Dispose()
{
// Arrange & Act
int[] array;
using (var scoped = _pool.GetScoped(100))
{
array = scoped.Array;
array[0] = 42;
}
// Assert - 如果没有异常就说明正常归还了
Assert.Pass();
}
[Test]
public void ScopedArray_AsSpan_Should_Return_Span()
{
// Arrange
using var scoped = _pool.GetScoped(100);
// Act
var span = scoped.AsSpan();
// Assert
Assert.That(span.Length, Is.EqualTo(scoped.Length));
}
[Test]
public void ScopedArray_AsSpan_With_Range_Should_Return_Slice()
{
// Arrange
using var scoped = _pool.GetScoped(100);
// Act
var span = scoped.AsSpan(10, 20);
// Assert
Assert.That(span.Length, Is.EqualTo(20));
}
[Test]
public void GetScoped_With_ClearOnReturn_Should_Clear_Array()
{
// Arrange
int[] array;
using (var scoped = _pool.GetScoped(10, clearOnReturn: true))
{
array = scoped.Array;
array[0] = 42;
array[5] = 99;
}
// Assert
Assert.That(array[0], Is.EqualTo(0));
Assert.That(array[5], Is.EqualTo(0));
}
[Test]
public void Multiple_Scoped_Arrays_Should_Work_Independently()
{
// Act
using var scoped1 = _pool.GetScoped(50);
using var scoped2 = _pool.GetScoped(100);
scoped1.Array[0] = 1;
scoped2.Array[0] = 2;
// Assert
Assert.That(scoped1.Array[0], Is.EqualTo(1));
Assert.That(scoped2.Array[0], Is.EqualTo(2));
Assert.That(scoped1.Array, Is.Not.SameAs(scoped2.Array));
}
[Test]
public void RentArray_Should_Be_Reusable()
{
// Arrange
var array1 = _pool.RentArray(100);
array1[0] = 42;
_pool.ReturnArray(array1, clearArray: true);
// Act
var array2 = _pool.RentArray(100);
// Assert
// 可能是同一个数组(已清空),也可能是不同的数组
Assert.That(array2, Is.Not.Null);
Assert.That(array2.Length, Is.GreaterThanOrEqualTo(100));
// Cleanup
_pool.ReturnArray(array2);
}
[Test]
public void ScopedArray_Should_Work_With_Using_Declaration()
{
// Act
using var scoped = _pool.GetScoped(50);
scoped.Array[0] = 123;
// Assert
Assert.That(scoped.Array[0], Is.EqualTo(123));
}
[Test]
public void AsSpan_Should_Allow_Span_Operations()
{
// Arrange
using var scoped = _pool.GetScoped(10);
var span = scoped.AsSpan();
// Act
span.Fill(42);
// Assert
for (var i = 0; i < span.Length; i++)
{
Assert.That(span[i], Is.EqualTo(42));
}
}
}

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@ -119,6 +119,137 @@ public class ObjectPoolTests
var obj2 = _pool.Acquire("test");
Assert.That(obj2.OnAcquireCalled, Is.True);
}
/// <summary>
/// 验证GetPoolSize应该返回正确的池大小
/// </summary>
[Test]
public void GetPoolSize_Should_Return_Correct_Size()
{
// Arrange
var obj1 = _pool.Acquire("test");
var obj2 = _pool.Acquire("test");
// Act & Assert
Assert.That(_pool.GetPoolSize("test"), Is.EqualTo(0));
_pool.Release("test", obj1);
Assert.That(_pool.GetPoolSize("test"), Is.EqualTo(1));
_pool.Release("test", obj2);
Assert.That(_pool.GetPoolSize("test"), Is.EqualTo(2));
}
/// <summary>
/// 验证GetActiveCount应该返回正确的活跃对象数量
/// </summary>
[Test]
public void GetActiveCount_Should_Return_Correct_Count()
{
// Arrange & Act & Assert
Assert.That(_pool.GetActiveCount("test"), Is.EqualTo(0));
var obj1 = _pool.Acquire("test");
Assert.That(_pool.GetActiveCount("test"), Is.EqualTo(1));
var obj2 = _pool.Acquire("test");
Assert.That(_pool.GetActiveCount("test"), Is.EqualTo(2));
_pool.Release("test", obj1);
Assert.That(_pool.GetActiveCount("test"), Is.EqualTo(1));
_pool.Release("test", obj2);
Assert.That(_pool.GetActiveCount("test"), Is.EqualTo(0));
}
/// <summary>
/// 验证SetMaxCapacity应该限制池的最大容量
/// </summary>
[Test]
public void SetMaxCapacity_Should_Limit_Pool_Size()
{
// Arrange
_pool.SetMaxCapacity("test", 2);
var obj1 = _pool.Acquire("test");
var obj2 = _pool.Acquire("test");
var obj3 = _pool.Acquire("test");
// Act
_pool.Release("test", obj1);
_pool.Release("test", obj2);
_pool.Release("test", obj3);
// Assert
Assert.That(_pool.GetPoolSize("test"), Is.EqualTo(2));
Assert.That(obj3.OnPoolDestroyCalled, Is.True);
}
/// <summary>
/// 验证Prewarm应该预创建指定数量的对象
/// </summary>
[Test]
public void Prewarm_Should_Create_Objects_In_Advance()
{
// Act
_pool.Prewarm("test", 5);
// Assert
Assert.That(_pool.GetPoolSize("test"), Is.EqualTo(5));
var obj = _pool.Acquire("test");
Assert.That(_pool.GetPoolSize("test"), Is.EqualTo(4));
Assert.That(obj.OnReleaseCalled, Is.True); // 预热时调用了OnRelease
}
/// <summary>
/// 验证GetStatistics应该返回正确的统计信息
/// </summary>
[Test]
public void GetStatistics_Should_Return_Correct_Statistics()
{
// Arrange
_pool.SetMaxCapacity("test", 2);
_pool.Prewarm("test", 2);
var obj1 = _pool.Acquire("test");
var obj2 = _pool.Acquire("test");
var obj3 = _pool.Acquire("test"); // 这个会创建新对象
_pool.Release("test", obj1);
_pool.Release("test", obj2);
_pool.Release("test", obj3); // 这个会被销毁
// Act
var stats = _pool.GetStatistics("test");
// Assert
Assert.That(stats.AvailableCount, Is.EqualTo(2));
Assert.That(stats.ActiveCount, Is.EqualTo(0));
Assert.That(stats.MaxCapacity, Is.EqualTo(2));
Assert.That(stats.TotalCreated, Is.EqualTo(3)); // 2个预热 + 1个新创建
Assert.That(stats.TotalAcquired, Is.EqualTo(3));
Assert.That(stats.TotalReleased, Is.EqualTo(3));
Assert.That(stats.TotalDestroyed, Is.EqualTo(1));
}
/// <summary>
/// 验证不存在的池应该返回空统计信息
/// </summary>
[Test]
public void GetStatistics_Should_Return_Empty_For_Nonexistent_Pool()
{
// Act
var stats = _pool.GetStatistics("nonexistent");
// Assert
Assert.That(stats.AvailableCount, Is.EqualTo(0));
Assert.That(stats.ActiveCount, Is.EqualTo(0));
Assert.That(stats.MaxCapacity, Is.EqualTo(0));
Assert.That(stats.TotalCreated, Is.EqualTo(0));
Assert.That(stats.TotalAcquired, Is.EqualTo(0));
Assert.That(stats.TotalReleased, Is.EqualTo(0));
Assert.That(stats.TotalDestroyed, Is.EqualTo(0));
}
}
/// <summary>

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@ -0,0 +1,116 @@
using GFramework.Core.pool;
using NUnit.Framework;
namespace GFramework.Core.Tests.pool;
/// <summary>
/// 测试 StringBuilderPool 的功能
/// </summary>
[TestFixture]
public class StringBuilderPoolTests
{
[Test]
public void Rent_Should_Return_StringBuilder()
{
// Act
var sb = StringBuilderPool.Rent();
// Assert
Assert.That(sb, Is.Not.Null);
Assert.That(sb.Length, Is.EqualTo(0));
}
[Test]
public void Rent_Should_Respect_Capacity()
{
// Act
var sb = StringBuilderPool.Rent(512);
// Assert
Assert.That(sb.Capacity, Is.GreaterThanOrEqualTo(512));
}
[Test]
public void Return_Should_Clear_StringBuilder()
{
// Arrange
var sb = StringBuilderPool.Rent();
sb.Append("Hello World");
// Act
StringBuilderPool.Return(sb);
// Assert
Assert.That(sb.Length, Is.EqualTo(0));
}
[Test]
public void Return_Should_Not_Throw_For_Large_Capacity()
{
// Arrange
var sb = StringBuilderPool.Rent(10000);
// Act & Assert
Assert.DoesNotThrow(() => StringBuilderPool.Return(sb));
}
[Test]
public void GetScoped_Should_Return_Disposable_Wrapper()
{
// Act
using var scoped = StringBuilderPool.GetScoped();
// Assert
Assert.That(scoped.Value, Is.Not.Null);
Assert.That(scoped.Value.Length, Is.EqualTo(0));
}
[Test]
public void GetScoped_Should_Auto_Return_On_Dispose()
{
// Arrange
var sb = StringBuilderPool.GetScoped().Value;
sb.Append("Test");
// Act
using (var scoped = StringBuilderPool.GetScoped())
{
scoped.Value.Append("Hello");
}
// Assert - 如果没有异常就说明正常归还了
Assert.Pass();
}
[Test]
public void StringBuilder_Should_Be_Reusable()
{
// Arrange
var sb = StringBuilderPool.Rent();
sb.Append("First use");
StringBuilderPool.Return(sb);
// Act
sb.Append("Second use");
// Assert
Assert.That(sb.ToString(), Is.EqualTo("Second use"));
}
[Test]
public void GetScoped_With_Using_Should_Work()
{
// Act
string result;
using (var scoped = StringBuilderPool.GetScoped())
{
scoped.Value.Append("Hello");
scoped.Value.Append(" ");
scoped.Value.Append("World");
result = scoped.Value.ToString();
}
// Assert
Assert.That(result, Is.EqualTo("Hello World"));
}
}

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@ -0,0 +1,136 @@
using System.Buffers;
namespace GFramework.Core.extensions;
/// <summary>
/// ArrayPool 扩展方法,提供更便捷的数组池操作
/// </summary>
public static class ArrayPoolExtensions
{
/// <summary>
/// 从数组池中租用数组
/// </summary>
/// <typeparam name="T">数组元素类型</typeparam>
/// <param name="pool">数组池实例</param>
/// <param name="minimumLength">最小长度</param>
/// <returns>租用的数组</returns>
/// <example>
/// <code>
/// var pool = ArrayPool&lt;int&gt;.Shared;
/// var array = pool.RentArray(100);
/// try
/// {
/// // 使用数组
/// }
/// finally
/// {
/// pool.ReturnArray(array);
/// }
/// </code>
/// </example>
public static T[] RentArray<T>(this ArrayPool<T> pool, int minimumLength)
{
ArgumentNullException.ThrowIfNull(pool);
return pool.Rent(minimumLength);
}
/// <summary>
/// 将数组归还到数组池
/// </summary>
/// <typeparam name="T">数组元素类型</typeparam>
/// <param name="pool">数组池实例</param>
/// <param name="array">要归还的数组</param>
/// <param name="clearArray">是否清空数组内容</param>
/// <example>
/// <code>
/// var pool = ArrayPool&lt;int&gt;.Shared;
/// var array = pool.RentArray(100);
/// try
/// {
/// // 使用数组
/// }
/// finally
/// {
/// pool.ReturnArray(array, clearArray: true);
/// }
/// </code>
/// </example>
public static void ReturnArray<T>(this ArrayPool<T> pool, T[] array, bool clearArray = false)
{
ArgumentNullException.ThrowIfNull(pool);
ArgumentNullException.ThrowIfNull(array);
pool.Return(array, clearArray);
}
/// <summary>
/// 获取一个作用域数组,使用完后自动归还
/// </summary>
/// <typeparam name="T">数组元素类型</typeparam>
/// <param name="pool">数组池实例</param>
/// <param name="minimumLength">最小长度</param>
/// <param name="clearOnReturn">归还时是否清空数组</param>
/// <returns>可自动释放的数组包装器</returns>
/// <example>
/// <code>
/// var pool = ArrayPool&lt;int&gt;.Shared;
/// using var scopedArray = pool.GetScoped(100);
/// var array = scopedArray.Array;
/// // 使用数组
/// // 自动归还
/// </code>
/// </example>
public static ScopedArray<T> GetScoped<T>(this ArrayPool<T> pool, int minimumLength, bool clearOnReturn = false)
{
ArgumentNullException.ThrowIfNull(pool);
return new ScopedArray<T>(pool, minimumLength, clearOnReturn);
}
/// <summary>
/// 可自动释放的数组包装器
/// </summary>
/// <typeparam name="T">数组元素类型</typeparam>
public readonly struct ScopedArray<T> : IDisposable
{
private readonly ArrayPool<T> _pool;
private readonly bool _clearOnReturn;
/// <summary>
/// 获取租用的数组
/// </summary>
public T[] Array { get; }
/// <summary>
/// 获取数组的长度
/// </summary>
public int Length => Array.Length;
internal ScopedArray(ArrayPool<T> pool, int minimumLength, bool clearOnReturn)
{
_pool = pool;
_clearOnReturn = clearOnReturn;
Array = pool.Rent(minimumLength);
}
/// <summary>
/// 释放数组并归还到池中
/// </summary>
public void Dispose()
{
_pool.Return(Array, _clearOnReturn);
}
/// <summary>
/// 获取数组的 Span 视图
/// </summary>
/// <returns>数组的 Span</returns>
public Span<T> AsSpan() => Array.AsSpan();
/// <summary>
/// 获取数组指定范围的 Span 视图
/// </summary>
/// <param name="start">起始索引</param>
/// <param name="length">长度</param>
/// <returns>数组指定范围的 Span</returns>
public Span<T> AsSpan(int start, int length) => Array.AsSpan(start, length);
}
}

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@ -12,9 +12,52 @@ public abstract class AbstractObjectPoolSystem<TKey, TObject>
: AbstractSystem, IObjectPoolSystem<TKey, TObject> where TObject : IPoolableObject where TKey : notnull
{
/// <summary>
/// 存储对象池的字典,键为池标识,值为对应类型的对象栈
/// 池信息类,用于管理对象池的核心数据结构和统计信息。
/// 包含对象栈、容量限制以及各类操作的统计计数。
/// </summary>
protected readonly Dictionary<TKey, Stack<TObject>> Pools = new();
protected class PoolInfo
{
/// <summary>
/// 对象栈,用于存储可复用的对象实例。
/// </summary>
public Stack<TObject> Stack { get; } = new();
/// <summary>
/// 池的最大容量限制,超过此数量时将不再创建新对象。
/// </summary>
public int MaxCapacity { get; set; }
/// <summary>
/// 总共创建的对象数量统计。
/// </summary>
public int TotalCreated { get; set; }
/// <summary>
/// 总共从池中获取的对象数量统计。
/// </summary>
public int TotalAcquired { get; set; }
/// <summary>
/// 总共归还到池中的对象数量统计。
/// </summary>
public int TotalReleased { get; set; }
/// <summary>
/// 总共销毁的对象数量统计。
/// </summary>
public int TotalDestroyed { get; set; }
/// <summary>
/// 当前活跃(正在使用)的对象数量统计。
/// </summary>
public int ActiveCount { get; set; }
}
/// <summary>
/// 存储对象池的字典,键为池标识,值为池信息
/// </summary>
protected readonly Dictionary<TKey, PoolInfo> Pools = new();
/// <summary>
/// 获取对象池中的对象,如果池中没有可用对象则创建新的对象
@ -23,16 +66,25 @@ public abstract class AbstractObjectPoolSystem<TKey, TObject>
/// <returns>获取到的对象实例</returns>
public TObject Acquire(TKey key)
{
if (!Pools.TryGetValue(key, out var pool))
if (!Pools.TryGetValue(key, out var poolInfo))
{
pool = new Stack<TObject>();
Pools[key] = pool;
poolInfo = new PoolInfo();
Pools[key] = poolInfo;
}
var obj = pool.Count > 0
? pool.Pop()
: Create(key);
TObject obj;
if (poolInfo.Stack.Count > 0)
{
obj = poolInfo.Stack.Pop();
}
else
{
obj = Create(key);
poolInfo.TotalCreated++;
}
poolInfo.TotalAcquired++;
poolInfo.ActiveCount++;
obj.OnAcquire();
return obj;
}
@ -46,13 +98,26 @@ public abstract class AbstractObjectPoolSystem<TKey, TObject>
{
obj.OnRelease();
if (!Pools.TryGetValue(key, out var pool))
if (!Pools.TryGetValue(key, out var poolInfo))
{
pool = new Stack<TObject>();
Pools[key] = pool;
poolInfo = new PoolInfo();
Pools[key] = poolInfo;
}
pool.Push(obj);
poolInfo.TotalReleased++;
poolInfo.ActiveCount--;
// 检查容量限制
if (poolInfo.MaxCapacity > 0 && poolInfo.Stack.Count >= poolInfo.MaxCapacity)
{
// 超过容量限制,销毁对象
obj.OnPoolDestroy();
poolInfo.TotalDestroyed++;
}
else
{
poolInfo.Stack.Push(obj);
}
}
/// <summary>
@ -61,11 +126,108 @@ public abstract class AbstractObjectPoolSystem<TKey, TObject>
public void Clear()
{
// 遍历所有对象池,调用每个对象的销毁方法
foreach (var obj in Pools.Values.SelectMany(pool => pool)) obj.OnPoolDestroy();
foreach (var poolInfo in Pools.Values)
{
foreach (var obj in poolInfo.Stack)
{
obj.OnPoolDestroy();
}
}
Pools.Clear();
}
/// <summary>
/// 获取指定池的当前大小
/// </summary>
/// <param name="key">对象池的键</param>
/// <returns>池中可用对象的数量</returns>
public int GetPoolSize(TKey key)
{
return Pools.TryGetValue(key, out var poolInfo) ? poolInfo.Stack.Count : 0;
}
/// <summary>
/// 获取指定池的活跃对象数量
/// </summary>
/// <param name="key">对象池的键</param>
/// <returns>已被获取但未释放的对象数量</returns>
public int GetActiveCount(TKey key)
{
return Pools.TryGetValue(key, out var poolInfo) ? poolInfo.ActiveCount : 0;
}
/// <summary>
/// 设置指定池的最大容量
/// </summary>
/// <param name="key">对象池的键</param>
/// <param name="maxCapacity">最大容量,超过此容量的对象将被销毁而不是放回池中</param>
public void SetMaxCapacity(TKey key, int maxCapacity)
{
if (!Pools.TryGetValue(key, out var poolInfo))
{
poolInfo = new PoolInfo();
Pools[key] = poolInfo;
}
poolInfo.MaxCapacity = maxCapacity;
}
/// <summary>
/// 预热对象池,提前创建指定数量的对象
/// </summary>
/// <param name="key">对象池的键</param>
/// <param name="count">要预创建的对象数量</param>
public void Prewarm(TKey key, int count)
{
if (!Pools.TryGetValue(key, out var poolInfo))
{
poolInfo = new PoolInfo();
Pools[key] = poolInfo;
}
for (var i = 0; i < count; i++)
{
var obj = Create(key);
poolInfo.TotalCreated++;
obj.OnRelease();
poolInfo.Stack.Push(obj);
}
}
/// <summary>
/// 获取指定池的统计信息
/// </summary>
/// <param name="key">对象池的键</param>
/// <returns>池的统计信息</returns>
public PoolStatistics GetStatistics(TKey key)
{
if (!Pools.TryGetValue(key, out var poolInfo))
{
return new PoolStatistics
{
AvailableCount = 0,
ActiveCount = 0,
MaxCapacity = 0,
TotalCreated = 0,
TotalAcquired = 0,
TotalReleased = 0,
TotalDestroyed = 0
};
}
return new PoolStatistics
{
AvailableCount = poolInfo.Stack.Count,
ActiveCount = poolInfo.ActiveCount,
MaxCapacity = poolInfo.MaxCapacity,
TotalCreated = poolInfo.TotalCreated,
TotalAcquired = poolInfo.TotalAcquired,
TotalReleased = poolInfo.TotalReleased,
TotalDestroyed = poolInfo.TotalDestroyed
};
}
/// <summary>
/// 创建一个新的对象实例(由子类决定怎么创建)
/// </summary>

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using System.Text;
namespace GFramework.Core.pool;
/// <summary>
/// StringBuilder 对象池,提供高性能的字符串构建器复用
/// </summary>
public static class StringBuilderPool
{
private const int DefaultCapacity = 256;
private const int MaxRetainedCapacity = 4096;
/// <summary>
/// 从池中租用一个 StringBuilder
/// </summary>
/// <param name="capacity">初始容量,默认为 256</param>
/// <returns>StringBuilder 实例</returns>
/// <example>
/// <code>
/// var sb = StringBuilderPool.Rent();
/// try
/// {
/// sb.Append("Hello");
/// sb.Append(" World");
/// return sb.ToString();
/// }
/// finally
/// {
/// StringBuilderPool.Return(sb);
/// }
/// </code>
/// </example>
public static StringBuilder Rent(int capacity = DefaultCapacity)
{
var sb = new StringBuilder(capacity);
return sb;
}
/// <summary>
/// 将 StringBuilder 归还到池中
/// </summary>
/// <param name="builder">要归还的 StringBuilder</param>
/// <example>
/// <code>
/// var sb = StringBuilderPool.Rent();
/// try
/// {
/// sb.Append("Hello World");
/// Console.WriteLine(sb.ToString());
/// }
/// finally
/// {
/// StringBuilderPool.Return(sb);
/// }
/// </code>
/// </example>
public static void Return(StringBuilder builder)
{
ArgumentNullException.ThrowIfNull(builder);
// 如果容量过大,不放回池中
if (builder.Capacity > MaxRetainedCapacity)
{
return;
}
builder.Clear();
}
/// <summary>
/// 获取一个 StringBuilder使用完后自动归还
/// </summary>
/// <param name="capacity">初始容量</param>
/// <returns>可自动释放的 StringBuilder 包装器</returns>
/// <example>
/// <code>
/// using var sb = StringBuilderPool.GetScoped();
/// sb.Value.Append("Hello");
/// sb.Value.Append(" World");
/// return sb.Value.ToString();
/// </code>
/// </example>
public static ScopedStringBuilder GetScoped(int capacity = DefaultCapacity)
{
return new ScopedStringBuilder(Rent(capacity));
}
/// <summary>
/// 可自动释放的 StringBuilder 包装器
/// </summary>
public readonly struct ScopedStringBuilder : IDisposable
{
/// <summary>
/// 获取 StringBuilder 实例
/// </summary>
public StringBuilder Value { get; }
internal ScopedStringBuilder(StringBuilder value)
{
Value = value;
}
/// <summary>
/// 释放 StringBuilder 并归还到池中
/// </summary>
public void Dispose()
{
Return(Value);
}
}
}